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ff635edc0b
preparation for having client and server in a single process
31 lines
881 B
C++
31 lines
881 B
C++
/*
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* CPlayerBattleCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CBattleInfoCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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class DLL_LINKAGE CPlayerBattleCallback : public CBattleInfoCallback
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{
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public:
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bool battleCanFlee() const; //returns true if caller can flee from the battle
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TStacks battleGetStacks(EStackOwnership whose = MINE_AND_ENEMY, bool onlyAlive = true) const; //returns stacks on battlefield
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int battleGetSurrenderCost() const; //returns cost of surrendering battle, -1 if surrendering is not possible
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const CGHeroInstance * battleGetMyHero() const;
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InfoAboutHero battleGetEnemyHero() const;
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};
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VCMI_LIB_NAMESPACE_END
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