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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/CLua.cpp
Michał W. Urbańczyk 61ce0c915c * "%s substitutions in Right-click information in town hall
* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00

738 lines
18 KiB
C++

#include "stdafx.h"
#include "CLua.h"
#include "CLuaHandler.h"
#include "hch/CHeroHandler.h"
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
#include "lobject.h"
#include "lgc.h"
#include "lapi.h"
#include "CGameInfo.h"
#include "CGameState.h"
#include <sstream>
#include "hch/CObjectHandler.h"
#include "hch/CTownHandler.h"
#include "CCallback.h"
#include "hch/CGeneralTextHandler.h"
#include <sstream>
#include "CPlayerInterface.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "hch/CDefObjInfoHandler.h"
#pragma warning (disable : 4311)
bool getGlobalFunc(lua_State * L, std::string fname)
{
unsigned int hash = lua_calchash(fname.c_str(), fname.size());
lua_pushhstring(L, hash, fname.c_str(), fname.size());
lua_gettable(L, LUA_GLOBALSINDEX);
return lua_isfunction(L, -1);
}
CObjectScript::CObjectScript()
{
language = ESLan::UNDEF;
//std::cout << "Tworze obiekt objectscript "<<this<<std::endl;
}
CObjectScript::~CObjectScript()
{
//std::cout << "Usuwam obiekt objectscript "<<this<<std::endl;
}
CScript::CScript()
{
//std::cout << "Tworze obiekt CScript "<<this<<std::endl;
}
CScript::~CScript()
{
//std::cout << "Usuwam obiekt CScript "<<this<<std::endl;
}
#define LST (is)
CLua::CLua(std::string initpath)
{
opened=false;
open(initpath);
}
CLua::CLua()
{
//std::cout << "Tworze obiekt clua "<<this<<std::endl;
opened=false;
}
void CLua::open(std::string initpath)
{
LST = lua_open();
opened = true;
LUA_OPEN_LIB(LST, luaopen_base);
LUA_OPEN_LIB(LST, luaopen_io);
if ((luaL_loadfile (LST, initpath.c_str())) == 0)
{
lua_pcall (LST, 0, LUA_MULTRET, 0);
}
else
{
std::string temp = "Cannot open script ";
temp += initpath;
throw std::exception(temp.c_str());
}
}
void CLua::registerCLuaCallback()
{
}
CLua::~CLua()
{
//std::cout << "Usuwam obiekt clua "<<this<<std::endl;
if (opened)
{
std::cout << "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"<<std::endl;
lua_close(LST);
}
}
void CLua::findF(std::string fname)
{
lua_getfield(is, LUA_GLOBALSINDEX, fname.c_str()); /* function to be called */
}
void CLua::findF2(std::string fname)
{
lua_pushstring (is, fname.c_str());
lua_gettable (is, LUA_GLOBALSINDEX);
}
void CLua::findFS(std::string fname)
{
lua_settop(is, 0);
if (!getGlobalFunc(is,fname))
{
lua_settop(is, 0);
throw new std::exception((fname + ": function not defined").c_str()); // the call is not defined
}
}
#undef LST
CLuaObjectScript::CLuaObjectScript(std::string filename)
{
language = ESLan::LUA;
open(filename);
//binit = bnewobject = bonherovisit = brightext = false;
//std::cout << "Tworze obiekt CLuaObjectScript "<<this<<std::endl;
}
CLuaObjectScript::~CLuaObjectScript()
{
//std::cout << "Usuwam obiekt CLuaObjectScript "<<this<<std::endl;
}
void CLuaObjectScript::init()
{
}
std::string CLuaObjectScript::genFN(std::string base, int ID)
{
std::stringstream sts;
sts<<base<<"_"<<ID;
return sts.str();
}
void CLuaObjectScript::newObject(CGObjectInstance *os)
{
findF(genFN("newObject",os->ID));
lua_pushinteger(is, (int)os);
if (lua_pcall (is, 1, 0, 0))
{
lua_settop(is, 0);
throw new std::exception(("Failed to call "+genFN("newObject",os->ID)+" function in lua script.").c_str());
}
lua_settop(is, 0);
return;
}
void CLuaObjectScript::onHeroVisit(CGObjectInstance *os, int heroID)
{
findF(genFN("heroVisit",os->ID));
lua_pushinteger(is, (int)os);
lua_pushinteger(is, heroID);
if (lua_pcall (is, 2, 0, 0))
{
lua_settop(is, 0);
throw new std::exception(("Failed to call "+genFN("heroVisit",os->ID)+" function in lua script.").c_str());
}
lua_settop(is, 0);
}
std::string CLuaObjectScript::hoverText(CGObjectInstance *os)
{
findF(genFN("hoverText",os->ID));
lua_pushinteger(is, (int)os);
if (lua_pcall (is, 1, 1, 0))
{
lua_settop(is, 0);
throw new std::exception(("Failed to call "+genFN("hoverText",os->ID)+" function in lua script.").c_str());
}
std::string ret = lua_tostring(is,1);
lua_settop(is, 0);
return ret;
}
std::string CCPPObjectScript::hoverText(CGObjectInstance *os)
{
return CGI->objh->objects[os->defInfo->id].name;
}
void CVisitableOPH::newObject(CGObjectInstance *os)
{
visitors.insert
(std::pair<CGObjectInstance*,std::set<int> >(os,std::set<int>()));
};
void CVisitableOPH::onHeroVisit(CGObjectInstance *os, int heroID)
{
if (visitors.find(os)!=visitors.end())
{
if(visitors[os].find(heroID)==visitors[os].end())
{
onNAHeroVisit(os,heroID, false);
visitors[os].insert(heroID);
}
else
{
onNAHeroVisit(os,heroID, true);
}
}
else
{
throw new std::exception("Skrypt nie zainicjalizowal instancji tego obiektu. :(");
}
};
void CVisitableOPH::onNAHeroVisit(CGObjectInstance *os, int heroID, bool alreadyVisited)
{
int w=0, ot=0, vvv=1;
switch(os->ID)
{
case 51:
w=0;
ot=80;
break;
case 23:
w=1;
ot=39;
break;
case 61:
w=2;
ot=100;
break;
case 32:
w=3;
ot=59;
break;
case 100:
w=4;
ot=143;
vvv=1000;
break;
}
if (!alreadyVisited)
{
switch (os->ID)
{
case 51:
case 23:
case 61:
case 32:
{
cb->changePrimSkill(heroID,w,vvv);
std::vector<SComponent*> weko;
weko.push_back(new SComponent(SComponent::primskill,w,vvv));
cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[ot],&weko);
//for (int ii=0; ii<weko.size();ii++)
// delete weko[ii];
break;
}
case 100:
{
cb->changePrimSkill(heroID,w,vvv);
std::vector<SComponent*> weko;
weko.push_back(new SComponent(SComponent::experience,0,vvv));
cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[ot],&weko);
//for (int ii=0; ii<weko.size();ii++)
// delete weko[ii];
break;
}
}
}
else
{
ot++;
cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[ot],&std::vector<SComponent*>());
}
}
std::vector<int> CVisitableOPH::yourObjects()
{
std::vector<int> ret(5);
ret.push_back(51);
ret.push_back(23);
ret.push_back(61);
ret.push_back(32);
ret.push_back(100);
return ret;
}
std::string CVisitableOPH::hoverText(CGObjectInstance *os)
{
std::string add;
int pom;
switch(os->ID)
{
case 51:
pom = 8;
break;
case 23:
pom = 7;
break;
case 61:
pom = 11;
break;
case 32:
pom = 4;
break;
case 100:
pom = 5;
break;
default:
throw new std::exception("Unsupported ID in CVisitableOPH::hoverText");
}
add = " " + CGI->objh->xtrainfo[pom] + " ";
int heroID = cb->getSelectedHero();
if (heroID>=0)
{
add += ( (visitors[os].find(heroID) == visitors[os].end())
?
(CGI->generaltexth->allTexts[353]) //not visited
:
( CGI->generaltexth->allTexts[352]) ); //visited
}
return CGI->objh->objects[os->defInfo->id].name + add;
}
void CVisitableOPW::onNAHeroVisit(CGObjectInstance *os, int heroID, bool alreadyVisited)
{
int mid;
switch (os->ID)
{
case 55:
mid = 92;
break;
case 112:
mid = 170;
break;
case 109:
mid = 164;
break;
}
if (alreadyVisited)
{
if (os->ID!=112)
mid++;
else
mid--;
cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[mid],&std::vector<SComponent*>()); //TODO: maybe we have memory leak with these windows
}
else
{
int type, sub, val;
type = SComponent::resource;
switch (os->ID)
{
case 55:
if (rand()%2)
{
sub = 5;
val = 5;
}
else
{
sub = 6;
val = 500;
}
break;
case 112:
mid = 170;
sub = (rand() % 5) + 1;
val = (rand() % 4) + 3;
break;
case 109:
mid = 164;
sub = 6;
if(cb->getDate(2)<2)
val = 500;
else
val = 1000;
}
SComponent * com = new SComponent((SComponent::Etype)type,sub,val);
std::vector<SComponent*> weko;
weko.push_back(com);
cb->giveResource(cb->getHeroOwner(heroID),sub,val);
cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[mid],&weko);
visited[os] = true;
}
}
void CVisitableOPW::newTurn ()
{
if (cb->getDate(1)==1)
{
for (std::map<CGObjectInstance*,bool>::iterator i = visited.begin(); i != visited.end(); i++)
{
(*i).second = false;
}
}
}
void CVisitableOPW::newObject(CGObjectInstance *os)
{
visited.insert(std::pair<CGObjectInstance*,bool>(os,false));
}
void CVisitableOPW::onHeroVisit(CGObjectInstance *os, int heroID)
{
if(visited[os])
onNAHeroVisit(os,heroID,true);
else
onNAHeroVisit(os,heroID,false);
}
std::vector<int> CVisitableOPW::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(3);
ret.push_back(55); //mystical garden
ret.push_back(112); //windmill
ret.push_back(109); //water wheel
return ret;
}
std::string CVisitableOPW::hoverText(CGObjectInstance *os)
{
return CGI->objh->objects[os->defInfo->id].name + " " + ( (visited[os]) ? (CGI->generaltexth->allTexts[352]) : (CGI->generaltexth->allTexts[353])) ;
}
void CMines::newObject(CGObjectInstance *os)
{
ourObjs.push_back(os);
os->tempOwner = NEUTRAL_PLAYER;
}
void CMines::onHeroVisit(CGObjectInstance *os, int heroID)
{
int vv = 1;
if (os->subID==0 || os->subID==2)
vv++;
else if (os->subID==6)
vv = 1000;
if (os->tempOwner == cb->getHeroOwner(heroID))
{
//TODO: garrison
}
else
{
if (os->subID==7)
return; //TODO: support for abandoned mine
os->tempOwner = cb->getHeroOwner(heroID);
SComponent * com = new SComponent(SComponent::Etype::resource,os->subID,vv);
com->subtitle+=CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
std::vector<SComponent*> weko;
weko.push_back(com);
cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->mines[os->subID].second,&weko);
}
}
std::vector<int> CMines::yourObjects()
{
std::vector<int> ret(1);
ret.push_back(53);
return ret;
}
std::string CMines::hoverText(CGObjectInstance *os)
{
if (os->tempOwner == NEUTRAL_PLAYER)
return CGI->objh->mines[os->subID].first;
else
return CGI->objh->mines[os->subID].first + " " + CGI->generaltexth->arraytxt[23+os->tempOwner];
}
void CMines::newTurn ()
{
for (int i=0;i<ourObjs.size();i++)
{
if (ourObjs[i]->tempOwner == NEUTRAL_PLAYER)
continue;
int vv = 1;
if (ourObjs[i]->subID==0 || ourObjs[i]->subID==2)
vv++;
else if (ourObjs[i]->subID==6)
vv = 1000;
cb->giveResource(ourObjs[i]->tempOwner,ourObjs[i]->subID,vv);
}
}
void CPickable::newObject(CGObjectInstance *os)
{
os->blockVisit = true;
}
void CPickable::onHeroVisit(CGObjectInstance *os, int heroID)
{
switch(os->ID)
{
case 5:
{
cb->giveHeroArtifact(os->subID,heroID,-1); //TODO: na pozycje
break;
}
case 79:
{
//TODO: handle guards (when battles are finished)
CResourceObjInfo * t2 = static_cast<CResourceObjInfo *>(os->info);
int val;
if(t2->amount)
val = t2->amount;
else
{
switch(os->subID)
{
case 6:
val = 500 + (rand()%6)*100;
break;
case 0: case 2:
val = 6 + (rand()%5);
break;
default:
val = 3 + (rand()%3);
break;
}
}
if(t2->message.length())
cb->showInfoDialog(cb->getHeroOwner(heroID),t2->message,&std::vector<SComponent*>());
SComponent ccc(SComponent::resource,os->subID,val);
ccc.description = CGI->objh->advobtxt[113];
boost::algorithm::replace_first(ccc.description,"%s",CGI->objh->restypes[os->subID]);
cb->giveResource(cb->getHeroOwner(heroID),os->subID,val);
cb->showCompInfo(cb->getHeroOwner(heroID),&ccc);
break;
}
case 101:
{
if (os->subID)
break; //not OH3 treasure chest
int wyn = rand()%100;
if (wyn<32)
{
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1000));
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,500));
}//1k/0.5k
else if(wyn<64)
{
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1500));
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,1000));
}//1.5k/1k
else if(wyn<95)
{
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,2000));
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,1500));
}//2k/1.5k
else
{
if (1/*TODO: backpack is full*/)
{
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1000));
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,500));
}
else
{
//TODO: give treasure artifact
break;
}
}//random treasure artifact, or (if backapack is full) 1k/0.5k
tempStore[1]->ID = heroID;
player = cb->getHeroOwner(heroID);
cb->showSelDialog(player,CGI->objh->advobtxt[146],&tempStore,this);
break;
}
}
CGI->mh->removeObject(os);
}
void CPickable::chosen(int which)
{
switch(tempStore[which]->type)
{
case SComponent::resource:
cb->giveResource(player,tempStore[which]->subtype,tempStore[which]->val);
break;
case SComponent::experience:
cb->changePrimSkill(tempStore[which]->ID,4,tempStore[which]->val);
break;
default:
throw new std::exception("Unhandled choice");
}
for (int i=0;i<tempStore.size();i++)
delete tempStore[i];
tempStore.clear();
}
std::string CPickable::hoverText(CGObjectInstance *os)
{
switch (os->ID)
{
case 79:
return CGI->objh->restypes[os->subID];
break;
case 5:
return CGI->arth->artifacts[os->subID].name;
break;
default:
return CGI->objh->objects[os->defInfo->id].name;
break;
}
}
std::vector<int> CPickable::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(3);
ret.push_back(79); //resource
ret.push_back(5); //artifact
ret.push_back(101); //treasure chest / commander stone
return ret;
}
void CTownScript::onHeroVisit(CGObjectInstance *os, int heroID)
{
cb->heroVisitCastle(os,heroID);
}
void CTownScript::onHeroLeave(CGObjectInstance *os, int heroID)
{
cb->stopHeroVisitCastle(os,heroID);
}
std::string CTownScript::hoverText(CGObjectInstance *os)
{
CGTownInstance * n;
if(n = dynamic_cast<CGTownInstance*>(os))
return n->name + ", " + n->town->name;
else return "";
}
std::vector<int> CTownScript::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(1);
ret.push_back(98); //town
return ret;
}
void CHeroScript::newObject(CGObjectInstance *os)
{
os->blockVisit = true;
heroes.insert(std::pair<int,CGObjectInstance*>(os->subID,os));
}
void CHeroScript::onHeroVisit(CGObjectInstance *os, int heroID)
{
//TODO: check for allies
if(static_cast<CGHeroInstance*>(heroes[heroID])->tempOwner == static_cast<CGHeroInstance*>(os)->tempOwner) //one of allied cases
{
//exchange
}
else
{
cb->startBattle(
&(static_cast<CGHeroInstance*>(heroes[heroID]))->army,
&(static_cast<CGHeroInstance*>(os))->army,
os->pos,
static_cast<CGHeroInstance*>(heroes[heroID]),
static_cast<CGHeroInstance*>(os));
}
}
std::vector<int> CHeroScript::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(1);
ret.push_back(34); //hero
return ret;
}
std::string CHeroScript::hoverText(CGObjectInstance *os)
{
CGHeroInstance* h = static_cast<CGHeroInstance*>(os);
std::string ret = CGI->generaltexth->allTexts[15];
boost::algorithm::replace_first(ret,"%s",h->name);
boost::algorithm::replace_first(ret,"%s",h->type->heroClass->name);
return ret;
}
void CMonsterS::newObject(CGObjectInstance *os)
{
//os->blockVisit = true;
switch(CGI->creh->creatures[os->subID].level)
{
case 1:
((CCreatureObjInfo*)os->info)->number = rand()%31+20;
break;
case 2:
((CCreatureObjInfo*)os->info)->number = rand()%16+15;
break;
case 3:
((CCreatureObjInfo*)os->info)->number = rand()%16+10;
break;
case 4:
((CCreatureObjInfo*)os->info)->number = rand()%11+10;
break;
case 5:
((CCreatureObjInfo*)os->info)->number = rand()%9+8;
break;
case 6:
((CCreatureObjInfo*)os->info)->number = rand()%8+5;
break;
case 7:
((CCreatureObjInfo*)os->info)->number = rand()%7+3;
break;
case 8:
((CCreatureObjInfo*)os->info)->number = rand()%4+2;
break;
case 9:
((CCreatureObjInfo*)os->info)->number = rand()%3+2;
break;
case 10:
((CCreatureObjInfo*)os->info)->number = rand()%3+1;
break;
}
}
std::string CMonsterS::hoverText(CGObjectInstance *os)
{
int pom = CCreature::getQuantityID(((CCreatureObjInfo*)os->info)->number);
pom = 174 + 3*pom + 1;
return CGI->generaltexth->arraytxt[pom] + " " + CGI->creh->creatures[os->subID].namePl;
}
void CMonsterS::onHeroVisit(CGObjectInstance *os, int heroID)
{
CCreatureSet set;
//TODO: zrobic secik w sposob wyrafinowany
set.slots[0] = std::pair<CCreature*,int>(&CGI->creh->creatures[os->subID],((CCreatureObjInfo*)os->info)->number);
cb->startBattle(heroID,&set,os->pos);
}
std::vector<int> CMonsterS::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(1);
ret.push_back(54); //monster
return ret;
}
void CCreatureGen::newObject(CGObjectInstance *os)
{
amount[os] = CGI->creh->creatures[CGI->objh->cregens[os->subID]].growth;
}
std::string CCreatureGen::hoverText(CGObjectInstance *os)
{
return CGI->objh->creGens[os->subID];
}
void CCreatureGen::onHeroVisit(CGObjectInstance *os, int heroID)
{
}
std::vector<int> CCreatureGen::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(1);
ret.push_back(17); //cregen1
return ret;
}