mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
549 lines
12 KiB
C++
549 lines
12 KiB
C++
#include "stdafx.h"
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#include "CPreGameTextHandler.h"
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#include "CGameInfo.h"
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std::string CPreGameTextHandler::getTitle(std::string text)
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{
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std::string ret;
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int i=0;
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while ((text[i++]!='{'));
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while ((text[i]!='}') && (i<text.length()))
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ret+=text[i++];
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return ret;
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}
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std::string CPreGameTextHandler::getDescr(std::string text)
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{
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std::string ret;
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int i=0;
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while ((text[i++]!='}'));
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i+=2;
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while ((text[i]!='"') && (i<text.length()))
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ret+=text[i++];
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return ret;
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}
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void CPreGameTextHandler::loadTexts()
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{
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std::ifstream inp("H3bitmap.lod\\ZELP.TXT", std::ios::in|std::ios::binary);
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inp.seekg(0,std::ios::end); // na koniec
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int andame = inp.tellg(); // read length
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inp.seekg(0,std::ios::beg); // wracamy na poczatek
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char * bufor = new char[andame]; // allocate memory
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inp.read((char*)bufor, andame); // read map file to buffer
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inp.close();
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std::string buf = std::string(bufor);
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delete [andame] bufor;
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int i=0; //buf iterator
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int hmcr=0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==3)
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break;
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}
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i+=3;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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mainNewGame = buf.substr(befi, i-befi);
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++i;
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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i+=3;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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mainLoadGame = buf.substr(befi, i-befi);
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++i;
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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i+=3;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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mainHighScores = buf.substr(befi, i-befi);
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++i;
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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i+=3;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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mainCredits = buf.substr(befi, i-befi);
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++i;
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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i+=3;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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mainQuit = buf.substr(befi, i-befi);
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++i;
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==3)
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break;
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}
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i+=3;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ngSingleScenario = buf.substr(befi, i-befi);
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++i;
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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i+=3;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ngCampain = buf.substr(befi, i-befi);
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++i;
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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i+=3;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ngMultiplayer = buf.substr(befi, i-befi);
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++i;
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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i+=3;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ngTutorial = buf.substr(befi, i-befi);
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++i;
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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i+=3;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ngBack = buf.substr(befi, i-befi);
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++i;
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==4)
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break;
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}
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i+=2;
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loadToIt(singleChooseScenario, buf, i);
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loadToIt(singleSetAdvOptions, buf, i);
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loadToIt(singleRandomMap, buf, i);
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loadToIt(singleScenarioName, buf, i);
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loadToIt(singleDescriptionTitle, buf, i);
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loadToIt(singleDescriptionText, buf, i);
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loadToIt(singleEasy, buf, i);
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loadToIt(singleNormal, buf, i);
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loadToIt(singleHard, buf, i);
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loadToIt(singleExpert, buf, i);
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loadToIt(singleImpossible, buf, i);
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loadToIt(singleAllyFlag[0], buf, i);
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loadToIt(singleAllyFlag[1], buf, i);
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loadToIt(singleAllyFlag[2], buf, i);
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loadToIt(singleAllyFlag[3], buf, i, 1);
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loadToIt(singleAllyFlag[4], buf, i, 1);
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loadToIt(singleAllyFlag[5], buf, i, 1);
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loadToIt(singleAllyFlag[6], buf, i, 1);
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loadToIt(singleAllyFlag[7], buf, i, 1);
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loadToIt(singleEnemyFlag[0], buf, i, 1);
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loadToIt(singleEnemyFlag[1], buf, i, 1);
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loadToIt(singleEnemyFlag[2], buf, i, 1);
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loadToIt(singleEnemyFlag[3], buf, i, 1);
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loadToIt(singleEnemyFlag[4], buf, i, 1);
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loadToIt(singleEnemyFlag[5], buf, i, 1);
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loadToIt(singleEnemyFlag[6], buf, i, 1);
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loadToIt(singleEnemyFlag[7], buf, i, 1);
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loadToIt(singleViewHideScenarioList, buf, i, 1);
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loadToIt(singleViewHideAdvOptions, buf, i, 1);
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loadToIt(singlePlayRandom, buf, i, 1);
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loadToIt(singleChatDesc, buf, i, 1);
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loadToIt(singleMapDifficulty, buf, i, 1);
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loadToIt(singleRating, buf, i, 1);
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loadToIt(singleMapPossibleDifficulties, buf, i, 1);
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loadToIt(singleVicCon, buf, i, 1);
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loadToIt(singleLossCon, buf, i, 1);
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loadToIt(singleSFilter, buf, i, 1);
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loadToIt(singleMFilter, buf, i, 1);
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loadToIt(singleLFilter, buf, i, 1);
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loadToIt(singleXLFilter, buf, i, 1);
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loadToIt(singleAllFilter, buf, i, 1);
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for(int vv=0; vv<18; ++vv)
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{
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loadToIt(singleScenarioNameNr[vv], buf, i, 1);
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}
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for(int vv=0; vv<18; ++vv)
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{
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loadToIt(singleEntryScenarioNameNr[vv], buf, i, 1);
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}
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std::string ff = singleEntryScenarioNameNr[4];
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loadToIt(singleTurnDuration, buf, i, 1);
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loadToIt(singleChatText, buf, i, 0);
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loadToIt(singleChatEntry, buf, i, 0);
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loadToIt(singleChatPlug, buf, i, 0);
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loadToIt(singleChatPlayer, buf, i, 0);
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loadToIt(singleChatPlayerSlider, buf, i, 0);
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loadToIt(singleRollover, buf, i, 0);
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loadToIt(singleNext, buf, i, 0);
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loadToIt(singleBegin, buf, i, 0);
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loadToIt(singleBack, buf, i, 0);
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loadToIt(singleSSExit, buf, i, 0);
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loadToIt(singleWhichMap, buf, i, 0);
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loadToIt(singleSortNumber, buf, i, 0);
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loadToIt(singleSortSize, buf, i, 0);
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loadToIt(singleSortVersion, buf, i, 0);
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loadToIt(singleSortAlpha, buf, i, 0);
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loadToIt(singleSortVictory, buf, i, 0);
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loadToIt(singleSortLoss, buf, i, 1);
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loadToIt(singleBriefing, buf, i, 1);
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loadToIt(singleSSHero, buf, i, 1);
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loadToIt(singleGoldpic, buf, i, 1);
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleHumanCPU[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleHandicap[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleTownLeft[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleTownRite[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleHeroLeft[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleHeroRite[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleResLeft[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleResRite[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleHeroSetting[vv], buf, i, 1);
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}
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleTownSetting[vv], buf, i, 1);
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}
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loadToIt(singleConstCreateMap, buf, i, 1);
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loadToIt(singleConstMapSizeLabel, buf, i, 1);
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loadToIt(singleConstSmallMap, buf, i, 1);
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loadToIt(singleConstMediumMap, buf, i, 1);
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loadToIt(singleConstLargeMap, buf, i, 1);
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loadToIt(singleConstHugeMap, buf, i, 1);
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loadToIt(singleConstMapLevels, buf, i, 1);
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loadToIt(singleConstHumanPositionsLabel, buf, i, 1);
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for(int vv=0; vv<8; ++vv)
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{
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loadToIt(singleConstNHumans[vv], buf, i, 1);
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}
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loadToIt(singleConstRandomHumans, buf, i, 1);
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loadToIt(singleConstHumanTeamsLabel, buf, i, 1);
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loadToIt(singleConstNoHumanTeams, buf, i, 1);
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for(int vv=0; vv<7; ++vv)
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{
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loadToIt(singleConstNHumanTeams[vv], buf, i, 1);
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}
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loadToIt(singleConstRandomHumanTeams, buf, i, 1);
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loadToIt(singleConstComputerPositionsLabel, buf, i, 1);
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loadToIt(singleConstNoComputers, buf, i, 1);
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for(int vv=0; vv<7; ++vv)
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{
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loadToIt(singleConstNComputers[vv], buf, i, 1);
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}
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loadToIt(singleConstRandomComputers, buf, i, 1);
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loadToIt(singleConstComputerTeamsLabel, buf, i, 1);
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loadToIt(singleConstNoComputerTeams, buf, i, 1);
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for(int vv=0; vv<6; ++vv)
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{
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loadToIt(singleConstNComputerTeams[vv], buf, i, 1);
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}
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loadToIt(singleConstRandomComputerTeams, buf, i, 1);
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loadToIt(singleConstWaterLabel, buf, i, 1);
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loadToIt(singleConstNoWater, buf, i, 1);
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loadToIt(singleConstNormalWater, buf, i, 1);
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loadToIt(singleConstIslands, buf, i, 1);
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loadToIt(singleConstRandomWater, buf, i, 1);
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loadToIt(singleConstMonsterStrengthLabel, buf, i, 1);
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loadToIt(singleConstWeakMonsters, buf, i, 1);
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loadToIt(singleConstNormalMonsters, buf, i, 1);
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loadToIt(singleConstStrongMonsters, buf, i, 1);
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loadToIt(singleConstRandomMonsters, buf, i, 1);
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loadToIt(singleConstShowSavedRandomMaps, buf, i, 1);
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loadToIt(singleSliderChatWindow, buf, i, 1);
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loadToIt(singleSliderFileMenu, buf, i, 1);
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loadToIt(singleSliderDuration, buf, i, 1);
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loadToIt(singlePlayerHandicapHeaderID, buf, i, 0);
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loadToIt(singleTurnDurationHeaderID, buf, i, 0);
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loadToIt(singleStartingTownHeaderID, buf, i, 0);
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loadToIt(singleStartingTownHeaderWConfluxID, buf, i, 0);
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loadToIt(singleStartingHeroHeaderID, buf, i, 0);
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loadToIt(singleStartingBonusHeaderID, buf, i, 0);
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hmcr = 0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==3)
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break;
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}
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i+=2;
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loadToIt(multiOnlineService, buf, i, 0);
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loadToIt(multiHotSeat, buf, i, 0);
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loadToIt(multiIPX, buf, i, 0);
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loadToIt(multiTCPIP, buf, i, 0);
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loadToIt(multiModem, buf, i, 0);
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loadToIt(multiDirectConnection, buf, i, 0);
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loadToIt(multiHostGame, buf, i, 0);
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loadToIt(multiJoinGame, buf, i, 1);
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loadToIt(multiSearchGame, buf, i, 1);
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for(int vv=0; vv<12; ++vv)
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{
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loadToIt(multiGameNo[vv], buf, i, 1);
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}
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loadToIt(multiScrollGames, buf, i, 1);
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std::string dump;
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loadToIt(dump, buf, i, 1);
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loadToIt(multiCancel, buf, i, 0);
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loadLossConditions();
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loadVictoryConditions();
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}
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void CPreGameTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
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{
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switch(mode)
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{
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case 0:
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{
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int hmcr = 0;
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for(iter; iter<src.size(); ++iter)
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{
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if(src[iter]=='\t')
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++hmcr;
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if(hmcr==1)
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break;
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}
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++iter;
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int befi=iter;
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for(iter; iter<src.size(); ++iter)
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{
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if(src[iter]=='\t')
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break;
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}
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dest = src.substr(befi, iter-befi);
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++iter;
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hmcr = 0;
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for(iter; iter<src.size(); ++iter)
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{
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if(src[iter]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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iter+=2;
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break;
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}
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case 1:
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{
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int hmcr = 0;
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for(iter; iter<src.size(); ++iter)
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{
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if(src[iter]=='\t')
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++hmcr;
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if(hmcr==1)
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break;
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}
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++iter;
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int befi=iter;
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for(iter; iter<src.size(); ++iter)
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{
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if(src[iter]=='\r')
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break;
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}
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dest = src.substr(befi, iter-befi);
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iter+=2;
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}
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}
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//loadLossConditions();
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//loadVictoryConditions(); //moved to loadTexts
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}
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void CPreGameTextHandler::loadVictoryConditions()
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{
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//std::ifstream inp("H3bitmap.lod\\VCDESC.TXT", std::ios::in|std::ios::binary);
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//inp.seekg(0,std::ios::end); // na koniec
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//int andame = inp.tellg(); // read length
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//inp.seekg(0,std::ios::beg); // wracamy na poczatek
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//char * bufor = new char[andame]; // allocate memory
|
|
//inp.read((char*)bufor, andame); // read map file to buffer
|
|
//inp.close();
|
|
//std::string buf = std::string(bufor);
|
|
//delete [andame] bufor;
|
|
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("VCDESC.TXT");
|
|
int andame = buf.size();
|
|
int i=0; //buf iterator
|
|
|
|
for(int gg=0; gg<14; ++gg)
|
|
{
|
|
int befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\r')
|
|
break;
|
|
}
|
|
victoryConditions[gg] = buf.substr(befi, i-befi);
|
|
i+=2;
|
|
}
|
|
}
|
|
|
|
void CPreGameTextHandler::loadLossConditions()
|
|
{
|
|
//std::ifstream inp("H3bitmap.lod\\LCDESC.TXT", std::ios::in|std::ios::binary);
|
|
//inp.seekg(0,std::ios::end); // na koniec
|
|
//int andame = inp.tellg(); // read length
|
|
//inp.seekg(0,std::ios::beg); // wracamy na poczatek
|
|
//char * bufor = new char[andame]; // allocate memory
|
|
//inp.read((char*)bufor, andame); // read map file to buffer
|
|
//inp.close();
|
|
//std::string buf = std::string(bufor);
|
|
//delete [andame] bufor;
|
|
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("LCDESC.TXT");
|
|
int andame = buf.size();
|
|
int i=0; //buf iterator
|
|
|
|
for(int gg=0; gg<4; ++gg)
|
|
{
|
|
int befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\r')
|
|
break;
|
|
}
|
|
lossCondtions[gg] = buf.substr(befi, i-befi);
|
|
i+=2;
|
|
}
|
|
}
|