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Merge branch 'develop' into patch-4map_overview_rework

This commit is contained in:
Laserlicht 2023-10-02 21:03:16 +02:00 committed by GitHub
commit ec8580b99e
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106 changed files with 2002 additions and 1209 deletions

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@ -3,9 +3,8 @@
sudo apt-get update
# Dependencies
sudo apt-get install libboost-all-dev
sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev
sudo apt-get install qt6-base-dev qt6-base-dev-tools qt6-tools-dev qt6-tools-dev-tools qt6-l10n-tools
sudo apt-get install ninja-build zlib1g-dev libavformat-dev libswscale-dev libtbb-dev libluajit-5.1-dev
# Optional dependencies
sudo apt-get install libminizip-dev libfuzzylite-dev
sudo apt-get install libboost-all-dev \
libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev \
qt6-base-dev qt6-base-dev-tools qt6-tools-dev qt6-tools-dev-tools qt6-l10n-tools \
ninja-build zlib1g-dev libavformat-dev libswscale-dev libtbb-dev libluajit-5.1-dev \
libminizip-dev libfuzzylite-dev # Optional dependencies

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@ -3,9 +3,8 @@
sudo apt-get update
# Dependencies
sudo apt-get install libboost-all-dev
sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev
sudo apt-get install qtbase5-dev
sudo apt-get install ninja-build zlib1g-dev libavformat-dev libswscale-dev libtbb-dev libluajit-5.1-dev
# Optional dependencies
sudo apt-get install libminizip-dev libfuzzylite-dev qttools5-dev
sudo apt-get install libboost-all-dev \
libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev \
qtbase5-dev \
ninja-build zlib1g-dev libavformat-dev libswscale-dev libtbb-dev libluajit-5.1-dev \
libminizip-dev libfuzzylite-dev qttools5-dev # Optional dependencies

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@ -237,7 +237,7 @@ void CPlayerInterface::performAutosave()
prefix = settings["general"]["savePrefix"].String();
if(prefix.empty())
{
std::string name = cb->getMapHeader()->name;
std::string name = cb->getMapHeader()->name.toString();
int txtlen = TextOperations::getUnicodeCharactersCount(name);
TextOperations::trimRightUnicode(name, std::max(0, txtlen - 15));
@ -1716,7 +1716,7 @@ void CPlayerInterface::requestReturningToMainMenu(bool won)
if(!ps->checkVanquished())
param.allDefeated = false;
}
param.scenarioName = cb->getMapHeader()->name;
param.scenarioName = cb->getMapHeader()->name.toString();
param.playerName = cb->getStartInfo()->playerInfos.find(*cb->getPlayerID())->second.name;
HighScoreCalculation highScoreCalc;
highScoreCalc.parameters.push_back(param);

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@ -417,6 +417,9 @@ void CServerHandler::sendClientDisconnecting()
logNetwork->info("Sent leaving signal to the server");
}
sendLobbyPack(lcd);
c->close();
c.reset();
}
void CServerHandler::setCampaignState(std::shared_ptr<CampaignState> newCampaign)
@ -701,7 +704,7 @@ void CServerHandler::startCampaignScenario(HighScoreParameter param, std::shared
highScoreCalc->isCampaign = true;
highScoreCalc->parameters.clear();
}
param.campaignName = cs->getName();
param.campaignName = cs->getNameTranslated();
highScoreCalc->parameters.push_back(param);
GH.dispatchMainThread([ourCampaign, this]()

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@ -129,11 +129,10 @@ void CGuiHandler::renderFrame()
CCS->curh->render();
SDL_RenderPresent(mainRenderer);
windows().onFrameRendered();
}
SDL_RenderPresent(mainRenderer);
framerate().framerateDelay(); // holds a constant FPS
}

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@ -11,11 +11,15 @@
#include "StdInc.h"
#include "FramerateManager.h"
#include "../../lib/CConfigHandler.h"
#include <SDL_video.h>
FramerateManager::FramerateManager(int targetFrameRate)
: targetFrameTime(Duration(boost::chrono::seconds(1)) / targetFrameRate)
, lastFrameIndex(0)
, lastFrameTimes({})
, lastTimePoint (Clock::now())
, lastTimePoint(Clock::now())
, vsyncEnabled(settings["video"]["vsync"].Bool())
{
boost::range::fill(lastFrameTimes, targetFrameTime);
}
@ -24,9 +28,14 @@ void FramerateManager::framerateDelay()
{
Duration timeSpentBusy = Clock::now() - lastTimePoint;
// FPS is higher than it should be, then wait some time
if(timeSpentBusy < targetFrameTime)
boost::this_thread::sleep_for(targetFrameTime - timeSpentBusy);
if(!vsyncEnabled)
{
// if FPS is higher than it should be, then wait some time
if(timeSpentBusy < targetFrameTime)
{
boost::this_thread::sleep_for(targetFrameTime - timeSpentBusy);
}
}
// compute actual timeElapsed taking into account actual sleep interval
// limit it to 100 ms to avoid breaking animation in case of huge lag (e.g. triggered breakpoint)

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@ -25,6 +25,8 @@ class FramerateManager
/// index of last measured frome in lastFrameTimes array
ui32 lastFrameIndex;
bool vsyncEnabled;
public:
FramerateManager(int targetFramerate);

0
client/icons/generate_icns.py Normal file → Executable file
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@ -79,9 +79,9 @@ CBonusSelection::CBonusSelection()
iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 735, 26);
labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescription(), Rect(480, 86, 286, 117), 1);
campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescriptionTranslated(), Rect(480, 86, 286, 117), 1);
mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getNameTranslated());
labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
mapDescription = std::make_shared<CTextBox>("", Rect(480, 278, 292, 108), 1);
@ -146,18 +146,18 @@ void CBonusSelection::createBonusesIcons()
std::string picName = bonusPics[bonusType];
size_t picNumber = bonDescs[i].info2;
std::string desc;
MetaString desc;
switch(bonDescs[i].type)
{
case CampaignBonusType::SPELL:
desc = CGI->generaltexth->allTexts[715];
boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
desc.replaceLocalString(EMetaText::SPELL_NAME, bonDescs[i].info2);
break;
case CampaignBonusType::MONSTER:
picNumber = bonDescs[i].info2 + 2;
desc = CGI->generaltexth->allTexts[717];
boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
desc.replaceNumber(bonDescs[i].info3);
desc.replaceLocalString(EMetaText::CRE_PL_NAMES, bonDescs[i].info2);
break;
case CampaignBonusType::BUILDING:
{
@ -182,17 +182,16 @@ void CBonusSelection::createBonusesIcons()
picNumber = -1;
if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
desc.appendTextID((*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTextID());
break;
}
case CampaignBonusType::ARTIFACT:
desc = CGI->generaltexth->allTexts[715];
boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
desc.replaceLocalString(EMetaText::ART_NAMES, bonDescs[i].info2);
break;
case CampaignBonusType::SPELL_SCROLL:
desc = CGI->generaltexth->allTexts[716];
boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
desc.appendLocalString(EMetaText::GENERAL_TXT, 716);
desc.replaceLocalString(EMetaText::ART_NAMES, bonDescs[i].info2);
break;
case CampaignBonusType::PRIMARY_SKILL:
{
@ -211,7 +210,7 @@ void CBonusSelection::createBonusesIcons()
}
}
picNumber = leadingSkill;
desc = CGI->generaltexth->allTexts[715];
desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
std::string substitute; //text to be printed instead of %s
for(int v = 0; v < toPrint.size(); ++v)
@ -224,14 +223,13 @@ void CBonusSelection::createBonusesIcons()
}
}
boost::algorithm::replace_first(desc, "%s", substitute);
desc.replaceRawString(substitute);
break;
}
case CampaignBonusType::SECONDARY_SKILL:
desc = CGI->generaltexth->allTexts[718];
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
desc.appendLocalString(EMetaText::GENERAL_TXT, 718);
desc.replaceTextID(TextIdentifier("core", "genrltxt", "levels", bonDescs[i].info3 - 1).get());
desc.replaceLocalString(EMetaText::SEC_SKILL_NAME, bonDescs[i].info2);
picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
break;
@ -258,18 +256,17 @@ void CBonusSelection::createBonusesIcons()
}
picNumber = serialResID;
desc = CGI->generaltexth->allTexts[717];
boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
std::string replacement;
desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
desc.replaceNumber(bonDescs[i].info2);
if(serialResID <= 6)
{
replacement = CGI->generaltexth->restypes[serialResID];
desc.replaceLocalString(EMetaText::RES_NAMES, serialResID);
}
else
{
replacement = CGI->generaltexth->allTexts[714 + serialResID];
desc.replaceLocalString(EMetaText::GENERAL_TXT, 714 + serialResID);
}
boost::algorithm::replace_first(desc, "%s", replacement);
break;
}
case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
@ -278,31 +275,29 @@ void CBonusSelection::createBonusesIcons()
if(!superhero)
logGlobal->warn("No superhero! How could it be transferred?");
picNumber = superhero ? superhero->portrait : 0;
desc = CGI->generaltexth->allTexts[719];
boost::algorithm::replace_first(desc, "%s", getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName);
desc.appendLocalString(EMetaText::GENERAL_TXT, 719);
desc.replaceRawString(getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName.toString());
break;
}
case CampaignBonusType::HERO:
desc = CGI->generaltexth->allTexts[718];
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
desc.appendLocalString(EMetaText::GENERAL_TXT, 718);
desc.replaceTextID(TextIdentifier("core", "genrltxt", "capColors", bonDescs[i].info1).get());
if(bonDescs[i].info2 == 0xFFFF)
{
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
desc.replaceLocalString(EMetaText::GENERAL_TXT, 101);
picNumber = -1;
picName = "CBONN1A3.BMP";
}
else
{
boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
desc.replaceTextID(CGI->heroh->objects[bonDescs[i].info2]->getNameTextID());
}
break;
}
std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), AnimationPath(), CButton::tooltip(desc, desc));
std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), AnimationPath(), CButton::tooltip(desc.toString(), desc.toString()));
if(picNumber != -1)
picName += ":" + std::to_string(picNumber);
@ -355,8 +350,8 @@ void CBonusSelection::updateAfterStateChange()
if(!CSH->mi)
return;
iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
mapName->setText(CSH->mi->getName());
mapDescription->setText(CSH->mi->getDescription());
mapName->setText(CSH->mi->getNameTranslated());
mapDescription->setText(CSH->mi->getDescriptionTranslated());
for(size_t i = 0; i < difficultyIcons.size(); i++)
{
if(i == CSH->si->difficulty)
@ -514,9 +509,9 @@ void CBonusSelection::CRegion::clickReleased(const Point & cursorPosition)
void CBonusSelection::CRegion::showPopupWindow(const Point & cursorPosition)
{
// FIXME: For some reason "down" is only ever contain indeterminate_value
auto text = CSH->si->campState->scenario(idOfMapAndRegion).regionText;
if(!graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && text.size())
auto & text = CSH->si->campState->scenario(idOfMapAndRegion).regionText;
if(!graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && !text.empty())
{
CRClickPopup::createAndPush(text);
CRClickPopup::createAndPush(text.toString());
}
}

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@ -200,8 +200,8 @@ void InfoCard::changeSelection()
return;
labelSaveDate->setText(mapInfo->date);
mapName->setText(mapInfo->getName());
mapDescription->setText(mapInfo->getDescription());
mapName->setText(mapInfo->getNameTranslated());
mapDescription->setText(mapInfo->getDescriptionTranslated());
mapDescription->label->scrollTextTo(0, false);
if(mapDescription->slider)

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@ -405,8 +405,8 @@ std::string OptionsTab::CPlayerSettingsHelper::getName()
return CGI->generaltexth->allTexts[522];
default:
{
if(!playerSettings.heroName.empty())
return playerSettings.heroName;
if(!playerSettings.heroNameTextId.empty())
return playerSettings.heroNameTextId;
auto index = playerSettings.hero.getNum() >= CGI->heroh->size() ? 0 : playerSettings.hero.getNum();
return (*CGI->heroh)[index]->getNameTranslated();
}
@ -927,7 +927,7 @@ void OptionsTab::SelectionWindow::setElement(int elem, bool doApply)
if(!doApply)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
if(settings["general"]["enableUiEnhancements"].Bool() && helper.playerSettings.hero.getNum() > PlayerSettings::RANDOM && helper.playerSettings.heroName.empty())
if(settings["general"]["enableUiEnhancements"].Bool() && helper.playerSettings.hero.getNum() > PlayerSettings::RANDOM && helper.playerSettings.heroNameTextId.empty())
GH.windows().createAndPushWindow<CHeroOverview>(helper.playerSettings.hero);
else
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
@ -1013,7 +1013,7 @@ void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
if(playerSettings.hero.getNum() == PlayerSettings::NONE && !SEL->getPlayerInfo(playerSettings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
return;
if(settings["general"]["enableUiEnhancements"].Bool() && CPlayerSettingsHelper::type == HERO && playerSettings.hero.getNum() > PlayerSettings::RANDOM && playerSettings.heroName.empty())
if(settings["general"]["enableUiEnhancements"].Bool() && CPlayerSettingsHelper::type == HERO && playerSettings.hero.getNum() > PlayerSettings::RANDOM && playerSettings.heroNameTextId.empty())
GH.windows().createAndPushWindow<CHeroOverview>(playerSettings.hero);
else
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);

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@ -163,8 +163,8 @@ void RandomMapTab::updateMapInfoByHost()
mapInfo->isRandomMap = true;
mapInfo->mapHeader = std::make_unique<CMapHeader>();
mapInfo->mapHeader->version = EMapFormat::VCMI;
mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740);
mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741);
mapInfo->mapHeader->difficulty = 1; // Normal
mapInfo->mapHeader->height = mapGenOptions->getHeight();
mapInfo->mapHeader->width = mapGenOptions->getWidth();

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@ -108,11 +108,11 @@ bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::sh
return (a->victoryIconIndex < b->victoryIconIndex);
break;
case _name: //by name
return boost::ilexicographical_compare(a->name, b->name);
return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
case _fileName: //by filename
return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
default:
return boost::ilexicographical_compare(a->name, b->name);
return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
}
}
else //if we are sorting campaigns
@ -122,9 +122,9 @@ bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::sh
case _numOfMaps: //by number of maps in campaign
return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
case _name: //by name
return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());
return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
default:
return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());
return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
}
}
}
@ -363,7 +363,7 @@ void SelectionTab::showPopupWindow(const Point & cursorPosition)
return;
if(!curItems[py]->isFolder)
GH.windows().createAndPushWindow<CMapOverview>(curItems[py]->getName(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType);
GH.windows().createAndPushWindow<CMapOverview>(curItems[py]->getNameTranslated(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType);
else
CRClickPopup::createAndPush(curItems[py]->folderName);
}

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@ -105,7 +105,7 @@ CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode & config, const
status = CCampaignScreen::ENABLED;
auto header = CampaignHandler::getHeader(campFile);
hoverText = header->getName();
hoverText = header->getNameTranslated();
if(persistentStorage["completedCampaigns"][header->getFilename()].Bool())
status = CCampaignScreen::COMPLETED;

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@ -36,7 +36,7 @@ CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::f
};
CCS->soundh->setCallback(voiceSoundHandle, onVoiceStop);
text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::METALLIC_GOLD, spe.prologText);
text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::METALLIC_GOLD, spe.prologText.toString());
text->scrollTextTo(-100);
}

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@ -274,8 +274,14 @@ void ScreenHandler::initializeWindow()
handleFatalError(message, true);
}
//create first available renderer if preferred not set. Use no flags, so HW accelerated will be preferred but SW renderer also will possible
mainRenderer = SDL_CreateRenderer(mainWindow, getPreferredRenderingDriver(), 0);
// create first available renderer if no preferred one is set
// use no SDL_RENDERER_SOFTWARE or SDL_RENDERER_ACCELERATED flag, so HW accelerated will be preferred but SW renderer will also be possible
uint32_t rendererFlags = 0;
if(settings["video"]["vsync"].Bool())
{
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
}
mainRenderer = SDL_CreateRenderer(mainWindow, getPreferredRenderingDriver(), rendererFlags);
if(mainRenderer == nullptr)
throw std::runtime_error("Unable to create renderer\n");
@ -570,4 +576,4 @@ bool ScreenHandler::hasFocus()
{
ui32 flags = SDL_GetWindowFlags(mainWindow);
return flags & SDL_WINDOW_INPUT_FOCUS;
}
}

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@ -282,7 +282,7 @@ bool ArtifactUtilsClient::askToAssemble(const CGHeroInstance * hero, const Artif
if(hero->tempOwner != LOCPLINT->playerID)
return false;
auto assemblyPossibilities = ArtifactUtils::assemblyPossibilities(hero, art->getTypeId(), ArtifactUtils::isSlotEquipment(slot));
auto assemblyPossibilities = ArtifactUtils::assemblyPossibilities(hero, art->getTypeId());
if(!assemblyPossibilities.empty())
{
auto askThread = new boost::thread([hero, art, slot, assemblyPossibilities]() -> void

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@ -261,8 +261,10 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
{
arts.insert(std::pair(combinedArt, 0));
for(const auto part : combinedArt->getConstituents())
if(artSet.hasArt(part->getId(), true))
{
if(artSet.hasArt(part->getId(), false))
arts.at(combinedArt)++;
}
}
artPlace->addCombinedArtInfo(arts);
}

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@ -254,7 +254,7 @@ void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsIns
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
{
updateSlots(artLoc.slot);
updateSlots();
}
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
@ -329,26 +329,23 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
{
updateSlots(artLoc.slot);
updateSlots();
}
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
{
markPossibleSlots();
updateSlots(artLoc.slot);
updateSlots();
}
void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
void CWindowWithArtifacts::updateSlots()
{
auto updateSlotBody = [slot](auto artSetWeak) -> void
auto updateSlotBody = [](auto artSetWeak) -> void
{
if(const auto artSetPtr = artSetWeak.lock())
{
if(ArtifactUtils::isSlotEquipment(slot))
artSetPtr->updateWornSlots();
else if(ArtifactUtils::isSlotBackpack(slot))
artSetPtr->updateBackpackSlots();
artSetPtr->updateWornSlots();
artSetPtr->updateBackpackSlots();
artSetPtr->redraw();
}
};

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@ -44,7 +44,7 @@ protected:
std::vector<CArtifactsOfHeroPtr> artSets;
CloseCallback closeCallback;
void updateSlots(const ArtifactPosition & slot);
void updateSlots();
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
void markPossibleSlots();

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@ -456,8 +456,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
heroDescription = std::make_shared<CTextBox>("", Rect(30, 373, 233, 35), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
heroesForHire = std::make_shared<CLabel>(145, 283, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[38]);
auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 188, 330, 66), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
rumor = std::make_shared<CTextBox>(LOCPLINT->cb->getTavernRumor(tavernObj), Rect(32, 188, 330, 66), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
cancel = std::make_shared<CButton>(Point(310, 428), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);

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@ -149,7 +149,8 @@
"driver",
"displayIndex",
"showfps",
"targetfps"
"targetfps",
"vsync"
],
"properties" : {
"resolution" : {
@ -207,6 +208,10 @@
"targetfps" : {
"type" : "number",
"default" : 60
},
"vsync" : {
"type" : "boolean",
"default" : true
}
}
},

View File

@ -10,17 +10,17 @@ The following instructions apply to **v1.2 and later**. For earlier versions the
2. JDK 11, not necessarily from Oracle
3. Android command line tools or Android Studio for your OS: https://developer.android.com/studio/
4. Android NDK version **r25c (25.2.9519653)**, there're multiple ways to obtain it:
- - install with Android Studio
- - install with `sdkmanager` command line tool
- - download from https://developer.android.com/ndk/downloads
- - download with Conan, see [#NDK and Conan](#ndk-and-conan)
5. (optional) Ninja: download from your package manager or from https://github.com/ninja-build/ninja/releases
- install with Android Studio
- install with `sdkmanager` command line tool
- download from https://developer.android.com/ndk/downloads
- download with Conan, see [#NDK and Conan](#ndk-and-conan)
5. (optional) Ninja: download from your package manager or from https://github.com/ninja-build/ninja/releases
## Obtaining source code
Clone https://github.com/vcmi/vcmi with submodules. Example for command line:
```sh
```
git clone --recurse-submodules https://github.com/vcmi/vcmi.git
```
@ -30,24 +30,24 @@ We use Conan package manager to build/consume dependencies, find detailed usage
branch](https://github.com/vcmi/vcmi/tree/master/docs/conan.md).
On the step where you need to replace **PROFILE**, choose:
- `android-32` to build for 32-bit architecture (armeabi-v7a)
- `android-64` to build for 64-bit architecture (aarch64-v8a)
- `android-32` to build for 32-bit architecture (armeabi-v7a)
- `android-64` to build for 64-bit architecture (aarch64-v8a)
### NDK and Conan
Conan must be aware of the NDK location when you execute `conan install`. There're multiple ways to achieve that as written in the [Conan docs](https://docs.conan.io/1/integrations/cross_platform/android.html):
- the easiest is to download NDK from Conan (option 1 in the docs), then all the magic happens automatically. You need to create your own Conan profile that imports our Android profile and adds 2 new lines (you can of course just copy everything from our profile into yours without including) and then pass this new profile to `conan install`:
- the easiest is to download NDK from Conan (option 1 in the docs), then all the magic happens automatically. You need to create your own Conan profile that imports our Android profile and adds 2 new lines (you can of course just copy everything from our profile into yours without including) and then pass this new profile to `conan install`:
```sh
```
include(/path/to/vcmi/CI/conan/android-64)
[tool_requires]
android-ndk/r25c
```
- to use an already installed NDK, you can simply pass it on the command line to `conan install`:
- to use an already installed NDK, you can simply pass it on the command line to `conan install`:
```sh
```
conan install -c tools.android:ndk_path=/path/to/ndk ...
```
@ -59,7 +59,7 @@ Building for Android is a 2-step process. First, native C++ code is compiled to
This is a traditional CMake project, you can build it from command line or some IDE. You're not required to pass any custom options (except Conan toolchain file), defaults are already good. If you wish to use your own CMake presets, inherit them from our `build-with-conan` preset. Example:
```sh
```
cmake -S . -B ../build -G Ninja -D CMAKE_BUILD_TYPE=Debug --toolchain ...
cmake --build ../build
```
@ -83,4 +83,4 @@ cd android
APK will appear in `android/vcmi-app/build/outputs/apk/debug` directory which you can then install to your device with `adb install -r /path/to/apk` (adb command is from Android command line tools).
If you wish to build and install to your device in single action, use `installDebug` instead of `assembleDebug`.
If you wish to build and install to your device in single action, use `installDebug` instead of `assembleDebug`.

View File

@ -2,22 +2,24 @@
## Requirements
1. **macOS**
2. Xcode: <https://developer.apple.com/xcode/>
3. CMake 3.21+: `brew install --cask cmake` or get from <https://cmake.org/download/>
1. **macOS**
2. Xcode: <https://developer.apple.com/xcode/>
3. CMake 3.21+: `brew install --cask cmake` or get from <https://cmake.org/download/>
## Obtaining source code
Clone <https://github.com/vcmi/vcmi> with submodules. Example for command line:
`git clone --recurse-submodules https://github.com/vcmi/vcmi.git`
```
git clone --recurse-submodules https://github.com/vcmi/vcmi.git
```
## Obtaining dependencies
There are 2 ways to get prebuilt dependencies:
- [Conan package manager](https://github.com/vcmi/vcmi/tree/develop/docs/conan.md) - recommended. Note that the link points to the cutting-edge state in `develop` branch, for the latest release check the same document in the [master branch (https://github.com/vcmi/vcmi/tree/master/docs/conan.md).
- [legacy manually built libraries](https://github.com/vcmi/vcmi-ios-deps) - can be used if you have Xcode 11/12 or to build for simulator / armv7 device
- [Conan package manager](https://github.com/vcmi/vcmi/tree/develop/docs/conan.md) - recommended. Note that the link points to the cutting-edge state in `develop` branch, for the latest release check the same document in the [master branch (https://github.com/vcmi/vcmi/tree/master/docs/conan.md).
- [legacy manually built libraries](https://github.com/vcmi/vcmi-ios-deps) - can be used if you have Xcode 11/12 or to build for simulator / armv7 device
## Configuring project
@ -25,15 +27,17 @@ Only Xcode generator (`-G Xcode`) is supported!
As a minimum, you must pass the following variables to CMake:
- `BUNDLE_IDENTIFIER_PREFIX`: unique bundle identifier prefix, something like `com.MY-NAME`
- (if using legacy dependencies) `CMAKE_PREFIX_PATH`: path to the downloaded dependencies, e.g. `~/Downloads/vcmi-ios-depends/build/iphoneos`
- `BUNDLE_IDENTIFIER_PREFIX`: unique bundle identifier prefix, something like `com.MY-NAME`
- (if using legacy dependencies) `CMAKE_PREFIX_PATH`: path to the downloaded dependencies, e.g. `~/Downloads/vcmi-ios-depends/build/iphoneos`
There're a few [CMake presets](https://cmake.org/cmake/help/latest/manual/cmake-presets.7.html): for device (Conan and legacy dependencies) and for simulator, named `ios-device-conan`, `ios-device` and `ios-simulator` respectively. You can also create your local "user preset" to avoid typing variables each time, see example [here](https://gist.github.com/kambala-decapitator/59438030c34b53aed7d3895aaa48b718).
Open terminal and `cd` to the directory with source code. Configuration example for device with Conan:
`cmake --preset ios-device-conan \`
` -D BUNDLE_IDENTIFIER_PREFIX=com.MY-NAME`
```
cmake --preset ios-device-conan \
-D BUNDLE_IDENTIFIER_PREFIX=com.MY-NAME
```
By default build directory containing Xcode project will appear at `../build-ios-device-conan`, but you can change it with `-B` option.
@ -53,7 +57,9 @@ You must also install game files, see [Installation on iOS](../players/Installat
### From command line
`cmake --build `<path to build directory>` --target vcmiclient -- -quiet`
```
cmake --build <path to build directory> --target vcmiclient -- -quiet
```
You can pass additional xcodebuild options after the `--`. Here `-quiet` is passed to reduce amount of output.
@ -67,4 +73,4 @@ Invoke `cpack` after building:
`cpack -C Release`
This will generate file with extension **ipa** if you use CMake 3.25+and **zip** otherwise (simply change extension to ipa).
This will generate file with extension **ipa** if you use CMake 3.25+and **zip** otherwise (simply change extension to ipa).

View File

@ -2,18 +2,20 @@
# Requirements
1. C++ toolchain, either of:
- Xcode Command Line Tools (aka CLT): `sudo xcode-select --install`
- Xcode IDE: <https://developer.apple.com/xcode/>
- (not tested) other C++ compilers, e.g. gcc/clang from [Homebrew](https://brew.sh/)
2. CMake: `brew install --cask cmake` or get from <https://cmake.org/download/>
3. (optional) Ninja: `brew install ninja` or get from <https://github.com/ninja-build/ninja/releases>
1. C++ toolchain, either of:
- Xcode Command Line Tools (aka CLT): `sudo xcode-select --install`
- Xcode IDE: <https://developer.apple.com/xcode/>
- (not tested) other C++ compilers, e.g. gcc/clang from [Homebrew](https://brew.sh/)
2. CMake: `brew install --cask cmake` or get from <https://cmake.org/download/>
3. (optional) Ninja: `brew install ninja` or get from <https://github.com/ninja-build/ninja/releases>
# Obtaining source code
Clone <https://github.com/vcmi/vcmi> with submodules. Example for command line:
`git clone --recurse-submodules https://github.com/vcmi/vcmi.git`
```
git clone --recurse-submodules https://github.com/vcmi/vcmi.git
```
# Obtaining dependencies
@ -25,51 +27,48 @@ Please find detailed instructions in [VCMI repository](https://github.com/vcmi/v
On the step where you need to replace **PROFILE**, choose:
- if you're on an Intel Mac: `macos-intel`
- if you're on an Apple Silicon Mac: `macos-arm`
- if you're on an Intel Mac: `macos-intel`
- if you're on an Apple Silicon Mac: `macos-arm`
Note: if you wish to build 1.0 release in non-`Release` configuration, you should define `USE_CONAN_WITH_ALL_CONFIGS=1` environment variable when executing `conan install`.
## Homebrew
1. [Install Homebrew](https://brew.sh/)
2. Install dependencies:
`brew install boost minizip sdl2 sdl2_image sdl2_mixer sdl2_ttf tbb`
3. If you want to watch in-game videos, also install FFmpeg:
`brew install ffmpeg@4`
4. Install Qt dependency in either of the ways (note that you can skip this if you're not going to build Launcher):
- `brew install qt@5` for Qt 5 or `brew install qt` for Qt 6
- using [Qt Online Installer](https://www.qt.io/download) - choose **Go open source**
1. [Install Homebrew](https://brew.sh/)
2. Install dependencies: `brew install boost minizip sdl2 sdl2_image sdl2_mixer sdl2_ttf tbb`
3. If you want to watch in-game videos, also install FFmpeg: `brew install ffmpeg@4`
4. Install Qt dependency in either of the ways (note that you can skip this if you're not going to build Launcher):
- `brew install qt@5` for Qt 5 or `brew install qt` for Qt 6
- using [Qt Online Installer](https://www.qt.io/download) - choose **Go open source**
# Preparing build environment
This applies only to Xcode-based toolchain. If `xcrun -f clang` prints errors, then use either of the following ways:
- select an Xcode instance from Xcode application - Preferences - Locations - Command Line Tools
- use `xcode-select` utility to set Xcode or Xcode Command Line Tools path: for example,
`sudo xcode-select -s /Library/Developer/CommandLineTools`
- set `DEVELOPER_DIR` environment variable pointing to Xcode or Xcode Command Line Tools path: for example, `export DEVELOPER_DIR=/Applications/Xcode.app`
- select an Xcode instance from Xcode application - Preferences - Locations - Command Line Tools
- use `xcode-select` utility to set Xcode or Xcode Command Line Tools path: for example, `sudo xcode-select -s /Library/Developer/CommandLineTools`
- set `DEVELOPER_DIR` environment variable pointing to Xcode or Xcode Command Line Tools path: for example, `export DEVELOPER_DIR=/Applications/Xcode.app`
# Configuring project for building
Note that if you wish to use Qt Creator IDE, you should skip this step and configure respective variables inside the IDE.
1. In Terminal `cd` to the source code directory
2. Start assembling CMake invocation: type `cmake -S . -B BUILD_DIR` where *BUILD_DIR* can be any path, **don't press Return**
3. Decide which CMake generator you want to use:
- Makefiles: no extra option needed or pass `-G 'Unix Makefiles'`
- Ninja (if you have installed it): pass `-G Ninja`
- Xcode IDE (if you have installed it): pass `-G Xcode`
4. If you picked Makefiles or Ninja, pick desired *build type* - either of Debug / RelWithDebInfo / Release / MinSizeRel - and pass it in `CMAKE_BUILD_TYPE` option, for example: `-D CMAKE_BUILD_TYPE=Release`. If you don't pass this option, `RelWithDebInfo` will be used.
5. If you don't want to build Launcher, pass `-D ENABLE_LAUNCHER=OFF`
6. You can also pass `-Wno-dev` if you're not interested in CMake developer warnings
7. Next step depends on the dependency manager you have picked:
- Conan: pass `-D CMAKE_TOOLCHAIN_FILE=conan-generated/conan_toolchain.cmake` where **conan-generated** must be replaced with your directory choice
- Homebrew: if you installed FFmpeg or Qt 5, you need to pass `-D "CMAKE_PREFIX_PATH="` variable. See below what you can insert after `=` (but **before the closing quote**), multiple values must be separated with `;` (semicolon):
- if you installed FFmpeg, insert `$(brew --prefix ffmpeg@4)`
- if you installed Qt 5 from Homebrew, insert:`$(brew --prefix qt@5)`
- if you installed Qt from Online Installer, insert your path to Qt directory, for example: `/Users/kambala/dev/Qt-libs/5.15.2/Clang64`
- example for FFmpeg + Qt 5: `-D "CMAKE_PREFIX_PATH=$(brew --prefix ffmpeg@4);$(brew --prefix qt@5)"`
1. In Terminal `cd` to the source code directory
2. Start assembling CMake invocation: type `cmake -S . -B BUILD_DIR` where *BUILD_DIR* can be any path, **don't press Return**
3. Decide which CMake generator you want to use:
- Makefiles: no extra option needed or pass `-G 'Unix Makefiles'`
- Ninja (if you have installed it): pass `-G Ninja`
- Xcode IDE (if you have installed it): pass `-G Xcode`
4. If you picked Makefiles or Ninja, pick desired *build type* - either of Debug / RelWithDebInfo / Release / MinSizeRel - and pass it in `CMAKE_BUILD_TYPE` option, for example: `-D CMAKE_BUILD_TYPE=Release`. If you don't pass this option, `RelWithDebInfo` will be used.
5. If you don't want to build Launcher, pass `-D ENABLE_LAUNCHER=OFF`
6. You can also pass `-Wno-dev` if you're not interested in CMake developer warnings
7. Next step depends on the dependency manager you have picked:
- Conan: pass `-D CMAKE_TOOLCHAIN_FILE=conan-generated/conan_toolchain.cmake` where **conan-generated** must be replaced with your directory choice
- Homebrew: if you installed FFmpeg or Qt 5, you need to pass `-D "CMAKE_PREFIX_PATH="` variable. See below what you can insert after `=` (but **before the closing quote**), multiple values must be separated with `;` (semicolon):
- if you installed FFmpeg, insert `$(brew --prefix ffmpeg@4)`
- if you installed Qt 5 from Homebrew, insert:`$(brew --prefix qt@5)`
- if you installed Qt from Online Installer, insert your path to Qt directory, for example: `/Users/kambala/dev/Qt-libs/5.15.2/Clang64`
- example for FFmpeg + Qt 5: `-D "CMAKE_PREFIX_PATH=$(brew --prefix ffmpeg@4);$(brew --prefix qt@5)"`
8. now press Return
# Building project
@ -82,10 +81,10 @@ Open `VCMI.xcodeproj` from the build directory, select `vcmiclient` scheme and h
## From command line
`cmake --build `<path to build directory>
`cmake --build <path to build directory>`
- If using Makefiles generator, you'd want to utilize all your CPU cores by appending `-- -j$(sysctl -n hw.ncpu)` to the above
- If using Xcode generator, you can also choose which configuration to build by appending `--config `<configuration name> to the above, for example: `--config Debug`
- If using Makefiles generator, you'd want to utilize all your CPU cores by appending `-- -j$(sysctl -n hw.ncpu)` to the above
- If using Xcode generator, you can also choose which configuration to build by appending `--config <configuration name>` to the above, for example: `--config Debug`
# Packaging project into DMG file
@ -97,27 +96,23 @@ If you use Conan, it's expected that you use **conan-generated** directory at st
You can run VCMI from DMG, but it's will also work from your IDE be it Xcode or Qt Creator.
Alternatively you can run binaries directly from "bin" directory:
Alternatively you can run binaries directly from the **bin** directory:
BUILD_DIR/bin/vcmilauncher
BUILD_DIR/bin/vcmiclient
BUILD_DIR/bin/vcmiserver
- BUILD_DIR/bin/vcmilauncher
- BUILD_DIR/bin/vcmiclient
- BUILD_DIR/bin/vcmiserver
CMake include commands to copy all needed assets from source directory into "bin" on each build. They'll work when you build from Xcode too.
CMake include commands to copy all needed assets from source directory into the **bin** directory on each build. They'll work when you build from Xcode too.
# Some useful debugging tips
Anyone who might want to debug builds, but new to macOS could find following commands useful:
- To attach DMG file from command line use
`hdiutil attach vcmi-1.0.dmg`
- Detach volume:
`hdiutil detach /Volumes/vcmi-1.0`
- To view dependency paths
`otool -L /Volumes/vcmi-1.0/VCMI.app/Contents/MacOS/vcmiclient`
- To display load commands such as LC_RPATH
`otool -l /Volumes/vcmi-1.0/VCMI.app/Contents/MacOS/vcmiclient`
- To attach DMG file from command line use `hdiutil attach vcmi-1.0.dmg`
- Detach volume: `hdiutil detach /Volumes/vcmi-1.0`
- To view dependency paths: `otool -L /Volumes/vcmi-1.0/VCMI.app/Contents/MacOS/vcmiclient`
- To display load commands such as `LC_RPATH`: `otool -l /Volumes/vcmi-1.0/VCMI.app/Contents/MacOS/vcmiclient`
# Troubleshooting
In case of troubles you can always consult our CI build scripts or contact the dev team via slack
In case of troubles you can always consult our CI build scripts or contact the dev team via slack.

View File

@ -83,6 +83,8 @@ void CSettingsView::loadSettings()
ui->spinBoxInterfaceScaling->setValue(settings["video"]["resolution"]["scaling"].Float());
ui->spinBoxFramerateLimit->setValue(settings["video"]["targetfps"].Float());
ui->spinBoxFramerateLimit->setDisabled(settings["video"]["vsync"].Bool());
ui->checkBoxVSync->setChecked(settings["video"]["vsync"].Bool());
ui->spinBoxReservedArea->setValue(std::round(settings["video"]["reservedWidth"].Float() * 100));
ui->comboBoxFriendlyAI->setCurrentText(QString::fromStdString(settings["server"]["friendlyAI"].String()));
@ -494,6 +496,13 @@ void CSettingsView::on_spinBoxFramerateLimit_valueChanged(int arg1)
node->Float() = arg1;
}
void CSettingsView::on_checkBoxVSync_stateChanged(int arg1)
{
Settings node = settings.write["video"]["vsync"];
node->Bool() = arg1;
ui->spinBoxFramerateLimit->setDisabled(settings["video"]["vsync"].Bool());
}
void CSettingsView::on_comboBoxEnemyPlayerAI_currentTextChanged(const QString &arg1)
{
Settings node = settings.write["server"]["playerAI"];

View File

@ -62,6 +62,8 @@ private slots:
void on_spinBoxFramerateLimit_valueChanged(int arg1);
void on_checkBoxVSync_stateChanged(int arg1);
void on_comboBoxEnemyPlayerAI_currentTextChanged(const QString &arg1);
void on_comboBoxAlliedPlayerAI_currentTextChanged(const QString &arg1);

File diff suppressed because it is too large Load Diff

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@ -115,7 +115,7 @@ DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target,
}
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
const CArtifactSet * artSet, const ArtifactID & aid)
{
std::vector<const CArtifact*> arts;
const auto * art = aid.toArtifact();
@ -129,23 +129,10 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
for(const auto constituent : artifact->getConstituents()) //check if all constituents are available
{
if(equipped)
if(!artSet->hasArt(constituent->getId(), false, false, false))
{
// Search for equipped arts
if(!artSet->hasArt(constituent->getId(), true, false, false))
{
possible = false;
break;
}
}
else
{
// Search in backpack
if(!artSet->hasArtBackpack(constituent->getId()))
{
possible = false;
break;
}
possible = false;
break;
}
}
if(possible)

View File

@ -36,7 +36,7 @@ namespace ArtifactUtils
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, bool equipped);
DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid);
DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & sid);
DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(CArtifact * art);
DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);

View File

@ -819,12 +819,6 @@ ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn,
return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
}
ArtifactPosition CArtifactSet::getArtBackpackPos(const ArtifactID & aid) const
{
const auto result = getBackpackArtPositions(aid);
return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
}
std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
{
std::vector<ArtifactPosition> result;

View File

@ -262,7 +262,6 @@ public:
/// (if more than one such artifact lower ID is returned)
ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
ArtifactPosition getArtPos(const CArtifactInstance *art) const;
ArtifactPosition getArtBackpackPos(const ArtifactID & aid) const;
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;

View File

@ -649,33 +649,34 @@ EPlayerStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbos
std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
{
std::string text;
MetaString text;
text.appendLocalString(EMetaText::GENERAL_TXT, 216);
std::string extraText;
if(gs->rumor.type == RumorState::TYPE_NONE)
return text;
return text.toString();
auto rumor = gs->rumor.last[gs->rumor.type];
switch(gs->rumor.type)
{
case RumorState::TYPE_SPECIAL:
text.replaceLocalString(EMetaText::GENERAL_TXT, rumor.first);
if(rumor.first == RumorState::RUMOR_GRAIL)
extraText = VLC->generaltexth->arraytxt[158 + rumor.second];
text.replaceTextID(TextIdentifier("core", "genrltxt", "arraytxt", 158 + rumor.second).get());
else
extraText = VLC->generaltexth->capColors[rumor.second];
text = boost::str(boost::format(VLC->generaltexth->allTexts[rumor.first]) % extraText);
text.replaceTextID(TextIdentifier("core", "genrltxt", "capitalColors", rumor.second).get());
break;
case RumorState::TYPE_MAP:
text = gs->map->rumors[rumor.first].text;
text.replaceRawString(gs->map->rumors[rumor.first].text.toString());
break;
case RumorState::TYPE_RAND:
text = VLC->generaltexth->tavernRumors[rumor.first];
text.replaceTextID(TextIdentifier("core", "genrltxt", "randtvrn", rumor.first).get());
break;
}
return text;
return text.toString();
}
PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const

View File

@ -11,6 +11,7 @@
#include "CGeneralTextHandler.h"
#include "filesystem/Filesystem.h"
#include "serializer/JsonSerializeFormat.h"
#include "CConfigHandler.h"
#include "GameSettings.h"
#include "mapObjects/CQuest.h"
@ -247,67 +248,7 @@ bool CLegacyConfigParser::endLine()
return curr < end;
}
void CGeneralTextHandler::readToVector(const std::string & sourceID, const std::string & sourceName)
{
CLegacyConfigParser parser(TextPath::builtin(sourceName));
size_t index = 0;
do
{
registerString( "core", {sourceID, index}, parser.readString());
index += 1;
}
while (parser.endLine());
}
const std::string & CGeneralTextHandler::deserialize(const TextIdentifier & identifier) const
{
if(stringsLocalizations.count(identifier.get()) == 0)
{
logGlobal->error("Unable to find localization for string '%s'", identifier.get());
return identifier.get();
}
const auto & entry = stringsLocalizations.at(identifier.get());
if (!entry.overrideValue.empty())
return entry.overrideValue;
return entry.baseValue;
}
void CGeneralTextHandler::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized)
{
assert(!modContext.empty());
assert(!getModLanguage(modContext).empty());
assert(UID.get().find("..") == std::string::npos); // invalid identifier - there is section that was evaluated to empty string
//assert(stringsLocalizations.count(UID.get()) == 0); // registering already registered string?
if(stringsLocalizations.count(UID.get()) > 0)
{
auto & value = stringsLocalizations[UID.get()];
if(value.baseLanguage.empty())
{
value.baseLanguage = getModLanguage(modContext);
value.baseValue = localized;
}
else
{
if(value.baseValue != localized)
logMod->warn("Duplicate registered string '%s' found! Old value: '%s', new value: '%s'", UID.get(), value.baseValue, localized);
}
}
else
{
StringState result;
result.baseLanguage = getModLanguage(modContext);
result.baseValue = localized;
result.modContext = modContext;
stringsLocalizations[UID.get()] = result;
}
}
void CGeneralTextHandler::registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized)
void TextLocalizationContainer::registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized)
{
assert(!modContext.empty());
assert(!language.empty());
@ -321,7 +262,66 @@ void CGeneralTextHandler::registerStringOverride(const std::string & modContext,
entry.modContext = modContext;
}
bool CGeneralTextHandler::validateTranslation(const std::string & language, const std::string & modContext, const JsonNode & config) const
void TextLocalizationContainer::addSubContainer(const TextLocalizationContainer & container)
{
subContainers.insert(&container);
}
void TextLocalizationContainer::removeSubContainer(const TextLocalizationContainer & container)
{
subContainers.erase(&container);
}
const std::string & TextLocalizationContainer::deserialize(const TextIdentifier & identifier) const
{
if(stringsLocalizations.count(identifier.get()) == 0)
{
for(const auto * container : subContainers)
if(container->identifierExists(identifier))
return container->deserialize(identifier);
logGlobal->error("Unable to find localization for string '%s'", identifier.get());
return identifier.get();
}
const auto & entry = stringsLocalizations.at(identifier.get());
if (!entry.overrideValue.empty())
return entry.overrideValue;
return entry.baseValue;
}
void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized, const std::string & language)
{
assert(!modContext.empty());
assert(!Languages::getLanguageOptions(language).identifier.empty());
assert(UID.get().find("..") == std::string::npos); // invalid identifier - there is section that was evaluated to empty string
//assert(stringsLocalizations.count(UID.get()) == 0); // registering already registered string?
if(stringsLocalizations.count(UID.get()) > 0)
{
auto & value = stringsLocalizations[UID.get()];
value.baseLanguage = language;
value.baseValue = localized;
}
else
{
StringState value;
value.baseLanguage = language;
value.baseValue = localized;
value.modContext = modContext;
stringsLocalizations[UID.get()] = value;
}
}
void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized)
{
assert(!getModLanguage(modContext).empty());
registerString(modContext, UID, localized, getModLanguage(modContext));
}
bool TextLocalizationContainer::validateTranslation(const std::string & language, const std::string & modContext, const JsonNode & config) const
{
bool allPresent = true;
@ -372,12 +372,60 @@ bool CGeneralTextHandler::validateTranslation(const std::string & language, cons
return allPresent && allFound;
}
void CGeneralTextHandler::loadTranslationOverrides(const std::string & language, const std::string & modContext, const JsonNode & config)
void TextLocalizationContainer::loadTranslationOverrides(const std::string & language, const std::string & modContext, const JsonNode & config)
{
for(const auto & node : config.Struct())
registerStringOverride(modContext, language, node.first, node.second.String());
}
bool TextLocalizationContainer::identifierExists(const TextIdentifier & UID) const
{
return stringsLocalizations.count(UID.get());
}
void TextLocalizationContainer::dumpAllTexts()
{
logGlobal->info("BEGIN TEXT EXPORT");
for(const auto & entry : stringsLocalizations)
{
if (!entry.second.overrideValue.empty())
logGlobal->info(R"("%s" : "%s",)", entry.first, TextOperations::escapeString(entry.second.overrideValue));
else
logGlobal->info(R"("%s" : "%s",)", entry.first, TextOperations::escapeString(entry.second.baseValue));
}
logGlobal->info("END TEXT EXPORT");
}
std::string TextLocalizationContainer::getModLanguage(const std::string & modContext)
{
if (modContext == "core")
return CGeneralTextHandler::getInstalledLanguage();
return VLC->modh->getModLanguage(modContext);
}
void TextLocalizationContainer::jsonSerialize(JsonNode & dest) const
{
for(auto & s : stringsLocalizations)
{
dest.Struct()[s.first].String() = s.second.baseValue;
if(!s.second.overrideValue.empty())
dest.Struct()[s.first].String() = s.second.overrideValue;
}
}
void CGeneralTextHandler::readToVector(const std::string & sourceID, const std::string & sourceName)
{
CLegacyConfigParser parser(TextPath::builtin(sourceName));
size_t index = 0;
do
{
registerString( "core", {sourceID, index}, parser.readString());
index += 1;
}
while (parser.endLine());
}
CGeneralTextHandler::CGeneralTextHandler():
victoryConditions(*this, "core.vcdesc" ),
lossCondtions (*this, "core.lcdesc" ),
@ -591,20 +639,6 @@ int32_t CGeneralTextHandler::pluralText(const int32_t textIndex, const int32_t c
return textIndex + 1;
}
void CGeneralTextHandler::dumpAllTexts()
{
logGlobal->info("BEGIN TEXT EXPORT");
for(const auto & entry : stringsLocalizations)
{
if (!entry.second.overrideValue.empty())
logGlobal->info(R"("%s" : "%s",)", entry.first, TextOperations::escapeString(entry.second.overrideValue));
else
logGlobal->info(R"("%s" : "%s",)", entry.first, TextOperations::escapeString(entry.second.baseValue));
}
logGlobal->info("END TEXT EXPORT");
}
size_t CGeneralTextHandler::getCampaignLength(size_t campaignID) const
{
assert(campaignID < scenariosCountPerCampaign.size());
@ -614,13 +648,6 @@ size_t CGeneralTextHandler::getCampaignLength(size_t campaignID) const
return 0;
}
std::string CGeneralTextHandler::getModLanguage(const std::string & modContext)
{
if (modContext == "core")
return getInstalledLanguage();
return VLC->modh->getModLanguage(modContext);
}
std::string CGeneralTextHandler::getPreferredLanguage()
{
assert(!settings["general"]["language"].String().empty());

View File

@ -15,6 +15,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CInputStream;
class JsonNode;
class JsonSerializeFormat;
/// Parser for any text files from H3
class DLL_LINKAGE CLegacyConfigParser
@ -113,9 +114,9 @@ public:
{}
};
/// Handles all text-related data in game
class DLL_LINKAGE CGeneralTextHandler
class DLL_LINKAGE TextLocalizationContainer
{
protected:
struct StringState
{
/// Human-readable string that was added on registration
@ -132,21 +133,26 @@ class DLL_LINKAGE CGeneralTextHandler
/// ID of mod that created this string
std::string modContext;
template <typename Handler>
void serialize(Handler & h, const int Version)
{
h & baseValue;
h & baseLanguage;
h & modContext;
}
};
/// map identifier -> localization
std::unordered_map<std::string, StringState> stringsLocalizations;
void readToVector(const std::string & sourceID, const std::string & sourceName);
/// number of scenarios in specific campaign. TODO: move to a better location
std::vector<size_t> scenariosCountPerCampaign;
std::string getModLanguage(const std::string & modContext);
std::set<const TextLocalizationContainer *> subContainers;
/// add selected string to internal storage as high-priority strings
void registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized);
std::string getModLanguage(const std::string & modContext);
public:
/// validates translation of specified language for specified mod
/// returns true if localization is valid and complete
@ -157,13 +163,13 @@ public:
/// Any entries loaded by this will have priority over texts registered normally
void loadTranslationOverrides(const std::string & language, const std::string & modContext, JsonNode const & file);
// returns true if identifier with such name was registered, even if not translated to current language
bool identifierExists(const TextIdentifier & UID) const;
/// add selected string to internal storage
void registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized);
// returns true if identifier with such name was registered, even if not translated to current language
// not required right now, can be added if necessary
// bool identifierExists( const std::string identifier) const;
void registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized, const std::string & language);
/// returns translated version of a string that can be displayed to user
template<typename ... Args>
std::string translate(std::string arg1, Args ... args) const
@ -174,10 +180,53 @@ public:
/// converts identifier into user-readable string
const std::string & deserialize(const TextIdentifier & identifier) const;
/// Debug method, dumps all currently known texts into console using Json-like format
void dumpAllTexts();
/// Add or override subcontainer which can store identifiers
void addSubContainer(const TextLocalizationContainer & container);
/// Remove subcontainer with give name
void removeSubContainer(const TextLocalizationContainer & container);
void jsonSerialize(JsonNode & dest) const;
template <typename Handler>
void serialize(Handler & h, const int Version)
{
std::string key;
auto sz = stringsLocalizations.size();
h & sz;
if(h.saving)
{
for(auto s : stringsLocalizations)
{
key = s.first;
h & key;
h & s.second;
}
}
else
{
for(size_t i = 0; i < sz; ++i)
{
h & key;
h & stringsLocalizations[key];
}
}
}
};
/// Handles all text-related data in game
class DLL_LINKAGE CGeneralTextHandler: public TextLocalizationContainer
{
void readToVector(const std::string & sourceID, const std::string & sourceName);
/// number of scenarios in specific campaign. TODO: move to a better location
std::vector<size_t> scenariosCountPerCampaign;
public:
LegacyTextContainer allTexts;
LegacyTextContainer arraytxt;

View File

@ -20,7 +20,6 @@ struct SetMovePoints;
struct GiveBonus;
struct BlockingDialog;
struct TeleportDialog;
class MetaString;
struct StackLocation;
struct ArtifactLocation;
class CCreatureSet;

View File

@ -102,7 +102,7 @@ void MetaString::clear()
bool MetaString::empty() const
{
return message.empty();
return message.empty() || toString().empty();
}
std::string MetaString::getLocalString(const std::pair<EMetaText, ui32> & txt) const

View File

@ -1920,43 +1920,69 @@ void BulkMoveArtifacts::applyGs(CGameState * gs)
void AssembledArtifact::applyGs(CGameState *gs)
{
CArtifactSet * artSet = al.getHolderArtSet();
[[maybe_unused]] const CArtifactInstance *transformedArt = al.getArt();
const CArtifactInstance * transformedArt = al.getArt();
assert(transformedArt);
bool combineEquipped = !ArtifactUtils::isSlotBackpack(al.slot);
assert(vstd::contains_if(ArtifactUtils::assemblyPossibilities(artSet, transformedArt->artType->getId(), combineEquipped), [=](const CArtifact * art)->bool
assert(vstd::contains_if(ArtifactUtils::assemblyPossibilities(artSet, transformedArt->getTypeId()), [=](const CArtifact * art)->bool
{
return art->getId() == builtArt->getId();
}));
const auto transformedArtSlot = artSet->getSlotByInstance(transformedArt);
auto * combinedArt = new CArtifactInstance(builtArt);
gs->map->addNewArtifactInstance(combinedArt);
// Retrieve all constituents
for(const CArtifact * constituent : builtArt->getConstituents())
{
ArtifactPosition pos = combineEquipped ? artSet->getArtPos(constituent->getId(), true, false) :
artSet->getArtBackpackPos(constituent->getId());
assert(pos != ArtifactPosition::PRE_FIRST);
CArtifactInstance * constituentInstance = artSet->getArt(pos);
//move constituent from hero to be part of new, combined artifact
constituentInstance->removeFrom(ArtifactLocation(al.artHolder, pos));
if(combineEquipped)
// Find slots for all involved artifacts
std::vector<ArtifactPosition> slotsInvolved;
for(const auto constituent : builtArt->getConstituents())
{
ArtifactPosition slot;
if(transformedArt->getTypeId() == constituent->getId())
slot = transformedArtSlot;
else
slot = artSet->getArtPos(constituent->getId(), false, false);
assert(slot != ArtifactPosition::PRE_FIRST);
slotsInvolved.emplace_back(slot);
}
std::sort(slotsInvolved.begin(), slotsInvolved.end(), std::greater<>());
// Find a slot for combined artifact
al.slot = transformedArtSlot;
for(const auto slot : slotsInvolved)
{
if(ArtifactUtils::isSlotEquipment(transformedArtSlot))
{
if(ArtifactUtils::isSlotBackpack(slot))
{
al.slot = ArtifactPosition::BACKPACK_START;
break;
}
if(!vstd::contains(combinedArt->artType->getPossibleSlots().at(artSet->bearerType()), al.slot)
&& vstd::contains(combinedArt->artType->getPossibleSlots().at(artSet->bearerType()), pos))
al.slot = pos;
if(al.slot == pos)
pos = ArtifactPosition::PRE_FIRST;
&& vstd::contains(combinedArt->artType->getPossibleSlots().at(artSet->bearerType()), slot))
al.slot = slot;
}
else
{
al.slot = std::min(al.slot, pos);
pos = ArtifactPosition::PRE_FIRST;
if(ArtifactUtils::isSlotBackpack(slot))
al.slot = std::min(al.slot, slot);
}
combinedArt->addPart(constituentInstance, pos);
}
//put new combined artifacts
// Delete parts from hero
for(const auto slot : slotsInvolved)
{
const auto constituentInstance = artSet->getArt(slot);
constituentInstance->removeFrom(ArtifactLocation(al.artHolder, slot));
if(ArtifactUtils::isSlotEquipment(al.slot) && slot != al.slot)
combinedArt->addPart(constituentInstance, slot);
else
combinedArt->addPart(constituentInstance, ArtifactPosition::PRE_FIRST);
}
// Put new combined artifacts
combinedArt->putAt(al);
}

View File

@ -62,8 +62,8 @@ PlayerSettings * StartInfo::getPlayersSettings(const ui8 connectedPlayerId)
std::string StartInfo::getCampaignName() const
{
if(!campState->getName().empty())
return campState->getName();
if(!campState->getNameTranslated().empty())
return campState->getNameTranslated();
else
return VLC->generaltexth->allTexts[508];
}

View File

@ -59,7 +59,7 @@ struct DLL_LINKAGE PlayerSettings
HeroTypeID hero;
HeroTypeID heroPortrait; //-1 if default, else ID
std::string heroName;
std::string heroNameTextId;
PlayerColor color; //from 0 -
enum EHandicap {NO_HANDICAP, MILD, SEVERE};
EHandicap handicap;//0-no, 1-mild, 2-severe
@ -73,7 +73,7 @@ struct DLL_LINKAGE PlayerSettings
h & castle;
h & hero;
h & heroPortrait;
h & heroName;
h & heroNameTextId;
h & bonus;
h & color;
h & handicap;

View File

@ -134,7 +134,7 @@ std::string CampaignHandler::readLocalizedString(CBinaryReader & reader, std::st
return "";
VLC->generaltexth->registerString(modName, stringID, input);
return VLC->generaltexth->translate(stringID.get());
return stringID.get();
}
void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
@ -149,8 +149,8 @@ void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader
ret.version = CampaignVersion::VCMI;
ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
ret.numberOfScenarios = reader["scenarios"].Vector().size();
ret.name = reader["name"].String();
ret.description = reader["description"].String();
ret.name.appendTextID(reader["name"].String());
ret.description.appendTextID(reader["description"].String());
ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
ret.music = AudioPath::fromJson(reader["music"]);
ret.filename = filename;
@ -169,7 +169,7 @@ CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
ret.prologVideo = VideoPath::fromJson(identifier["video"]);
ret.prologMusic = AudioPath::fromJson(identifier["music"]);
ret.prologVoice = AudioPath::fromJson(identifier["voice"]);
ret.prologText = identifier["text"].String();
ret.prologText.jsonDeserialize(identifier["text"]);
}
return ret;
};
@ -181,7 +181,7 @@ CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
ret.regionColor = reader["color"].Integer();
ret.difficulty = reader["difficulty"].Integer();
ret.regionText = reader["regionText"].String();
ret.regionText.jsonDeserialize(reader["regionText"]);
ret.prolog = prologEpilogReader(reader["prolog"]);
ret.epilog = prologEpilogReader(reader["epilog"]);
@ -383,8 +383,8 @@ void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader
ret.version = static_cast<CampaignVersion>(reader.readUInt32());
ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
ret.loadLegacyData(campId);
ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
ret.name.appendTextID(readLocalizedString(reader, filename, modName, encoding, "name"));
ret.description.appendTextID(readLocalizedString(reader, filename, modName, encoding, "description"));
if (ret.version > CampaignVersion::RoE)
ret.difficultyChoosenByPlayer = reader.readInt8();
else
@ -410,7 +410,7 @@ CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader
ret.prologVideo = CampaignHandler::prologVideoName(index);
ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
ret.prologText.appendTextID(readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier));
}
return ret;
};
@ -428,7 +428,7 @@ CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader
}
ret.regionColor = reader.readUInt8();
ret.difficulty = reader.readUInt8();
ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
ret.regionText.appendTextID(readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region"));
ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
ret.epilog = prologEpilogReader(ret.mapName + ".epilog");

View File

@ -10,6 +10,7 @@
#pragma once
#include "../filesystem/ResourcePath.h"
#include "../MetaString.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -19,7 +20,7 @@ struct DLL_LINKAGE CampaignScenarioPrologEpilog
VideoPath prologVideo;
AudioPath prologMusic; // from CmpMusic.txt
AudioPath prologVoice;
std::string prologText;
MetaString prologText;
template <typename Handler> void serialize(Handler &h, const int formatVersion)
{

View File

@ -134,14 +134,14 @@ bool CampaignHeader::formatVCMI() const
return version == CampaignVersion::VCMI;
}
std::string CampaignHeader::getDescription() const
std::string CampaignHeader::getDescriptionTranslated() const
{
return description;
return description.toString();
}
std::string CampaignHeader::getName() const
std::string CampaignHeader::getNameTranslated() const
{
return name;
return name.toString();
}
std::string CampaignHeader::getFilename() const
@ -267,7 +267,7 @@ void CampaignState::setCurrentMapAsConquered(std::vector<CGHeroInstance *> heroe
return a->getHeroStrength() > b->getHeroStrength();
});
logGlobal->info("Scenario %d of campaign %s (%s) has been completed", static_cast<int>(*currentMap), getFilename(), getName());
logGlobal->info("Scenario %d of campaign %s (%s) has been completed", static_cast<int>(*currentMap), getFilename(), getNameTranslated());
mapsConquered.push_back(*currentMap);
auto reservedHeroes = getReservedHeroes();

View File

@ -10,6 +10,7 @@
#pragma once
#include "../lib/GameConstants.h"
#include "../lib/MetaString.h"
#include "../lib/filesystem/ResourcePath.h"
#include "CampaignConstants.h"
#include "CampaignScenarioPrologEpilog.h"
@ -74,8 +75,8 @@ class DLL_LINKAGE CampaignHeader : public boost::noncopyable
CampaignVersion version = CampaignVersion::NONE;
CampaignRegions campaignRegions;
std::string name;
std::string description;
MetaString name;
MetaString description;
AudioPath music;
std::string filename;
std::string modName;
@ -90,8 +91,8 @@ public:
bool playerSelectedDifficulty() const;
bool formatVCMI() const;
std::string getDescription() const;
std::string getName() const;
std::string getDescriptionTranslated() const;
std::string getNameTranslated() const;
std::string getFilename() const;
std::string getModName() const;
std::string getEncoding() const;
@ -176,12 +177,12 @@ struct DLL_LINKAGE CampaignTravel
struct DLL_LINKAGE CampaignScenario
{
std::string mapName; //*.h3m
std::string scenarioName; //from header. human-readble
MetaString scenarioName; //from header
std::set<CampaignScenarioID> preconditionRegions; //what we need to conquer to conquer this one (stored as bitfield in h3c)
ui8 regionColor = 0;
ui8 difficulty = 0;
std::string regionText;
MetaString regionText;
CampaignScenarioPrologEpilog prolog;
CampaignScenarioPrologEpilog epilog;

View File

@ -1020,7 +1020,7 @@ void CGameState::initTowns()
if(vti->getNameTranslated().empty())
{
size_t nameID = getRandomGenerator().nextInt(vti->getTown()->getRandomNamesCount() - 1);
vti->setNameTranslated(vti->getTown()->getRandomNameTranslated(nameID));
vti->setNameTextId(vti->getTown()->getRandomNameTextID(nameID));
}
static const BuildingID basicDwellings[] = { BuildingID::DWELL_FIRST, BuildingID::DWELL_LVL_2, BuildingID::DWELL_LVL_3, BuildingID::DWELL_LVL_4, BuildingID::DWELL_LVL_5, BuildingID::DWELL_LVL_6, BuildingID::DWELL_LVL_7 };

View File

@ -108,7 +108,7 @@ void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text.appendRawString(message);
iw.text = message;
iw.type = EInfoWindowMode::MODAL;
cb->showInfoDialog(&iw);
}
@ -578,7 +578,7 @@ void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
handler.serializeBool("noGrowing", notGrowingTeam);
handler.serializeBool("neverFlees", neverFlees);
handler.serializeString("rewardMessage", message);
handler.serializeStruct("rewardMessage", message);
}
VCMI_LIB_NAMESPACE_END

View File

@ -11,6 +11,7 @@
#include "CArmedInstance.h"
#include "../ResourceSet.h"
#include "../MetaString.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -27,7 +28,7 @@ public:
ui32 identifier; //unique code for this monster (used in missions)
si8 character; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
std::string message; //message printed for attacking hero
MetaString message; //message printed for attacking hero
TResources resources; // resources given to hero that has won with monsters
ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
bool neverFlees; //if true, the troops will never flee

View File

@ -1030,15 +1030,13 @@ si32 CGHeroInstance::manaLimit() const
std::string CGHeroInstance::getNameTranslated() const
{
if (!nameCustom.empty())
return nameCustom;
return VLC->generaltexth->translate(getNameTextID());
}
std::string CGHeroInstance::getNameTextID() const
{
if (!nameCustom.empty())
return nameCustom;
if (!nameCustomTextId.empty())
return nameCustomTextId;
if (type)
return type->getNameTextID();
@ -1049,16 +1047,13 @@ std::string CGHeroInstance::getNameTextID() const
std::string CGHeroInstance::getBiographyTranslated() const
{
if (!biographyCustom.empty())
return biographyCustom;
return VLC->generaltexth->translate(getBiographyTextID());
}
std::string CGHeroInstance::getBiographyTextID() const
{
if (!biographyCustom.empty())
return biographyCustom;
if (!biographyCustomTextId.empty())
return biographyCustomTextId;
if (type)
return type->getBiographyTextID();
@ -1520,7 +1515,7 @@ void CGHeroInstance::updateFrom(const JsonNode & data)
void CGHeroInstance::serializeCommonOptions(JsonSerializeFormat & handler)
{
handler.serializeString("biography", biographyCustom);
handler.serializeString("biography", biographyCustomTextId);
handler.serializeInt("experience", exp, 0);
if(!handler.saving && exp != UNINITIALIZED_EXPERIENCE) //do not gain levels if experience is not initialized
@ -1531,7 +1526,7 @@ void CGHeroInstance::serializeCommonOptions(JsonSerializeFormat & handler)
}
}
handler.serializeString("name", nameCustom);
handler.serializeString("name", nameCustomTextId);
handler.serializeInt("gender", gender, 0);
{

View File

@ -74,8 +74,8 @@ public:
std::vector<std::pair<SecondarySkill,ui8> > secSkills; //first - ID of skill, second - level of skill (1 - basic, 2 - adv., 3 - expert); if hero has ability (-1, -1) it meansthat it should have default secondary abilities
EHeroGender gender;
std::string nameCustom;
std::string biographyCustom;
std::string nameCustomTextId;
std::string biographyCustomTextId;
bool inTownGarrison; // if hero is in town garrison
ConstTransitivePtr<CGTownInstance> visitedTown; //set if hero is visiting town or in the town garrison
@ -319,8 +319,8 @@ public:
h & static_cast<CArtifactSet&>(*this);
h & exp;
h & level;
h & nameCustom;
h & biographyCustom;
h & nameCustomTextId;
h & biographyCustomTextId;
h & portrait;
h & mana;
h & secSkills;

View File

@ -35,7 +35,7 @@ void CGPandoraBox::init()
{
i.reward.removeObject = true;
if(!message.empty() && i.message.empty())
i.message = MetaString::createFromRawString(message);
i.message = message;
}
}
@ -101,7 +101,7 @@ void CGPandoraBox::grantRewardWithMessage(const CGHeroInstance * h, int index, b
}
}
if(vi.reward.manaDiff || vi.reward.manaPercentage)
if(vi.reward.manaDiff || vi.reward.manaPercentage >= 0)
txt = setText(temp.manaDiff > 0, 177, 176, h);
for(auto b : vi.reward.bonuses)
@ -155,7 +155,7 @@ void CGPandoraBox::grantRewardWithMessage(const CGHeroInstance * h, int index, b
temp.resources.amin(0);
temp.resources.amax(0);
temp.manaDiff = 0;
temp.manaPercentage = 0;
temp.manaPercentage = -1;
temp.spells.clear();
temp.creatures.clear();
temp.bonuses.clear();
@ -209,7 +209,7 @@ void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
{
CRewardableObject::serializeJsonOptions(handler);
handler.serializeString("guardMessage", message);
handler.serializeStruct("guardMessage", message);
if(!handler.saving)
{
@ -297,7 +297,7 @@ void CGEvent::init()
{
i.reward.removeObject = removeAfterVisit;
if(!message.empty() && i.message.empty())
i.message = MetaString::createFromRawString(message);
i.message = message;
}
}
@ -327,7 +327,7 @@ void CGEvent::activated( const CGHeroInstance * h ) const
InfoWindow iw;
iw.player = h->tempOwner;
if(!message.empty())
iw.text.appendRawString(message);
iw.text = message;
else
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 16);
cb->showInfoDialog(&iw);

View File

@ -19,7 +19,7 @@ struct InfoWindow;
class DLL_LINKAGE CGPandoraBox : public CRewardableObject
{
public:
std::string message;
MetaString message;
void initObj(CRandomGenerator & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;

View File

@ -327,7 +327,7 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
}
else
{
logGlobal->error("%s visits allied town of %s from different pos?", h->getNameTranslated(), name);
logGlobal->error("%s visits allied town of %s from different pos?", h->getNameTranslated(), getNameTranslated());
}
}
@ -337,15 +337,15 @@ void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
if(visitingHero == h)
{
cb->stopHeroVisitCastle(this, h);
logGlobal->trace("%s correctly left town %s", h->getNameTranslated(), name);
logGlobal->trace("%s correctly left town %s", h->getNameTranslated(), getNameTranslated());
}
else
logGlobal->warn("Warning, %s tries to leave the town %s but hero is not inside.", h->getNameTranslated(), name);
logGlobal->warn("Warning, %s tries to leave the town %s but hero is not inside.", h->getNameTranslated(), getNameTranslated());
}
std::string CGTownInstance::getObjectName() const
{
return name + ", " + town->faction->getNameTranslated();
return getNameTranslated() + ", " + town->faction->getNameTranslated();
}
bool CGTownInstance::townEnvisagesBuilding(BuildingSubID::EBuildingSubID subId) const
@ -767,7 +767,7 @@ void CGTownInstance::updateAppearance()
std::string CGTownInstance::nodeName() const
{
return "Town (" + (town ? town->faction->getNameTranslated() : "unknown") + ") of " + name;
return "Town (" + (town ? town->faction->getNameTranslated() : "unknown") + ") of " + getNameTranslated();
}
void CGTownInstance::deserializationFix()
@ -915,12 +915,12 @@ CBonusSystemNode & CGTownInstance::whatShouldBeAttached()
std::string CGTownInstance::getNameTranslated() const
{
return name;
return VLC->generaltexth->translate(nameTextId);
}
void CGTownInstance::setNameTranslated( const std::string & newName )
void CGTownInstance::setNameTextId( const std::string & newName )
{
name = newName;
nameTextId = newName;
}
const CArmedInstance * CGTownInstance::getUpperArmy() const
@ -980,7 +980,7 @@ TResources CGTownInstance::getBuildingCost(const BuildingID & buildingID) const
return town->buildings.at(buildingID)->resources;
else
{
logGlobal->error("Town %s at %s has no possible building %d!", name, pos.toString(), buildingID.toEnum());
logGlobal->error("Town %s at %s has no possible building %d!", getNameTranslated(), pos.toString(), buildingID.toEnum());
return TResources();
}
@ -1097,7 +1097,7 @@ void CGTownInstance::serializeJsonOptions(JsonSerializeFormat & handler)
if(!handler.saving)
handler.serializeEnum("tightFormation", formation, NArmyFormation::names); //for old format
CArmedInstance::serializeJsonOptions(handler);
handler.serializeString("name", name);
handler.serializeString("name", nameTextId);
{
auto decodeBuilding = [this](const std::string & identifier) -> si32

View File

@ -44,7 +44,7 @@ struct DLL_LINKAGE GrowthInfo
class DLL_LINKAGE CGTownInstance : public CGDwelling, public IShipyard, public IMarket, public INativeTerrainProvider, public ICreatureUpgrader
{
std::string name; // name of town
std::string nameTextId; // name of town
public:
using CGDwelling::getPosition;
@ -73,7 +73,7 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGDwelling&>(*this);
h & name;
h & nameTextId;
h & builded;
h & destroyed;
h & identifier;
@ -102,7 +102,7 @@ public:
{
if(!town->buildings.count(building) || !town->buildings.at(building))
{
logGlobal->error("#1444-like issue in CGTownInstance::serialize. From town %s at %s removing the bogus builtBuildings item %s", name, pos.toString(), building);
logGlobal->error("#1444-like issue in CGTownInstance::serialize. From town %s at %s removing the bogus builtBuildings item %s", nameTextId, pos.toString(), building);
return true;
}
return false;
@ -126,7 +126,7 @@ public:
const CArmedInstance *getUpperArmy() const; //garrisoned hero if present or the town itself
std::string getNameTranslated() const;
void setNameTranslated(const std::string & newName);
void setNameTextId(const std::string & newName);
//////////////////////////////////////////////////////////////////////////

View File

@ -181,20 +181,20 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
{
std::string text;
MetaString text;
bool failRequirements = (h ? !checkQuest(h) : true);
if(firstVisit)
{
isCustom = isCustomFirst;
text = firstVisitText;
iwText.appendRawString(text);
iwText.appendRawString(text.toString());
}
else if(failRequirements)
{
isCustom = isCustomNext;
text = nextVisitText;
iwText.appendRawString(text);
iwText.appendRawString(text.toString());
}
switch (missionType)
{
@ -223,7 +223,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
case MISSION_KILL_HERO:
components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
if(!isCustom)
addReplacements(iwText, text);
addReplacements(iwText, text.toString());
break;
case MISSION_HERO:
//FIXME: portrait may not match hero, if custom portrait was set in map editor
@ -236,7 +236,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
components.emplace_back(stackToKill);
if(!isCustom)
{
addReplacements(iwText, text);
addReplacements(iwText, text.toString());
}
}
break;
@ -286,7 +286,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
case MISSION_PLAYER:
components.emplace_back(Component::EComponentType::FLAG, m13489val, 0, 0);
if(!isCustom)
iwText.replaceRawString(VLC->generaltexth->colors[m13489val]);
iwText.replaceLocalString(EMetaText::COLOR, m13489val);
break;
}
}
@ -380,7 +380,7 @@ void CQuest::getRolloverText(MetaString &ms, bool onHover) const
void CQuest::getCompletionText(MetaString &iwText) const
{
iwText.appendRawString(completedText);
iwText.appendRawString(completedText.toString());
switch(missionType)
{
case CQuest::MISSION_LEVEL:
@ -388,22 +388,22 @@ void CQuest::getCompletionText(MetaString &iwText) const
iwText.replaceNumber(m13489val);
break;
case CQuest::MISSION_PRIMARY_STAT:
if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
{
MetaString loot;
assert(m2stats.size() <= 4);
for (int i = 0; i < m2stats.size(); ++i)
{
MetaString loot;
for (int i = 0; i < 4; ++i)
if (m2stats[i])
{
if (m2stats[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(m2stats[i]);
loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
}
loot.appendRawString("%d %s");
loot.replaceNumber(m2stats[i]);
loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
}
if (!isCustomComplete)
iwText.replaceRawString(loot.buildList());
}
if (!isCustomComplete)
iwText.replaceRawString(loot.buildList());
break;
}
case CQuest::MISSION_ART:
{
MetaString loot;
@ -447,7 +447,7 @@ void CQuest::getCompletionText(MetaString &iwText) const
case MISSION_KILL_HERO:
case MISSION_KILL_CREATURE:
if (!isCustomComplete)
addReplacements(iwText, completedText);
addReplacements(iwText, completedText.toString());
break;
case MISSION_HERO:
if (!isCustomComplete)
@ -470,9 +470,9 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
{
auto q = handler.enterStruct(fieldName);
handler.serializeString("firstVisitText", firstVisitText);
handler.serializeString("nextVisitText", nextVisitText);
handler.serializeString("completedText", completedText);
handler.serializeStruct("firstVisitText", firstVisitText);
handler.serializeStruct("nextVisitText", nextVisitText);
handler.serializeStruct("completedText", completedText);
if(!handler.saving)
{
@ -589,16 +589,16 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
std::string questName = quest->missionName(quest->missionType);
if(!quest->isCustomFirst)
quest->firstVisitText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(0), quest->textOption);
quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(0), quest->textOption).get());
if(!quest->isCustomNext)
quest->nextVisitText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(1), quest->textOption);
quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(1), quest->textOption).get());
if(!quest->isCustomComplete)
quest->completedText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(2), quest->textOption);
quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(2), quest->textOption).get());
}
else
{
quest->progress = CQuest::COMPLETE;
quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption];
quest->firstVisitText.appendTextID(TextIdentifier("core", "seehut", "empty", quest->completedOption).get());
}
}
@ -632,14 +632,17 @@ void CQuest::addReplacements(MetaString &out, const std::string &base) const
switch(missionType)
{
case MISSION_KILL_CREATURE:
out.replaceCreatureName(stackToKill);
if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
if(stackToKill.type)
{
out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]);
out.replaceCreatureName(stackToKill);
if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
{
out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]);
}
}
break;
case MISSION_KILL_HERO:
out.replaceRawString(heroName);
out.replaceTextID(heroName);
break;
}
}

View File

@ -11,6 +11,7 @@
#include "CRewardableObject.h"
#include "../ResourceSet.h"
#include "../MetaString.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -70,7 +71,7 @@ public:
std::string heroName; //backup of hero name
si32 heroPortrait;
std::string firstVisitText, nextVisitText, completedText;
MetaString firstVisitText, nextVisitText, completedText;
bool isCustomFirst;
bool isCustomNext;
bool isCustomComplete;

View File

@ -268,7 +268,7 @@ void CGResource::onHeroVisit( const CGHeroInstance * h ) const
{
BlockingDialog ynd(true,false);
ynd.player = h->getOwner();
ynd.text.appendRawString(message);
ynd.text = message;
cb->showBlockingDialog(&ynd);
}
else
@ -288,7 +288,7 @@ void CGResource::collectRes(const PlayerColor & player) const
if(!message.empty())
{
sii.type = EInfoWindowMode::AUTO;
sii.text.appendRawString(message);
sii.text = message;
}
else
{
@ -320,7 +320,7 @@ void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
CCreatureSet::serializeJson(handler, "guards", 7);
handler.serializeInt("amount", amount, 0);
handler.serializeString("guardMessage", message);
handler.serializeStruct("guardMessage", message);
}
bool CGTeleport::isEntrance() const
@ -728,8 +728,8 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
case Obj::ARTIFACT:
{
iw.components.emplace_back(Component::EComponentType::ARTIFACT, subID, 0, 0);
if(message.length())
iw.text.appendRawString(message);
if(!message.empty())
iw.text = message;
else
iw.text.appendLocalString(EMetaText::ART_EVNTS, subID);
}
@ -738,8 +738,8 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
{
int spellID = storedArtifact->getScrollSpellID();
iw.components.emplace_back(Component::EComponentType::SPELL, spellID, 0, 0);
if(message.length())
iw.text.appendRawString(message);
if(!message.empty())
iw.text = message;
else
{
iw.text.appendLocalString(EMetaText::ADVOB_TXT,135);
@ -764,8 +764,8 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
{
BlockingDialog ynd(true,false);
ynd.player = h->getOwner();
if(message.length())
ynd.text.appendRawString(message);
if(!message.empty())
ynd.text = message;
else
{
// TODO: Guard text is more complex in H3, see mantis issue 2325 for details
@ -779,11 +779,11 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
break;
case Obj::SPELL_SCROLL:
{
if(message.length())
if(!message.empty())
{
BlockingDialog ynd(true,false);
ynd.player = h->getOwner();
ynd.text.appendRawString(message);
ynd.text = message;
cb->showBlockingDialog(&ynd);
}
else
@ -828,7 +828,7 @@ void CGArtifact::afterAddToMap(CMap * map)
void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
{
handler.serializeString("guardMessage", message);
handler.serializeStruct("guardMessage", message);
CArmedInstance::serializeJsonOptions(handler);
if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
CCreatureSet::serializeJson(handler, "guards", 7);
@ -1046,7 +1046,7 @@ void CGSignBottle::initObj(CRandomGenerator & rand)
{
auto vector = VLC->generaltexth->findStringsWithPrefix("core.randsign");
std::string messageIdentifier = *RandomGeneratorUtil::nextItem(vector, rand);
message = VLC->generaltexth->translate(messageIdentifier);
message.appendTextID(TextIdentifier("core", "randsign", messageIdentifier).get());
}
if(ID == Obj::OCEAN_BOTTLE)
@ -1059,7 +1059,7 @@ void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
{
InfoWindow iw;
iw.player = h->getOwner();
iw.text.appendRawString(message);
iw.text = message;
cb->showInfoDialog(&iw);
if(ID == Obj::OCEAN_BOTTLE)
@ -1068,7 +1068,7 @@ void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
{
handler.serializeString("text", message);
handler.serializeStruct("text", message);
}
void CGScholar::onHeroVisit( const CGHeroInstance * h ) const

View File

@ -43,7 +43,7 @@ public:
class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
{
public:
std::string message;
MetaString message;
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override;
@ -119,7 +119,7 @@ class DLL_LINKAGE CGArtifact : public CArmedInstance
{
public:
CArtifactInstance * storedArtifact = nullptr;
std::string message;
MetaString message;
void onHeroVisit(const CGHeroInstance * h) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
@ -149,7 +149,7 @@ public:
static constexpr ui32 RANDOM_AMOUNT = 0;
ui32 amount = RANDOM_AMOUNT; //0 if random
std::string message;
MetaString message;
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override;

View File

@ -32,7 +32,7 @@ VCMI_LIB_NAMESPACE_BEGIN
void Rumor::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeString("name", name);
handler.serializeString("text", text);
handler.serializeStruct("text", text);
}
DisposedHero::DisposedHero() : heroId(0), portrait(255)
@ -59,7 +59,7 @@ bool CMapEvent::earlierThanOrEqual(const CMapEvent & other) const
void CMapEvent::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeString("name", name);
handler.serializeString("message", message);
handler.serializeStruct("message", message);
handler.serializeInt("players", players);
handler.serializeInt("humanAffected", humanAffected);
handler.serializeInt("computerAffected", computerAffected);

View File

@ -11,6 +11,7 @@
#pragma once
#include "CMapHeader.h"
#include "../MetaString.h"
#include "../mapObjects/MiscObjects.h" // To serialize static props
#include "../mapObjects/CQuest.h" // To serialize static props
#include "../mapObjects/CGTownInstance.h" // To serialize static props
@ -36,7 +37,7 @@ struct TeleportChannel;
struct DLL_LINKAGE Rumor
{
std::string name;
std::string text;
MetaString text;
Rumor() = default;
~Rumor() = default;

View File

@ -10,9 +10,10 @@
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
#include "../ResourceSet.h"
#include "../MetaString.h"
VCMI_LIB_NAMESPACE_BEGIN
class TerrainType;
class RiverType;
@ -33,7 +34,7 @@ public:
bool earlierThanOrEqual(const CMapEvent & other) const;
std::string name;
std::string message;
MetaString message;
TResources resources;
ui8 players; // affected players, bit field?
ui8 humanAffected;

View File

@ -15,7 +15,9 @@
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
#include "../CGeneralTextHandler.h"
#include "../modding/CModHandler.h"
#include "../CHeroHandler.h"
#include "../Languages.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -62,7 +64,7 @@ bool PlayerInfo::canAnyonePlay() const
bool PlayerInfo::hasCustomMainHero() const
{
return !mainCustomHeroName.empty() && mainCustomHeroPortrait != -1;
return !mainCustomHeroNameTextId.empty() && mainCustomHeroPortrait != -1;
}
EventCondition::EventCondition(EWinLoseType condition):
@ -127,6 +129,12 @@ CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
setupEvents();
allowedHeroes = VLC->heroh->getDefaultAllowed();
players.resize(PlayerColor::PLAYER_LIMIT_I);
VLC->generaltexth->addSubContainer(*this);
}
CMapHeader::~CMapHeader()
{
VLC->generaltexth->removeSubContainer(*this);
}
ui8 CMapHeader::levels() const
@ -134,4 +142,74 @@ ui8 CMapHeader::levels() const
return (twoLevel ? 2 : 1);
}
void CMapHeader::registerMapStrings()
{
//get supported languages. Assuming that translation containing most strings is the base language
std::set<std::string> mapLanguages, mapBaseLanguages;
int maxStrings = 0;
for(auto & translation : translations.Struct())
{
if(translation.first.empty() || !translation.second.isStruct() || translation.second.Struct().empty())
continue;
if(translation.second.Struct().size() > maxStrings)
maxStrings = translation.second.Struct().size();
mapLanguages.insert(translation.first);
}
if(maxStrings == 0 || mapBaseLanguages.empty())
{
logGlobal->info("Map %s doesn't have any supported translation", name.toString());
return;
}
//identifying base languages
for(auto & translation : translations.Struct())
{
if(translation.second.isStruct() && translation.second.Struct().size() == maxStrings)
mapBaseLanguages.insert(translation.first);
}
std::string baseLanguage, language;
//english is preferrable as base language
if(mapBaseLanguages.count(Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier))
baseLanguage = Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier;
else
baseLanguage = *mapBaseLanguages.begin();
if(mapBaseLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
{
language = CGeneralTextHandler::getPreferredLanguage(); //preferred language is base language - use it
baseLanguage = language;
}
else
{
if(mapLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
language = CGeneralTextHandler::getPreferredLanguage();
else
language = baseLanguage; //preferred language is not supported, use base language
}
assert(!language.empty());
JsonNode data = translations[baseLanguage];
if(language != baseLanguage)
JsonUtils::mergeCopy(data, translations[language]);
for(auto & s : data.Struct())
registerString("map", TextIdentifier(s.first), s.second.String(), language);
}
std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized)
{
return mapRegisterLocalizedString(modContext, mapHeader, UID, localized, VLC->modh->getModLanguage(modContext));
}
std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language)
{
mapHeader.registerString(modContext, UID, localized, language);
mapHeader.translations.Struct()[language].Struct()[UID.get()].String() = localized;
return UID.get();
}
VCMI_LIB_NAMESPACE_END

View File

@ -14,6 +14,7 @@
#include "../LogicalExpression.h"
#include "../int3.h"
#include "../MetaString.h"
#include "../CGeneralTextHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -63,7 +64,7 @@ struct DLL_LINKAGE PlayerInfo
bool hasRandomHero;
/// The default value is -1.
si32 mainCustomHeroPortrait;
std::string mainCustomHeroName;
std::string mainCustomHeroNameTextId;
/// ID of custom hero (only if portrait and hero name are set, otherwise unpredicted value), -1 if none (not always -1)
si32 mainCustomHeroId;
@ -84,7 +85,7 @@ struct DLL_LINKAGE PlayerInfo
h & allowedFactions;
h & isFactionRandom;
h & mainCustomHeroPortrait;
h & mainCustomHeroName;
h & mainCustomHeroNameTextId;
h & heroesNames;
h & hasMainTown;
h & generateHeroAtMainTown;
@ -199,7 +200,7 @@ struct DLL_LINKAGE TriggeredEvent
};
/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
class DLL_LINKAGE CMapHeader
class DLL_LINKAGE CMapHeader: public TextLocalizationContainer
{
void setupEvents();
public:
@ -213,7 +214,7 @@ public:
static const int MAP_SIZE_GIANT = 252;
CMapHeader();
virtual ~CMapHeader() = default;
virtual ~CMapHeader();
ui8 levels() const;
@ -223,8 +224,8 @@ public:
si32 height; /// The default value is 72.
si32 width; /// The default value is 72.
bool twoLevel; /// The default value is true.
std::string name;
std::string description;
MetaString name;
MetaString description;
ui8 difficulty; /// The default value is 1 representing a normal map difficulty.
/// Specifies the maximum level to reach for a hero. A value of 0 states that there is no
/// maximum level for heroes. This is the default value.
@ -244,10 +245,16 @@ public:
/// "main quests" of the map that describe victory and loss conditions
std::vector<TriggeredEvent> triggeredEvents;
/// translations for map to be transferred over network
JsonNode translations;
void registerMapStrings();
template <typename Handler>
void serialize(Handler & h, const int Version)
{
h & static_cast<TextLocalizationContainer&>(*this);
h & version;
h & mods;
h & name;
@ -267,7 +274,14 @@ public:
h & victoryIconIndex;
h & defeatMessage;
h & defeatIconIndex;
h & translations;
if(!h.saving)
registerMapStrings();
}
};
/// wrapper functions to register string into the map and stores its translation
std::string DLL_LINKAGE mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized);
std::string DLL_LINKAGE mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language);
VCMI_LIB_NAMESPACE_END

View File

@ -100,12 +100,12 @@ void CMapInfo::countPlayers()
amountOfHumanPlayersInSave++;
}
std::string CMapInfo::getName() const
std::string CMapInfo::getNameTranslated() const
{
if(campaign && !campaign->getName().empty())
return campaign->getName();
else if(mapHeader && mapHeader->name.length())
return mapHeader->name;
if(campaign && !campaign->getNameTranslated().empty())
return campaign->getNameTranslated();
else if(mapHeader && !mapHeader->name.empty())
return mapHeader->name.toString();
else
return VLC->generaltexth->allTexts[508];
}
@ -121,16 +121,16 @@ std::string CMapInfo::getNameForList() const
}
else
{
return getName();
return getNameTranslated();
}
}
std::string CMapInfo::getDescription() const
std::string CMapInfo::getDescriptionTranslated() const
{
if(campaign)
return campaign->getDescription();
return campaign->getDescriptionTranslated();
else
return mapHeader->description;
return mapHeader->description.toString();
}
int CMapInfo::getMapSizeIconId() const

View File

@ -49,10 +49,10 @@ public:
void saveInit(const ResourcePath & file);
void campaignInit();
void countPlayers();
// TODO: Those must be on client-side
std::string getName() const;
std::string getNameTranslated() const;
std::string getNameForList() const;
std::string getDescription() const;
std::string getDescriptionTranslated() const;
int getMapSizeIconId() const;
int getMapSizeFormatIconId() const;
std::string getMapSizeName() const;

View File

@ -180,8 +180,8 @@ void CMapLoaderH3M::readHeader()
mapHeader->areAnyPlayers = reader->readBool();
mapHeader->height = mapHeader->width = reader->readInt32();
mapHeader->twoLevel = reader->readBool();
mapHeader->name = readLocalizedString("header.name");
mapHeader->description = readLocalizedString("header.description");
mapHeader->name.appendTextID(readLocalizedString("header.name"));
mapHeader->description.appendTextID(readLocalizedString("header.description"));
mapHeader->difficulty = reader->readInt8();
if(features.levelAB)
@ -253,7 +253,7 @@ void CMapLoaderH3M::readPlayerInfo()
if(playerInfo.mainCustomHeroId != -1)
{
playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
}
if(features.levelAB)
@ -807,7 +807,7 @@ void CMapLoaderH3M::readRumors()
{
Rumor ourRumor;
ourRumor.name = readBasicString();
ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
map->rumors.push_back(ourRumor);
}
}
@ -860,7 +860,7 @@ void CMapLoaderH3M::readPredefinedHeroes()
bool hasCustomBio = reader->readBool();
if(hasCustomBio)
hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
// 0xFF is default, 00 male, 01 female
hero->gender = static_cast<EHeroGender>(reader->readUInt8());
@ -1099,7 +1099,7 @@ CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const Ob
bool hasMessage = reader->readBool();
if(hasMessage)
{
object->message = readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
reader->readResourses(object->resources);
object->gainedArtifact = reader->readArtifact();
}
@ -1135,7 +1135,7 @@ CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const Ob
CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
{
auto * object = new CGSignBottle();
object->message = readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
reader->skipZero(4);
return object;
}
@ -1685,7 +1685,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
{
if(elem.heroId.getNum() == object->subID)
{
object->nameCustom = elem.name;
object->nameCustomTextId = elem.name;
object->portrait = elem.portrait;
break;
}
@ -1693,7 +1693,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
bool hasName = reader->readBool();
if(hasName)
object->nameCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
if(features.levelSOD)
{
@ -1748,7 +1748,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
{
bool hasCustomBiography = reader->readBool();
if(hasCustomBiography)
object->biographyCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
object->gender = static_cast<EHeroGender>(reader->readUInt8());
assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
@ -2072,9 +2072,9 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
}
guard->quest->lastDay = reader->readInt32();
guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
guard->quest->isCustomComplete = !guard->quest->completedText.empty();
@ -2094,7 +2094,7 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
bool hasName = reader->readBool();
if(hasName)
object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
bool hasGarrison = reader->readBool();
if(hasGarrison)
@ -2155,7 +2155,7 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
{
CCastleEvent event;
event.name = readBasicString();
event.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
reader->readResourses(event.resources);
@ -2225,7 +2225,7 @@ void CMapLoaderH3M::readEvents()
{
CMapEvent event;
event.name = readBasicString();
event.message = readLocalizedString(TextIdentifier("event", eventID, "description"));
event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
reader->readResourses(event.resources);
event.players = reader->readUInt8();
@ -2247,12 +2247,12 @@ void CMapLoaderH3M::readEvents()
}
}
void CMapLoaderH3M::readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position)
void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
{
bool hasMessage = reader->readBool();
if(hasMessage)
{
message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
bool hasGuards = reader->readBool();
if(hasGuards)
readCreatureSet(guards, 7);
@ -2274,8 +2274,7 @@ std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIden
if(mapString.empty())
return "";
VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
return VLC->generaltexth->translate(fullIdentifier.get());
return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
}
void CMapLoaderH3M::afterRead()

View File

@ -17,6 +17,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class MapReaderH3M;
class MetaString;
class CArtifactInstance;
class CGObjectInstance;
class CGSeerHut;
@ -215,7 +216,7 @@ private:
/**
* read optional message and optional guards
*/
void readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position);
void readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position);
/// reads string from input stream and converts it to unicode
std::string readBasicString();

View File

@ -35,6 +35,7 @@
#include "../constants/StringConstants.h"
#include "../serializer/JsonDeserializer.h"
#include "../serializer/JsonSerializer.h"
#include "../Languages.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -341,11 +342,12 @@ namespace TerrainDetail
}
///CMapFormatJson
const int CMapFormatJson::VERSION_MAJOR = 1;
const int CMapFormatJson::VERSION_MINOR = 3;
const int CMapFormatJson::VERSION_MAJOR = 2;
const int CMapFormatJson::VERSION_MINOR = 0;
const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
const std::string CMapFormatJson::TERRAIN_FILE_NAMES[2] = {"surface_terrain.json", "underground_terrain.json"};
CMapFormatJson::CMapFormatJson():
fileVersionMajor(0), fileVersionMinor(0),
@ -413,8 +415,8 @@ void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std
void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
{
handler.serializeString("name", mapHeader->name);
handler.serializeString("description", mapHeader->description);
handler.serializeStruct("name", mapHeader->name);
handler.serializeStruct("description", mapHeader->description);
handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
//todo: support arbitrary percentage
@ -424,10 +426,10 @@ void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
// handler.serializeString("victoryString", mapHeader->victoryMessage);
handler.serializeStruct("victoryMessage", mapHeader->victoryMessage);
handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
// handler.serializeString("defeatString", mapHeader->defeatMessage);
handler.serializeStruct("defeatMessage", mapHeader->defeatMessage);
handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
}
@ -529,7 +531,7 @@ void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
if(hero)
{
auto heroData = handler.enterStruct(hero->instanceName);
heroData->serializeString("name", hero->nameCustom);
heroData->serializeString("name", hero->nameCustomTextId);
if(hero->ID == Obj::HERO)
{
@ -571,7 +573,7 @@ void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
if(instanceName == info.mainHeroInstance)
{
//this is main hero
info.mainCustomHeroName = hname.heroName;
info.mainCustomHeroNameTextId = hname.heroName;
info.hasRandomHero = (hname.heroId == -1);
info.mainCustomHeroId = hname.heroId;
info.mainCustomHeroPortrait = -1;
@ -905,6 +907,11 @@ std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
return result;
}
bool CMapLoaderJson::isExistArchive(const std::string & archiveFilename)
{
return loader.existsResource(JsonPath::builtin(archiveFilename));
}
JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
{
JsonPath resource = JsonPath::builtin(archiveFilename);
@ -937,7 +944,7 @@ void CMapLoaderJson::readHeader(const bool complete)
fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
if(fileVersionMajor != VERSION_MAJOR)
if(fileVersionMajor > VERSION_MAJOR)
{
logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
throw std::runtime_error("Unsupported map format version");
@ -997,6 +1004,8 @@ void CMapLoaderJson::readHeader(const bool complete)
if(complete)
readOptions(handler);
readTranslations();
}
void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
@ -1122,12 +1131,12 @@ void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
void CMapLoaderJson::readTerrain()
{
{
const JsonNode surface = getFromArchive("surface_terrain.json");
const JsonNode surface = getFromArchive(TERRAIN_FILE_NAMES[0]);
readTerrainLevel(surface, 0);
}
if(map->twoLevel)
{
const JsonNode underground = getFromArchive("underground_terrain.json");
const JsonNode underground = getFromArchive(TERRAIN_FILE_NAMES[1]);
readTerrainLevel(underground, 1);
}
@ -1258,6 +1267,18 @@ void CMapLoaderJson::readObjects()
});
}
void CMapLoaderJson::readTranslations()
{
std::list<Languages::Options> languages{Languages::getLanguageList().begin(), Languages::getLanguageList().end()};
for(auto & language : Languages::getLanguageList())
{
if(isExistArchive(language.identifier + ".json"))
mapHeader->translations.Struct()[language.identifier] = getFromArchive(language.identifier + ".json");
}
mapHeader->registerMapStrings();
}
///CMapSaverJson
CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
: buffer(stream)
@ -1340,6 +1361,8 @@ void CMapSaverJson::writeHeader()
writeOptions(handler);
writeTranslations();
addToArchive(header, HEADER_FILE_NAME);
}
@ -1388,12 +1411,12 @@ void CMapSaverJson::writeTerrain()
//todo: multilevel map save support
JsonNode surface = writeTerrainLevel(0);
addToArchive(surface, "surface_terrain.json");
addToArchive(surface, TERRAIN_FILE_NAMES[0]);
if(map->twoLevel)
{
JsonNode underground = writeTerrainLevel(1);
addToArchive(underground, "underground_terrain.json");
addToArchive(underground, TERRAIN_FILE_NAMES[1]);
}
}
@ -1439,5 +1462,19 @@ void CMapSaverJson::writeObjects()
addToArchive(data, OBJECTS_FILE_NAME);
}
void CMapSaverJson::writeTranslations()
{
for(auto & s : mapHeader->translations.Struct())
{
auto & language = s.first;
if(Languages::getLanguageOptions(language).identifier.empty())
{
logGlobal->error("Serializing of unsupported language %s is not permitted", language);
continue;;
}
logGlobal->trace("Saving translations, language: %s", language);
addToArchive(s.second, language + ".json");
}
}
VCMI_LIB_NAMESPACE_END

View File

@ -42,6 +42,7 @@ public:
static const std::string HEADER_FILE_NAME;
static const std::string OBJECTS_FILE_NAME;
static const std::string TERRAIN_FILE_NAMES[2];
int fileVersionMajor;
int fileVersionMinor;
@ -201,6 +202,11 @@ public:
* Reads complete map.
*/
void readMap();
/**
* Reads texts and translations
*/
void readTranslations();
static void readTerrainTile(const std::string & src, TerrainTile & tile);
@ -213,6 +219,7 @@ public:
*/
void readObjects();
bool isExistArchive(const std::string & archiveFilename);
JsonNode getFromArchive(const std::string & archiveFilename);
private:
@ -248,6 +255,11 @@ public:
* Saves header to zip archive
*/
void writeHeader();
/**
* Saves texts and translations to zip archive
*/
void writeTranslations();
/**
* Encodes one tile into string

View File

@ -319,8 +319,10 @@ TModID CModHandler::findResourceOrigin(const ResourcePath & name)
std::string CModHandler::getModLanguage(const TModID& modId) const
{
if ( modId == "core")
if(modId == "core")
return VLC->generaltexth->getInstalledLanguage();
if(modId == "map")
return VLC->generaltexth->getPreferredLanguage();
return allMods.at(modId).baseLanguage;
}

View File

@ -407,8 +407,8 @@ void CMapGenerator::addHeaderInfo()
m.width = mapGenOptions.getWidth();
m.height = mapGenOptions.getHeight();
m.twoLevel = mapGenOptions.getHasTwoLevels();
m.name = VLC->generaltexth->allTexts[740];
m.description = getMapDescription();
m.name.appendLocalString(EMetaText::GENERAL_TXT, 740);
m.description.appendRawString(getMapDescription());
m.difficulty = 1;
addPlayerInfo();
m.waterMap = (mapGenOptions.getWaterContent() != EWaterContent::EWaterContent::NONE);

View File

@ -111,18 +111,18 @@ void Object::Instance::setPositionRaw(const int3 & position)
dObject.pos = dPosition + dParent.getPosition();
}
void Object::Instance::setAnyTemplate()
void Object::Instance::setAnyTemplate(CRandomGenerator & rng)
{
auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates();
if(templates.empty())
throw rmgException(boost::str(boost::format("Did not find any graphics for object (%d,%d)") % dObject.ID % dObject.subID));
dObject.appearance = templates.front();
dObject.appearance = *RandomGeneratorUtil::nextItem(templates, rng);
dAccessibleAreaCache.clear();
setPosition(getPosition(false));
}
void Object::Instance::setTemplate(TerrainId terrain)
void Object::Instance::setTemplate(TerrainId terrain, CRandomGenerator & rng)
{
auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates(terrain);
if (templates.empty())
@ -130,7 +130,8 @@ void Object::Instance::setTemplate(TerrainId terrain)
auto terrainName = VLC->terrainTypeHandler->getById(terrain)->getNameTranslated();
throw rmgException(boost::str(boost::format("Did not find graphics for object (%d,%d) at %s") % dObject.ID % dObject.subID % terrainName));
}
dObject.appearance = templates.front();
dObject.appearance = *RandomGeneratorUtil::nextItem(templates, rng);
dAccessibleAreaCache.clear();
setPosition(getPosition(false));
}
@ -280,10 +281,10 @@ void Object::setPosition(const int3 & position)
i.setPositionRaw(i.getPosition());
}
void Object::setTemplate(const TerrainId & terrain)
void Object::setTemplate(const TerrainId & terrain, CRandomGenerator & rng)
{
for(auto& i : dInstances)
i.setTemplate(terrain);
i.setTemplate(terrain, rng);
}
const Area & Object::getArea() const
@ -325,7 +326,7 @@ void rmg::Object::setGuardedIfMonster(const Instance& object)
}
}
void Object::Instance::finalize(RmgMap & map)
void Object::Instance::finalize(RmgMap & map, CRandomGenerator & rng)
{
if(!map.isOnMap(getPosition(true)))
throw rmgException(boost::str(boost::format("Position of object %d at %s is outside the map") % dObject.id % getPosition(true).toString()));
@ -341,7 +342,7 @@ void Object::Instance::finalize(RmgMap & map)
}
else
{
setTemplate(terrainType->getId());
setTemplate(terrainType->getId(), rng);
}
}
@ -362,14 +363,14 @@ void Object::Instance::finalize(RmgMap & map)
map.getMapProxy()->insertObject(&dObject);
}
void Object::finalize(RmgMap & map)
void Object::finalize(RmgMap & map, CRandomGenerator & rng)
{
if(dInstances.empty())
throw rmgException("Cannot finalize object without instances");
for(auto & dInstance : dInstances)
{
dInstance.finalize(map);
dInstance.finalize(map, rng);
}
}

View File

@ -17,6 +17,7 @@
VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
class CRandomGenerator;
class RmgMap;
namespace rmg {
@ -35,8 +36,8 @@ public:
int3 getVisitablePosition() const;
bool isVisitableFrom(const int3 & tile) const;
const Area & getAccessibleArea() const;
void setTemplate(TerrainId terrain); //cache invalidation
void setAnyTemplate(); //cache invalidation
void setTemplate(TerrainId terrain, CRandomGenerator &); //cache invalidation
void setAnyTemplate(CRandomGenerator &); //cache invalidation
int3 getTopTile() const;
int3 getPosition(bool isAbsolute = false) const;
@ -45,7 +46,7 @@ public:
const CGObjectInstance & object() const;
CGObjectInstance & object();
void finalize(RmgMap & map); //cache invalidation
void finalize(RmgMap & map, CRandomGenerator &); //cache invalidation
void clear();
private:
@ -73,7 +74,7 @@ public:
const int3 & getPosition() const;
void setPosition(const int3 & position);
void setTemplate(const TerrainId & terrain);
void setTemplate(const TerrainId & terrain, CRandomGenerator &);
const Area & getArea() const; //lazy cache invalidation
const int3 getVisibleTop() const;
@ -81,7 +82,7 @@ public:
bool isGuarded() const;
void setGuardedIfMonster(const Instance & object);
void finalize(RmgMap & map);
void finalize(RmgMap & map, CRandomGenerator &);
void clear();
private:

View File

@ -316,8 +316,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
auto * gate2 = factory->create();
rmg::Object rmgGate1(*gate1);
rmg::Object rmgGate2(*gate2);
rmgGate1.setTemplate(zone.getTerrainType());
rmgGate2.setTemplate(otherZone->getTerrainType());
rmgGate1.setTemplate(zone.getTerrainType(), zone.getRand());
rmgGate2.setTemplate(otherZone->getTerrainType(), zone.getRand());
bool guarded1 = manager.addGuard(rmgGate1, connection.getGuardStrength(), true);
bool guarded2 = managerOther.addGuard(rmgGate2, connection.getGuardStrength(), true);
int minDist = 3;

View File

@ -79,25 +79,14 @@ void ObjectDistributor::distributeLimitedObjects()
for (auto& zone : matchingZones)
{
//We already know there are some templates
auto templates = handler->getTemplates(zone->getTerrainType());
//FIXME: Templates empty?! Maybe zone changed terrain type over time?
//Assume the template with fewest terrains is the most suitable
auto temp = *boost::min_element(templates, [](std::shared_ptr<const ObjectTemplate> lhs, std::shared_ptr<const ObjectTemplate> rhs) -> bool
oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
{
return lhs->getAllowedTerrains().size() < rhs->getAllowedTerrains().size();
});
oi.generateObject = [temp]() -> CGObjectInstance *
{
return VLC->objtypeh->getHandlerFor(temp->id, temp->subid)->create(temp);
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
};
oi.value = rmgInfo.value;
oi.probability = rmgInfo.rarity;
oi.templ = temp;
oi.setTemplates(primaryID, secondaryID, zone->getTerrainType());
//Rounding up will make sure all possible objects are exhausted
uint32_t mapLimit = rmgInfo.mapLimit.value();
@ -109,7 +98,7 @@ void ObjectDistributor::distributeLimitedObjects()
rmgInfo.setMapLimit(mapLimit - oi.maxPerZone);
//Don't add objects with 0 count remaining
if (oi.maxPerZone)
if(oi.maxPerZone && !oi.templates.empty())
{
zone->getModificator<TreasurePlacer>()->addObjectToRandomPool(oi);
}

View File

@ -354,7 +354,7 @@ bool ObjectManager::createRequiredObjects()
for(const auto & objInfo : requiredObjects)
{
rmg::Object rmgObject(*objInfo.obj);
rmgObject.setTemplate(zone.getTerrainType());
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
bool guarded = addGuard(rmgObject, objInfo.guardStrength, (objInfo.obj->ID == Obj::MONOLITH_TWO_WAY));
Zone::Lock lock(zone.areaMutex);
@ -394,7 +394,7 @@ bool ObjectManager::createRequiredObjects()
auto possibleArea = zone.areaPossible();
rmg::Object rmgObject(*objInfo.obj);
rmgObject.setTemplate(zone.getTerrainType());
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
bool guarded = addGuard(rmgObject, objInfo.guardStrength, (objInfo.obj->ID == Obj::MONOLITH_TWO_WAY));
auto path = placeAndConnectObject(zone.areaPossible(), rmgObject,
[this, &rmgObject](const int3 & tile)
@ -480,7 +480,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
if (!monster->object().appearance)
{
//Needed to determine visitable offset
monster->setAnyTemplate();
monster->setAnyTemplate(zone.getRand());
}
object.getPosition();
auto visitableOffset = monster->object().getVisitableOffset();
@ -492,7 +492,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
int3 parentOffset = monster->getPosition(true) - monster->getPosition(false);
monster->setPosition(fixedPos - parentOffset);
}
object.finalize(map);
object.finalize(map, zone.getRand());
Zone::Lock lock(zone.areaMutex);
zone.areaPossible().subtract(object.getArea());
@ -689,7 +689,7 @@ bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard
});
auto & instance = object.addInstance(*guard);
instance.setAnyTemplate(); //terrain is irrelevant for monsters, but monsters need some template now
instance.setAnyTemplate(zone.getRand()); //terrain is irrelevant for monsters, but monsters need some template now
//Fix HoTA monsters with offset template
auto visitableOffset = instance.object().getVisitableOffset();

View File

@ -397,7 +397,7 @@ void RiverPlacer::connectRiver(const int3 & tile)
{
auto * obj = handler->create(templ);
rmg::Object deltaObj(*obj, deltaPositions[pos]);
deltaObj.finalize(map);
deltaObj.finalize(map, zone.getRand());
}
}
}

View File

@ -140,7 +140,7 @@ int3 TownPlacer::placeMainTown(ObjectManager & manager, CGTownInstance & town)
{
//towns are big objects and should be centered around visitable position
rmg::Object rmgObject(town);
rmgObject.setTemplate(zone.getTerrainType());
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
int3 position(-1, -1, -1);
{

View File

@ -72,26 +72,16 @@ void TreasurePlacer::addAllPossibleObjects()
continue;
}
auto templates = handler->getTemplates(zone.getTerrainType());
if (templates.empty())
continue;
//TODO: Reuse chooseRandomAppearance (eg. WoG treasure chests)
//Assume the template with fewest terrains is the most suitable
auto temp = *boost::min_element(templates, [](std::shared_ptr<const ObjectTemplate> lhs, std::shared_ptr<const ObjectTemplate> rhs) -> bool
oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
{
return lhs->getAllowedTerrains().size() < rhs->getAllowedTerrains().size();
});
oi.generateObject = [temp]() -> CGObjectInstance *
{
return VLC->objtypeh->getHandlerFor(temp->id, temp->subid)->create(temp);
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
};
oi.value = rmgInfo.value;
oi.probability = rmgInfo.rarity;
oi.templ = temp;
oi.setTemplates(primaryID, secondaryID, zone.getTerrainType());
oi.maxPerZone = rmgInfo.zoneLimit;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
}
@ -125,18 +115,18 @@ void TreasurePlacer::addAllPossibleObjects()
obj->exp = generator.getConfig().prisonExperience[i];
obj->setOwner(PlayerColor::NEUTRAL);
generator.banHero(hid);
obj->appearance = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0)->getTemplates(zone.getTerrainType()).front(); //can't init template with hero subID
return obj;
};
oi.setTemplate(Obj::PRISON, 0, zone.getTerrainType());
oi.setTemplates(Obj::PRISON, 0, zone.getTerrainType());
oi.value = generator.getConfig().prisonValues[i];
oi.probability = 30;
//Distribute all allowed prisons, starting from the most valuable
oi.maxPerZone = (std::ceil((float)prisonsLeft / (i + 1)));
prisonsLeft -= oi.maxPerZone;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
@ -183,22 +173,16 @@ void TreasurePlacer::addAllPossibleObjects()
auto nativeZonesCount = static_cast<float>(map.getZoneCount(cre->getFaction()));
oi.value = static_cast<ui32>(cre->getAIValue() * cre->getGrowth() * (1 + (nativeZonesCount / map.getTotalZoneCount()) + (nativeZonesCount / 2)));
oi.probability = 40;
for(const auto & tmplate : dwellingHandler->getTemplates())
oi.generateObject = [secondaryID, dwellingType]() -> CGObjectInstance *
{
if(tmplate->canBePlacedAt(zone.getTerrainType()))
{
oi.generateObject = [tmplate, secondaryID, dwellingType]() -> CGObjectInstance *
{
auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create(tmplate);
obj->tempOwner = PlayerColor::NEUTRAL;
return obj;
};
oi.templ = tmplate;
addObjectToRandomPool(oi);
}
}
auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create();
obj->tempOwner = PlayerColor::NEUTRAL;
return obj;
};
oi.setTemplates(dwellingType, secondaryID, zone.getTerrainType());
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
}
@ -222,10 +206,11 @@ void TreasurePlacer::addAllPossibleObjects()
obj->storedArtifact = a;
return obj;
};
oi.setTemplate(Obj::SPELL_SCROLL, 0, zone.getTerrainType());
oi.setTemplates(Obj::SPELL_SCROLL, 0, zone.getTerrainType());
oi.value = generator.getConfig().scrollValues[i];
oi.probability = 30;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//pandora box with gold
@ -243,10 +228,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = i * generator.getConfig().pandoraMultiplierGold;
oi.probability = 5;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//pandora box with experience
@ -264,10 +250,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = i * generator.getConfig().pandoraMultiplierExperience;
oi.probability = 20;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//pandora box with creatures
@ -325,10 +312,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = static_cast<ui32>((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFaction())) / map.getTotalZoneCount())) / 3);
oi.probability = 3;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//Pandora with 12 spells of certain level
@ -357,10 +345,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = (i + 1) * generator.getConfig().pandoraMultiplierSpells; //5000 - 15000
oi.probability = 2;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//Pandora with 15 spells of certain school
@ -389,10 +378,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = generator.getConfig().pandoraSpellSchool;
oi.probability = 2;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
// Pandora box with 60 random spells
@ -420,10 +410,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = generator.getConfig().pandoraSpell60;
oi.probability = 2;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
//Seer huts with creatures or generic rewards
@ -483,7 +474,7 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.probability = 3;
oi.setTemplate(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.value = static_cast<ui32>(((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFaction())) / map.getTotalZoneCount())) - 4000) / 3);
if (oi.value > zone.getMaxTreasureValue())
{
@ -491,7 +482,8 @@ void TreasurePlacer::addAllPossibleObjects()
}
else
{
possibleSeerHuts.push_back(oi);
if(!oi.templates.empty())
possibleSeerHuts.push_back(oi);
}
}
@ -500,7 +492,7 @@ void TreasurePlacer::addAllPossibleObjects()
{
int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
oi.setTemplate(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.value = generator.getConfig().questValues[i];
if (oi.value > zone.getMaxTreasureValue())
{
@ -533,7 +525,8 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
possibleSeerHuts.push_back(oi);
if(!oi.templates.empty())
possibleSeerHuts.push_back(oi);
oi.generateObject = [i, randomAppearance, this, qap]() -> CGObjectInstance *
{
@ -557,7 +550,8 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
possibleSeerHuts.push_back(oi);
if(!oi.templates.empty())
possibleSeerHuts.push_back(oi);
}
if (possibleSeerHuts.empty())
@ -610,7 +604,12 @@ std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo
if(!oi) //fail
break;
if(oi->templ->isVisitableFromTop())
bool visitableFromTop = true;
for(auto & t : oi->templates)
if(!t->isVisitableFromTop())
visitableFromTop = false;
if(visitableFromTop)
{
objectInfos.push_back(oi);
}
@ -641,7 +640,10 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
accessibleArea.add(int3());
auto * object = oi->generateObject();
object->appearance = oi->templ;
if(oi->templates.empty())
continue;
object->appearance = *RandomGeneratorUtil::nextItem(oi->templates, zone.getRand());
auto & instance = rmgObject.addInstance(*object);
do
@ -717,7 +719,12 @@ ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValu
if(oi.value > maxVal)
break; //this assumes values are sorted in ascending order
if(!oi.templ->isVisitableFromTop() && !allowLargeObjects)
bool visitableFromTop = true;
for(auto & t : oi.templates)
if(!t->isVisitableFromTop())
visitableFromTop = false;
if(!visitableFromTop && !allowLargeObjects)
continue;
if(oi.value >= minValue && oi.maxPerZone > 0)
@ -921,17 +928,13 @@ char TreasurePlacer::dump(const int3 & t)
return Modificator::dump(t);
}
void ObjectInfo::setTemplate(si32 type, si32 subtype, TerrainId terrainType)
void ObjectInfo::setTemplates(si32 type, si32 subtype, TerrainId terrainType)
{
auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
if(!templHandler)
return;
auto templates = templHandler->getTemplates(terrainType);
if(templates.empty())
return;
templ = templates.front();
templates = templHandler->getTemplates(terrainType);
}
VCMI_LIB_NAMESPACE_END

View File

@ -22,16 +22,14 @@ class CRandomGenerator;
struct ObjectInfo
{
std::shared_ptr<const ObjectTemplate> templ;
std::vector<std::shared_ptr<const ObjectTemplate>> templates;
ui32 value = 0;
ui16 probability = 0;
ui32 maxPerZone = 1;
//ui32 maxPerMap; //unused
std::function<CGObjectInstance *()> generateObject;
void setTemplate(si32 type, si32 subtype, TerrainId terrain);
bool operator==(const ObjectInfo& oi) const { return (templ == oi.templ); }
void setTemplates(si32 type, si32 subtype, TerrainId terrain);
};
class TreasurePlacer: public Modificator

View File

@ -254,7 +254,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, bool createRoad, Rout
auto * boat = dynamic_cast<CGBoat *>(VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(sailingBoatTypes, zone.getRand()))->create());
rmg::Object rmgObject(*boat);
rmgObject.setTemplate(zone.getTerrainType());
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
auto waterAvailable = zone.areaPossible() + zone.freePaths();
rmg::Area coast = lake.neighbourZones.at(land.getId()); //having land tiles
@ -319,7 +319,7 @@ bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, bool
shipyard->tempOwner = PlayerColor::NEUTRAL;
rmg::Object rmgObject(*shipyard);
rmgObject.setTemplate(land.getTerrainType());
rmgObject.setTemplate(land.getTerrainType(), zone.getRand());
bool guarded = manager->addGuard(rmgObject, guard);
auto waterAvailable = zone.areaPossible() + zone.freePaths();

View File

@ -21,6 +21,7 @@ set(editor_SRCS
mapsettings/loseconditions.cpp
mapsettings/eventsettings.cpp
mapsettings/rumorsettings.cpp
mapsettings/translations.cpp
playersettings.cpp
playerparams.cpp
scenelayer.cpp
@ -58,6 +59,7 @@ set(editor_HEADERS
mapsettings/loseconditions.h
mapsettings/eventsettings.h
mapsettings/rumorsettings.h
mapsettings/translations.h
playersettings.h
playerparams.h
scenelayer.h
@ -85,6 +87,7 @@ set(editor_FORMS
mapsettings/loseconditions.ui
mapsettings/eventsettings.ui
mapsettings/rumorsettings.ui
mapsettings/translations.ui
playersettings.ui
playerparams.ui
validator.ui

Binary file not shown.

After

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View File

@ -277,8 +277,8 @@ void Inspector::updateProperties(CGHeroInstance * o)
delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
}
addProperty("Name", o->nameCustom, false);
addProperty("Biography", o->biographyCustom, new MessageDelegate, false);
addProperty("Name", o->getNameTranslated(), false);
addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
addProperty("Portrait", o->portrait, false);
auto * delegate = new HeroSkillsDelegate(*o);
@ -531,7 +531,7 @@ void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVarian
if(!o) return;
if(key == "Message")
o->message = value.toString().toStdString();
o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *map, TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
}
void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
@ -553,7 +553,7 @@ void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVari
if(!o) return;
if(key == "Town name")
o->setNameTranslated(value.toString().toStdString());
o->setNameTextId(mapRegisterLocalizedString("map", *map, TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
}
void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
@ -561,7 +561,7 @@ void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVarian
if(!o) return;
if(key == "Message")
o->message = value.toString().toStdString();
o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *map, TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
}
void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
@ -577,7 +577,7 @@ void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant
if(!o) return;
if(key == "Message")
o->message = value.toString().toStdString();
o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *map, TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
if(o->storedArtifact && key == "Spell")
{
@ -606,7 +606,10 @@ void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVari
o->gender = EHeroGender(value.toInt());
if(key == "Name")
o->nameCustom = value.toString().toStdString();
o->nameCustomTextId = mapRegisterLocalizedString("map", *map, TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
if(key == "Biography")
o->biographyCustomTextId = mapRegisterLocalizedString("map", *map, TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
if(key == "Experience")
o->exp = value.toString().toInt();
@ -643,7 +646,7 @@ void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant
if(!o) return;
if(key == "Message")
o->message = value.toString().toStdString();
o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *map, TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
if(key == "Character")
o->character = CGCreature::Character(value.toInt());
if(key == "Never flees")
@ -661,11 +664,11 @@ void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant &
if(key == "Mission type")
o->quest->missionType = CQuest::Emission(value.toInt());
if(key == "First visit text")
o->quest->firstVisitText = value.toString().toStdString();
o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *map, TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
if(key == "Next visit text")
o->quest->nextVisitText = value.toString().toStdString();
o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *map, TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
if(key == "Completed text")
o->quest->completedText = value.toString().toStdString();
o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *map, TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
}
@ -713,6 +716,16 @@ QTableWidgetItem * Inspector::addProperty(const std::string & value)
return addProperty(QString::fromStdString(value));
}
QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
{
return addProperty(VLC->generaltexth->translate(value.get()));
}
QTableWidgetItem * Inspector::addProperty(const MetaString & value)
{
return addProperty(value.toString());
}
QTableWidgetItem * Inspector::addProperty(const QString & value)
{
auto * item = new QTableWidgetItem(value);

View File

@ -18,7 +18,9 @@
#include "../lib/mapObjects/CGCreature.h"
#include "../lib/mapObjects/MapObjects.h"
#include "../lib/mapObjects/CRewardableObject.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/ResourceSet.h"
#include "../lib/MetaString.h"
#define DECLARE_OBJ_TYPE(x) void initialize(x*);
#define DECLARE_OBJ_PROPERTY_METHODS(x) \
@ -83,6 +85,8 @@ protected:
//===============DECLARE PROPERTY VALUE TYPE==============================
QTableWidgetItem * addProperty(unsigned int value);
QTableWidgetItem * addProperty(int value);
QTableWidgetItem * addProperty(const MetaString & value);
QTableWidgetItem * addProperty(const TextIdentifier & value);
QTableWidgetItem * addProperty(const std::string & value);
QTableWidgetItem * addProperty(const QString & value);
QTableWidgetItem * addProperty(const int3 & value);
@ -144,7 +148,7 @@ protected:
{
addProperty<T>(key, value, nullptr, restricted);
}
protected:
int row = 0;
QTableWidget * table;

View File

@ -23,7 +23,7 @@
#include "../lib/mapObjects/CGPandoraBox.h"
#include "../lib/mapObjects/CQuest.h"
RewardsWidget::RewardsWidget(const CMap & m, CRewardableObject & p, QWidget *parent) :
RewardsWidget::RewardsWidget(CMap & m, CRewardableObject & p, QWidget *parent) :
QDialog(parent),
map(m),
object(p),
@ -211,7 +211,7 @@ bool RewardsWidget::commitChanges()
if(ui->onSelectText->text().isEmpty())
object.configuration.onSelect.clear();
else
object.configuration.onSelect = MetaString::createFromRawString(ui->onSelectText->text().toStdString());
object.configuration.onSelect = MetaString::createFromTextID(mapRegisterLocalizedString("map", map, TextIdentifier("reward", object.instanceName, "onSelect"), ui->onSelectText->text().toStdString()));
object.configuration.canRefuse = ui->canRefuse->isChecked();
//reset parameters
@ -232,7 +232,7 @@ void RewardsWidget::saveCurrentVisitInfo(int index)
if(ui->rewardMessage->text().isEmpty())
vinfo.message.clear();
else
vinfo.message = MetaString::createFromRawString(ui->rewardMessage->text().toStdString());
vinfo.message = MetaString::createFromTextID(mapRegisterLocalizedString("map", map, TextIdentifier("reward", object.instanceName, "info", index, "message"), ui->rewardMessage->text().toStdString()));
vinfo.reward.heroLevel = ui->rHeroLevel->value();
vinfo.reward.heroExperience = ui->rHeroExperience->value();
@ -649,7 +649,7 @@ void RewardsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, c
}
}
RewardsDelegate::RewardsDelegate(const CMap & m, CRewardableObject & t): map(m), object(t)
RewardsDelegate::RewardsDelegate(CMap & m, CRewardableObject & t): map(m), object(t)
{
}

View File

@ -22,7 +22,7 @@ class RewardsWidget : public QDialog
public:
explicit RewardsWidget(const CMap &, CRewardableObject &, QWidget *parent = nullptr);
explicit RewardsWidget(CMap &, CRewardableObject &, QWidget *parent = nullptr);
~RewardsWidget();
void obtainData();
@ -64,14 +64,14 @@ private:
Ui::RewardsWidget *ui;
CRewardableObject & object;
const CMap & map;
CMap & map;
};
class RewardsDelegate : public QStyledItemDelegate
{
Q_OBJECT
public:
RewardsDelegate(const CMap &, CRewardableObject &);
RewardsDelegate(CMap &, CRewardableObject &);
using QStyledItemDelegate::QStyledItemDelegate;
@ -82,5 +82,5 @@ public:
private:
CRewardableObject & object;
const CMap & map;
CMap & map;
};

View File

@ -42,6 +42,7 @@
#include "objectbrowser.h"
#include "inspector/inspector.h"
#include "mapsettings/mapsettings.h"
#include "mapsettings/translations.h"
#include "playersettings.h"
#include "validator.h"
@ -300,6 +301,7 @@ void MainWindow::initializeMap(bool isNew)
//enable settings
ui->actionMapSettings->setEnabled(true);
ui->actionPlayers_settings->setEnabled(true);
ui->actionTranslations->setEnabled(true);
//set minimal players count
if(isNew)
@ -311,7 +313,7 @@ void MainWindow::initializeMap(bool isNew)
onPlayersChanged();
}
bool MainWindow::openMap(const QString & filenameSelect)
std::unique_ptr<CMap> MainWindow::openMapInternal(const QString & filenameSelect)
{
QFileInfo fi(filenameSelect);
std::string fname = fi.fileName().toStdString();
@ -325,26 +327,30 @@ bool MainWindow::openMap(const QString & filenameSelect)
CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
if(!CResourceHandler::get("mapEditor")->existsResource(resId))
{
QMessageBox::warning(this, tr("Failed to open map"), tr("Cannot open map from this folder"));
return false;
}
throw std::runtime_error("Cannot open map from this folder");
CMapService mapService;
if(auto header = mapService.loadMapHeader(resId))
{
auto missingMods = CMapService::verifyMapHeaderMods(*header);
ModIncompatibility::ModListWithVersion modList;
for(const auto & m : missingMods)
modList.push_back({m.second.name, m.second.version.toString()});
if(!modList.empty())
throw ModIncompatibility(modList);
return mapService.loadMap(resId);
}
else
throw std::runtime_error("Corrupted map");
}
bool MainWindow::openMap(const QString & filenameSelect)
{
try
{
if(auto header = mapService.loadMapHeader(resId))
{
auto missingMods = CMapService::verifyMapHeaderMods(*header);
ModIncompatibility::ModListWithVersion modList;
for(const auto & m : missingMods)
modList.push_back({m.second.name, m.second.version.toString()});
if(!modList.empty())
throw ModIncompatibility(modList);
controller.setMap(mapService.loadMap(resId));
}
controller.setMap(openMapInternal(filenameSelect));
}
catch(const ModIncompatibility & e)
{
@ -354,7 +360,7 @@ bool MainWindow::openMap(const QString & filenameSelect)
}
catch(const std::exception & e)
{
QMessageBox::critical(this, "Failed to open map", e.what());
QMessageBox::critical(this, "Failed to open map", tr(e.what()));
return false;
}
@ -398,6 +404,8 @@ void MainWindow::saveMap()
else
QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
}
Translations::cleanupRemovedItems(*controller.map());
CMapService mapService;
try
@ -419,7 +427,7 @@ void MainWindow::on_actionSave_as_triggered()
if(!controller.map())
return;
auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), lastSavingDir, tr("VCMI maps (*.vmap)"));
if(filenameSelect.isNull())
return;
@ -428,6 +436,7 @@ void MainWindow::on_actionSave_as_triggered()
return;
filename = filenameSelect;
lastSavingDir = filenameSelect.remove(QUrl(filenameSelect).fileName());
saveMap();
}
@ -445,16 +454,9 @@ void MainWindow::on_actionSave_triggered()
return;
if(filename.isNull())
{
auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
if(filenameSelect.isNull())
return;
filename = filenameSelect;
}
saveMap();
on_actionSave_as_triggered();
else
saveMap();
}
void MainWindow::terrainButtonClicked(TerrainId terrain)
@ -1229,7 +1231,7 @@ void MainWindow::on_actionPaste_triggered()
void MainWindow::on_actionExport_triggered()
{
QString fileName = QFileDialog::getSaveFileName(this, tr("Save to image"), QCoreApplication::applicationDirPath(), "BMP (*.bmp);;JPEG (*.jpeg);;PNG (*.png)");
QString fileName = QFileDialog::getSaveFileName(this, tr("Save to image"), lastSavingDir, "BMP (*.bmp);;JPEG (*.jpeg);;PNG (*.png)");
if(!fileName.isNull())
{
QImage image(ui->mapView->scene()->sceneRect().size().toSize(), QImage::Format_RGB888);
@ -1239,3 +1241,39 @@ void MainWindow::on_actionExport_triggered()
}
}
void MainWindow::on_actionTranslations_triggered()
{
auto translationsDialog = new Translations(*controller.map(), this);
translationsDialog->show();
}
void MainWindow::on_actionh3m_converter_triggered()
{
auto mapFiles = QFileDialog::getOpenFileNames(this, tr("Select maps to convert"),
QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
tr("HoMM3 maps(*.h3m)"));
if(mapFiles.empty())
return;
auto saveDirectory = QFileDialog::getExistingDirectory(this, tr("Choose directory to save converted maps"), QCoreApplication::applicationDirPath());
if(saveDirectory.isEmpty())
return;
try
{
for(auto & m : mapFiles)
{
CMapService mapService;
auto map = openMapInternal(m);
controller.repairMap(map.get());
mapService.saveMap(map, (saveDirectory + '/' + QFileInfo(m).completeBaseName() + ".vmap").toStdString());
}
QMessageBox::information(this, tr("Operation completed"), tr("Successfully converted %1 maps").arg(mapFiles.size()));
}
catch(const std::exception & e)
{
QMessageBox::critical(this, tr("Failed to convert the map. Abort operation"), tr(e.what()));
}
}

View File

@ -31,6 +31,8 @@ class MainWindow : public QMainWindow
#ifdef ENABLE_QT_TRANSLATIONS
QTranslator translator;
#endif
std::unique_ptr<CMap> openMapInternal(const QString &);
public:
explicit MainWindow(QWidget *parent = nullptr);
@ -117,6 +119,10 @@ private slots:
void on_actionExport_triggered();
void on_actionTranslations_triggered();
void on_actionh3m_converter_triggered();
public slots:
void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);
@ -153,7 +159,7 @@ private:
ObjectBrowserProxyModel * objectBrowser = nullptr;
QGraphicsScene * scenePreview;
QString filename;
QString filename, lastSavingDir;
bool unsaved = false;
QStandardItemModel objectsModel;

View File

@ -14,20 +14,20 @@
<string>VCMI Map Editor</string>
</property>
<widget class="QWidget" name="centralwidget">
<layout class="QGridLayout" name="gridLayout">
<layout class="QVBoxLayout" name="verticalLayout_12">
<property name="leftMargin">
<number>2</number>
<number>0</number>
</property>
<property name="topMargin">
<number>2</number>
<number>0</number>
</property>
<property name="rightMargin">
<number>2</number>
<number>0</number>
</property>
<property name="bottomMargin">
<number>2</number>
<number>0</number>
</property>
<item row="0" column="0">
<item>
<widget class="MapView" name="mapView">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
@ -51,7 +51,7 @@
<x>0</x>
<y>0</y>
<width>1024</width>
<height>22</height>
<height>37</height>
</rect>
</property>
<widget class="QMenu" name="menuFile">
@ -63,6 +63,7 @@
<addaction name="actionSave"/>
<addaction name="actionSave_as"/>
<addaction name="actionExport"/>
<addaction name="actionh3m_converter"/>
</widget>
<widget class="QMenu" name="menuMap">
<property name="title">
@ -70,6 +71,7 @@
</property>
<addaction name="actionMapSettings"/>
<addaction name="actionPlayers_settings"/>
<addaction name="actionTranslations"/>
<addaction name="actionValidate"/>
<addaction name="actionUpdate_appearance"/>
<addaction name="actionRecreate_obstacles"/>
@ -140,6 +142,7 @@
<addaction name="actionPaste"/>
<addaction name="separator"/>
<addaction name="actionFill"/>
<addaction name="actionTranslations"/>
</widget>
<widget class="QDockWidget" name="dockWidget_2">
<property name="sizePolicy">
@ -156,7 +159,7 @@
</property>
<property name="maximumSize">
<size>
<width>192</width>
<width>524287</width>
<height>214</height>
</size>
</property>
@ -219,7 +222,7 @@
</widget>
<widget class="QDockWidget" name="dockWidget_3">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
@ -244,7 +247,7 @@
</attribute>
<widget class="QWidget" name="dockWidgetContents_3">
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
@ -271,7 +274,7 @@
</sizepolicy>
</property>
<property name="currentIndex">
<number>0</number>
<number>1</number>
</property>
<widget class="QWidget" name="tab_2">
<property name="sizePolicy">
@ -429,11 +432,17 @@
<property name="minimumSize">
<size>
<width>128</width>
<height>496</height>
<height>192</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>524287</width>
<height>192</height>
</size>
</property>
<property name="windowTitle">
<string>Terrains View</string>
<string>Tools</string>
</property>
<attribute name="dockWidgetArea">
<number>1</number>
@ -473,7 +482,7 @@
<item>
<widget class="QGroupBox" name="groupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<sizepolicy hsizetype="Expanding" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
@ -488,6 +497,18 @@
<string>Brush</string>
</property>
<layout class="QFormLayout" name="formLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item row="0" column="0">
<widget class="QPushButton" name="toolBrush">
<property name="sizePolicy">
@ -731,6 +752,36 @@
</layout>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QDockWidget" name="dockWidget_4">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string>Painting</string>
</property>
<attribute name="dockWidgetArea">
<number>1</number>
</attribute>
<widget class="QWidget" name="dockWidgetContents_6">
<layout class="QVBoxLayout" name="verticalLayout_9">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QToolBox" name="toolBox">
<property name="sizePolicy">
@ -754,7 +805,7 @@
<x>0</x>
<y>0</y>
<width>128</width>
<height>251</height>
<height>192</height>
</rect>
</property>
<property name="sizePolicy">
@ -797,7 +848,7 @@
<x>0</x>
<y>0</y>
<width>128</width>
<height>251</height>
<height>192</height>
</rect>
</property>
<property name="sizePolicy">
@ -833,7 +884,7 @@
<x>0</x>
<y>0</y>
<width>128</width>
<height>251</height>
<height>192</height>
</rect>
</property>
<property name="sizePolicy">
@ -865,6 +916,36 @@
</widget>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QDockWidget" name="dockWidget_5">
<property name="maximumSize">
<size>
<width>524287</width>
<height>150</height>
</size>
</property>
<property name="windowTitle">
<string>Preview</string>
</property>
<attribute name="dockWidgetArea">
<number>1</number>
</attribute>
<widget class="QWidget" name="dockWidgetContents_7">
<layout class="QVBoxLayout" name="verticalLayout_11">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QGraphicsView" name="objectPreview">
<property name="minimumSize">
@ -1237,6 +1318,29 @@
<string>Export as...</string>
</property>
</action>
<action name="actionTranslations">
<property name="enabled">
<bool>false</bool>
</property>
<property name="icon">
<iconset>
<normaloff>icons:translations.png</normaloff>icons:translations.png</iconset>
</property>
<property name="text">
<string>Translations</string>
</property>
<property name="shortcut">
<string>Ctrl+T</string>
</property>
</action>
<action name="actionh3m_converter">
<property name="text">
<string>h3m converter</string>
</property>
<property name="toolTip">
<string>h3m converter</string>
</property>
</action>
</widget>
<customwidgets>
<customwidget>

View File

@ -86,26 +86,46 @@ MinimapScene * MapController::miniScene(int level)
void MapController::repairMap()
{
repairMap(map());
}
void MapController::repairMap(CMap * map) const
{
if(!map)
return;
//there might be extra skills, arts and spells not imported from map
if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
if(VLC->skillh->getDefaultAllowed().size() > map->allowedAbilities.size())
{
map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
map->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
}
if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
if(VLC->arth->getDefaultAllowed().size() > map->allowedArtifact.size())
{
map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
map->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
}
if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpells.size())
if(VLC->spellh->getDefaultAllowed().size() > map->allowedSpells.size())
{
map()->allowedSpells.resize(VLC->spellh->getDefaultAllowed().size());
map->allowedSpells.resize(VLC->spellh->getDefaultAllowed().size());
}
if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
if(VLC->heroh->getDefaultAllowed().size() > map->allowedHeroes.size())
{
map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
map->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
}
//make sure events/rumors has name to have proper identifiers
int emptyNameId = 1;
for(auto & e : map->events)
if(e.name.empty())
e.name = "event_" + std::to_string(emptyNameId++);
emptyNameId = 1;
for(auto & e : map->rumors)
if(e.name.empty())
e.name = "rumor_" + std::to_string(emptyNameId++);
//fix owners for objects
for(auto obj : _map->objects)
auto allImpactedObjects(map->objects);
allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
for(auto obj : allImpactedObjects)
{
//setup proper names (hero name will be fixed later
if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
@ -129,7 +149,7 @@ void MapController::repairMap()
//fix hero instance
if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
{
map()->allowedHeroes.at(nih->subID) = true;
map->allowedHeroes.at(nih->subID) = true;
auto type = VLC->heroh->objects[nih->subID];
assert(type->heroClass);
//TODO: find a way to get proper type name
@ -154,12 +174,16 @@ void MapController::repairMap()
if(nih->spellbookContainsSpell(SpellID::PRESET))
{
nih->removeSpellFromSpellbook(SpellID::PRESET);
}
else
{
for(auto spellID : type->spells)
nih->addSpellToSpellbook(spellID);
}
if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
{
nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
}
//fix portrait
if(nih->portrait < 0 || nih->portrait == 255)
nih->portrait = type->imageIndex;
@ -196,7 +220,7 @@ void MapController::repairMap()
art->storedArtifact = a;
}
else
map()->allowedArtifact.at(art->subID) = true;
map->allowedArtifact.at(art->subID) = true;
}
}
}

View File

@ -30,8 +30,9 @@ public:
~MapController();
void setMap(std::unique_ptr<CMap>);
void initObstaclePainters(CMap* map);
void initObstaclePainters(CMap * map);
void repairMap(CMap * map) const;
void repairMap();
const std::unique_ptr<CMap> & getMapUniquePtr() const; //to be used for map saving

View File

@ -37,7 +37,7 @@ QVariant toVariant(const CMapEvent & event)
{
QVariantMap result;
result["name"] = QString::fromStdString(event.name);
result["message"] = QString::fromStdString(event.message);
result["message"] = QString::fromStdString(event.message.toString());
result["players"] = QVariant::fromValue(event.players);
result["humanAffected"] = QVariant::fromValue(event.humanAffected);
result["computerAffected"] = QVariant::fromValue(event.computerAffected);
@ -47,12 +47,12 @@ QVariant toVariant(const CMapEvent & event)
return QVariant(result);
}
CMapEvent eventFromVariant(const QVariant & variant)
CMapEvent eventFromVariant(CMapHeader & mapHeader, const QVariant & variant)
{
CMapEvent result;
auto v = variant.toMap();
result.name = v.value("name").toString().toStdString();
result.message = v.value("message").toString().toStdString();
result.message.appendTextID(mapRegisterLocalizedString("map", mapHeader, TextIdentifier("header", "event", result.name, "message"), v.value("message").toString().toStdString()));
result.players = v.value("players").toInt();
result.humanAffected = v.value("humanAffected").toInt();
result.computerAffected = v.value("computerAffected").toInt();
@ -91,7 +91,7 @@ void EventSettings::update()
for(int i = 0; i < ui->eventsList->count(); ++i)
{
const auto * item = ui->eventsList->item(i);
controller->map()->events.push_back(eventFromVariant(item->data(Qt::UserRole)));
controller->map()->events.push_back(eventFromVariant(*controller->map(), item->data(Qt::UserRole)));
}
}

View File

@ -27,8 +27,8 @@ GeneralSettings::~GeneralSettings()
void GeneralSettings::initialize(MapController & c)
{
AbstractSettings::initialize(c);
ui->mapNameEdit->setText(tr(controller->map()->name.c_str()));
ui->mapDescriptionEdit->setPlainText(tr(controller->map()->description.c_str()));
ui->mapNameEdit->setText(QString::fromStdString(controller->map()->name.toString()));
ui->mapDescriptionEdit->setPlainText(QString::fromStdString(controller->map()->description.toString()));
ui->heroLevelLimit->setValue(controller->map()->levelLimit);
ui->heroLevelLimitCheck->setChecked(controller->map()->levelLimit);
@ -59,8 +59,8 @@ void GeneralSettings::initialize(MapController & c)
void GeneralSettings::update()
{
controller->map()->name = ui->mapNameEdit->text().toStdString();
controller->map()->description = ui->mapDescriptionEdit->toPlainText().toStdString();
controller->map()->name = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller->map(), TextIdentifier("header", "name"), ui->mapNameEdit->text().toStdString()));
controller->map()->description = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller->map(), TextIdentifier("header", "description"), ui->mapDescriptionEdit->toPlainText().toStdString()));
if(ui->heroLevelLimitCheck->isChecked())
controller->map()->levelLimit = ui->heroLevelLimit->value();
else

View File

@ -243,7 +243,7 @@ void LoseConditions::on_loseComboBox_currentIndexChanged(int index)
loseTypeWidget = new QComboBox;
ui->loseParamsLayout->addWidget(loseTypeWidget);
for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
loseTypeWidget->addItem(tr(getTownName(*controller->map(), i).c_str()), QVariant::fromValue(i));
loseTypeWidget->addItem(QString::fromStdString(getTownName(*controller->map(), i).c_str()), QVariant::fromValue(i));
pickObjectButton = new QToolButton;
connect(pickObjectButton, &QToolButton::clicked, this, &LoseConditions::onObjectSelect);
ui->loseParamsLayout->addWidget(pickObjectButton);
@ -254,7 +254,7 @@ void LoseConditions::on_loseComboBox_currentIndexChanged(int index)
loseTypeWidget = new QComboBox;
ui->loseParamsLayout->addWidget(loseTypeWidget);
for(int i : getObjectIndexes<const CGHeroInstance>(*controller->map()))
loseTypeWidget->addItem(tr(getHeroName(*controller->map(), i).c_str()), QVariant::fromValue(i));
loseTypeWidget->addItem(QString::fromStdString(getHeroName(*controller->map(), i).c_str()), QVariant::fromValue(i));
pickObjectButton = new QToolButton;
connect(pickObjectButton, &QToolButton::clicked, this, &LoseConditions::onObjectSelect);
ui->loseParamsLayout->addWidget(pickObjectButton);

View File

@ -30,7 +30,7 @@ void RumorSettings::initialize(MapController & c)
for(auto & rumor : controller->map()->rumors)
{
auto * item = new QListWidgetItem(QString::fromStdString(rumor.name));
item->setData(Qt::UserRole, QVariant(QString::fromStdString(rumor.text)));
item->setData(Qt::UserRole, QVariant(QString::fromStdString(rumor.text.toString())));
item->setFlags(item->flags() | Qt::ItemIsEditable);
ui->rumors->addItem(item);
}
@ -43,7 +43,7 @@ void RumorSettings::update()
{
Rumor rumor;
rumor.name = ui->rumors->item(i)->text().toStdString();
rumor.text = ui->rumors->item(i)->data(Qt::UserRole).toString().toStdString();
rumor.text.appendTextID(mapRegisterLocalizedString("map", *controller->map(), TextIdentifier("header", "rumor", i, "text"), ui->rumors->item(i)->data(Qt::UserRole).toString().toStdString()));
controller->map()->rumors.push_back(rumor);
}
}

View File

@ -0,0 +1,198 @@
/*
* translations.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "translations.h"
#include "ui_translations.h"
#include "../../lib/Languages.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/VCMI_Lib.h"
void Translations::cleanupRemovedItems(CMap & map)
{
std::set<std::string> existingObjects;
for(auto object : map.objects)
existingObjects.insert(object->instanceName);
for(auto & translations : map.translations.Struct())
{
auto updateTranslations = JsonNode(JsonNode::JsonType::DATA_STRUCT);
for(auto & s : translations.second.Struct())
{
for(auto part : QString::fromStdString(s.first).split('.'))
{
if(part == "map" || existingObjects.count(part.toStdString()))
{
updateTranslations.Struct()[s.first] = s.second;
break;
}
}
}
translations.second = updateTranslations;
}
}
void Translations::cleanupRemovedItems(CMap & map, const std::string & pattern)
{
for(auto & translations : map.translations.Struct())
{
auto updateTranslations = JsonNode(JsonNode::JsonType::DATA_STRUCT);
for(auto & s : translations.second.Struct())
{
if(s.first.find(pattern) == std::string::npos)
updateTranslations.Struct()[s.first] = s.second;
}
translations.second = updateTranslations;
}
}
Translations::Translations(CMapHeader & mh, QWidget *parent) :
QDialog(parent),
ui(new Ui::Translations),
mapHeader(mh)
{
setAttribute(Qt::WA_DeleteOnClose, true);
ui->setupUi(this);
//fill languages list
std::set<int> indexFoundLang;
int foundLang = -1;
ui->languageSelect->blockSignals(true);
for(auto & language : Languages::getLanguageList())
{
ui->languageSelect->addItem(QString("%1 (%2)").arg(QString::fromStdString(language.nameEnglish), QString::fromStdString(language.nameNative)));
ui->languageSelect->setItemData(ui->languageSelect->count() - 1, QVariant(QString::fromStdString(language.identifier)));
if(mapHeader.translations.Struct().count(language.identifier) && !mapHeader.translations[language.identifier].Struct().empty())
indexFoundLang.insert(ui->languageSelect->count() - 1);
if(language.identifier == VLC->generaltexth->getPreferredLanguage())
foundLang = ui->languageSelect->count() - 1;
}
ui->languageSelect->blockSignals(false);
if(foundLang >= 0 && !indexFoundLang.empty() && !indexFoundLang.count(foundLang))
{
foundLang = *indexFoundLang.begin();
mapPreferredLanguage = ui->languageSelect->itemData(foundLang).toString().toStdString();
}
if(foundLang >= 0)
ui->languageSelect->setCurrentIndex(foundLang);
if(mapPreferredLanguage.empty())
mapPreferredLanguage = VLC->generaltexth->getPreferredLanguage();
}
Translations::~Translations()
{
mapHeader.registerMapStrings();
delete ui;
}
void Translations::fillTranslationsTable(const std::string & language)
{
Translations::cleanupRemovedItems(dynamic_cast<CMap&>(mapHeader));
auto & translation = mapHeader.translations[language];
ui->translationsTable->blockSignals(true);
ui->translationsTable->setRowCount(0);
ui->translationsTable->setRowCount(translation.Struct().size());
int i = 0;
for(auto & s : translation.Struct())
{
auto textLines = QString::fromStdString(s.second.String());
textLines = textLines.replace('\n', "\\n");
auto * wId = new QTableWidgetItem(QString::fromStdString(s.first));
auto * wText = new QTableWidgetItem(textLines);
wId->setFlags(wId->flags() & ~Qt::ItemIsEditable);
wText->setFlags(wId->flags() | Qt::ItemIsEditable);
ui->translationsTable->setItem(i, 0, wId);
ui->translationsTable->setItem(i++, 1, wText);
}
ui->translationsTable->resizeColumnToContents(0);
ui->translationsTable->blockSignals(false);
}
void Translations::on_languageSelect_currentIndexChanged(int index)
{
auto language = ui->languageSelect->currentData().toString().toStdString();
bool hasLanguage = mapHeader.translations.Struct().count(language);
ui->supportedCheck->blockSignals(true);
ui->supportedCheck->setChecked(hasLanguage);
ui->supportedCheck->blockSignals(false);
ui->translationsTable->setEnabled(hasLanguage);
if(hasLanguage)
fillTranslationsTable(language);
else
ui->translationsTable->setRowCount(0);
}
void Translations::on_supportedCheck_toggled(bool checked)
{
auto language = ui->languageSelect->currentData().toString().toStdString();
auto & translation = mapHeader.translations[language];
bool hasRecord = !translation.Struct().empty();
if(checked)
{
//copy from default language
translation = mapHeader.translations[mapPreferredLanguage];
fillTranslationsTable(language);
ui->translationsTable->setEnabled(true);
}
else
{
bool canRemove = language != mapPreferredLanguage;
if(!canRemove)
{
QMessageBox::information(this, tr("Remove translation"), tr("Default language cannot be removed"));
}
else if(hasRecord)
{
auto sure = QMessageBox::question(this, tr("Remove translation"), tr("All existing text records for this language will be removed. Continue?"));
canRemove = sure != QMessageBox::No;
}
if(!canRemove)
{
ui->supportedCheck->blockSignals(true);
ui->supportedCheck->setChecked(true);
ui->supportedCheck->blockSignals(false);
return;
}
ui->translationsTable->blockSignals(true);
ui->translationsTable->setRowCount(0);
translation = JsonNode(JsonNode::JsonType::DATA_NULL);
ui->translationsTable->blockSignals(false);
ui->translationsTable->setEnabled(false);
}
}
void Translations::on_translationsTable_itemChanged(QTableWidgetItem * item)
{
assert(item->column() == 1);
auto language = ui->languageSelect->currentData().toString().toStdString();
auto & translation = mapHeader.translations[language];
assert(!translation.isNull());
auto textId = ui->translationsTable->item(item->row(), 0)->text().toStdString();
assert(!textId.empty());
if(textId.empty())
return;
auto textLines = item->text();
textLines = textLines.replace("\\n", "\n");
translation[textId].String() = textLines.toStdString();
}

View File

@ -0,0 +1,45 @@
/*
* translations.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <QDialog>
#include "../lib/mapping/CMap.h"
namespace Ui {
class Translations;
}
class Translations : public QDialog
{
Q_OBJECT
void fillTranslationsTable(const std::string & language);
public:
explicit Translations(CMapHeader & mapHeader, QWidget *parent = nullptr);
~Translations();
//removes unused string IDs from map translations
static void cleanupRemovedItems(CMap & map);
static void cleanupRemovedItems(CMap & map, const std::string & pattern);
private slots:
void on_languageSelect_currentIndexChanged(int index);
void on_supportedCheck_toggled(bool checked);
void on_translationsTable_itemChanged(QTableWidgetItem *item);
private:
Ui::Translations *ui;
CMapHeader & mapHeader;
std::string mapPreferredLanguage;
};

View File

@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Translations</class>
<widget class="QDialog" name="Translations">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>989</width>
<height>641</height>
</rect>
</property>
<property name="windowTitle">
<string>Map translations</string>
</property>
<property name="modal">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Language</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="languageSelect">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="supportedCheck">
<property name="text">
<string>Suppported</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QTableWidget" name="translationsTable">
<attribute name="horizontalHeaderDefaultSectionSize">
<number>240</number>
</attribute>
<attribute name="horizontalHeaderStretchLastSection">
<bool>true</bool>
</attribute>
<attribute name="verticalHeaderVisible">
<bool>false</bool>
</attribute>
<attribute name="verticalHeaderDefaultSectionSize">
<number>24</number>
</attribute>
<column>
<property name="text">
<string>String ID</string>
</property>
</column>
<column>
<property name="text">
<string>Text</string>
</property>
</column>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -90,6 +90,11 @@ void WindowNewMap::loadUserSettings()
{
ui->heightTxt->setText(height.toString());
}
for(auto & sz : mapSizes)
{
if(sz.second.first == width.toInt() && sz.second.second == height.toInt())
ui->sizeCombo->setCurrentIndex(sz.first);
}
auto twoLevel = s.value(newMapTwoLevel);
if (twoLevel.isValid())
{

View File

@ -2738,7 +2738,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
}
MoveArtifact ma(&src, &dst);
if(dst.slot == ArtifactPosition::TRANSITION_POS)
if(src.artHolder == dst.artHolder)
ma.askAssemble = false;
sendAndApply(&ma);
}
@ -2853,7 +2853,7 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
* @param assembleTo If assemble is true, this represents the artifact ID of the combination
* artifact to assemble to. Otherwise it's not used.
*/
bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
bool CGameHandler::assembleArtifacts(ObjectInstanceID heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
{
const CGHeroInstance * hero = getHero(heroID);
const CArtifactInstance * destArtifact = hero->getArt(artifactSlot);
@ -2861,23 +2861,27 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
if(!destArtifact)
COMPLAIN_RET("assembleArtifacts: there is no such artifact instance!");
const auto dstLoc = ArtifactLocation(hero, artifactSlot);
if(assemble)
{
CArtifact * combinedArt = VLC->arth->objects[assembleTo];
if(!combinedArt->isCombined())
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
if (!vstd::contains(ArtifactUtils::assemblyPossibilities(hero, destArtifact->getTypeId(),
ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
if(!vstd::contains(ArtifactUtils::assemblyPossibilities(hero, destArtifact->getTypeId()), combinedArt))
{
COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
}
if(!destArtifact->canBePutAt(dstLoc)
&& !destArtifact->canBePutAt(ArtifactLocation(hero, ArtifactPosition::BACKPACK_START)))
{
COMPLAIN_RET("assembleArtifacts: It's impossible to give the artholder requested artifact!");
}
if(ArtifactUtils::checkSpellbookIsNeeded(hero, assembleTo, artifactSlot))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
AssembledArtifact aa;
aa.al = ArtifactLocation(hero, artifactSlot);
aa.al = dstLoc;
aa.builtArt = combinedArt;
sendAndApply(&aa);
}
@ -2891,7 +2895,7 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble but backpack is full!");
DisassembledArtifact da;
da.al = ArtifactLocation(hero, artifactSlot);
da.al = dstLoc;
sendAndApply(&da);
}
@ -3217,7 +3221,7 @@ void CGameHandler::handleTimeEvents()
//prepare dialog
InfoWindow iw;
iw.player = color;
iw.text.appendRawString(ev.message);
iw.text = ev.message;
for (int i=0; i<ev.resources.size(); i++)
{
@ -3268,7 +3272,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
// dialog
InfoWindow iw;
iw.player = player;
iw.text.appendRawString(ev.message);
iw.text = ev.message;
if (ev.resources.nonZero())
{

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