AI/EmptyAI
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* battle funcs added to ICallback
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2008-04-13 11:05:39 +00:00 |
config
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* "%s substitutions in Right-click information in town hall
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2008-06-03 18:16:54 +00:00 |
hch
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* "%s substitutions in Right-click information in town hall
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2008-06-03 18:16:54 +00:00 |
scripts/lua/objects
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
tools
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* new tool - Obwodziciel
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2008-01-20 12:52:15 +00:00 |
AdventureMapButton.cpp
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* no more divison by 0 in slider
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2008-05-31 20:37:54 +00:00 |
AdventureMapButton.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
AI_Base.h
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* added #45, #44, #43
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2007-10-21 16:45:13 +00:00 |
CAdvmapInterface.cpp
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New pathfinder by Spasarto
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2008-06-01 14:55:31 +00:00 |
CAdvmapInterface.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
CBattleInterface.cpp
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small fix
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2008-06-12 14:14:59 +00:00 |
CBattleInterface.h
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* stack at the limit of unit's range can now be attacked
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2008-06-11 10:27:30 +00:00 |
CCallback.cpp
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almost complete close range attack (only choosing direction is to be done)
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2008-06-10 11:34:20 +00:00 |
CCallback.h
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almost complete close range attack (only choosing direction is to be done)
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2008-06-10 11:34:20 +00:00 |
CCastleInterface.cpp
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* VCMI won't crash when r-click neutral stack during the battle
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2008-06-04 13:00:56 +00:00 |
CCastleInterface.h
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* VCMI won't crash when r-click neutral stack during the battle
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2008-06-04 13:00:56 +00:00 |
CConsoleHandler.cpp
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New pathfinder by Spasarto
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2008-06-01 14:55:31 +00:00 |
CConsoleHandler.h
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* a lot of improvements
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2007-09-30 16:16:00 +00:00 |
CCursorHandler.cpp
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faster FoW in minimap, does not work, compiler errors
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2007-12-06 18:55:58 +00:00 |
CCursorHandler.h
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* fixed memory leak in battles
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2008-04-20 15:56:03 +00:00 |
CGameInfo.cpp
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Nagłówek.
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2007-06-09 21:52:23 +00:00 |
CGameInfo.h
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small bugfix, move of one file
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2007-09-17 17:36:20 +00:00 |
CGameInterface.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CGameInterface.h
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almost complete close range attack (only choosing direction is to be done)
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2008-06-10 11:34:20 +00:00 |
CGameState.cpp
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* stack at the limit of unit's range can now be attacked
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2008-06-11 10:27:30 +00:00 |
CGameState.h
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improvements in battles
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2008-05-30 11:53:04 +00:00 |
CHeroWindow.cpp
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
CHeroWindow.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
CLua.cpp
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* "%s substitutions in Right-click information in town hall
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2008-06-03 18:16:54 +00:00 |
CLua.h
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* "%s substitutions in Right-click information in town hall
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2008-06-03 18:16:54 +00:00 |
CLuaHandler.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CLuaHandler.h
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CMessage.cpp
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a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
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2008-04-25 09:25:59 +00:00 |
CMessage.h
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* right click popups in towns
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2008-03-06 18:54:35 +00:00 |
CMT.cpp
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* version set to 0.61
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2008-06-06 12:35:23 +00:00 |
CPathfinder.cpp
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Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile.
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2008-06-03 14:44:09 +00:00 |
CPathfinder.h
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New pathfinder by Spasarto
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2008-06-01 14:55:31 +00:00 |
CPlayerInterface.cpp
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almost complete close range attack (only choosing direction is to be done)
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2008-06-10 11:34:20 +00:00 |
CPlayerInterface.h
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almost complete close range attack (only choosing direction is to be done)
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2008-06-10 11:34:20 +00:00 |
CPreGame.cpp
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* corrupted map file won't cause crash on initilializng main menu
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2008-06-07 16:44:56 +00:00 |
CPreGame.h
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* hopefully last bugfix for Pandora's Box
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2008-02-10 09:35:52 +00:00 |
CScreenHandler.cpp
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faster FoW in minimap, does not work, compiler errors
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2007-12-06 18:55:58 +00:00 |
CScreenHandler.h
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* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
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2007-08-21 13:48:18 +00:00 |
DefSorter.exe
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Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
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2007-06-24 12:40:50 +00:00 |
global.h
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* improved slider ( #58 )
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2008-05-03 15:30:11 +00:00 |
h3m.txt
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* right click popups in towns
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2008-03-06 18:54:35 +00:00 |
int3.h
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* partially written hero moving
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2007-08-29 12:18:31 +00:00 |
manisfest VCMI.txt
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* done #40, #32, #21
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2007-10-14 12:11:18 +00:00 |
map.cpp
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* reading disposed/predefined heroes (probably works)
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2008-02-25 18:35:10 +00:00 |
map.h
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* reading disposed/predefined heroes (probably works)
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2008-02-25 18:35:10 +00:00 |
mapHandler.cpp
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* animations won't go in the same phase (resolved #55)
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2008-06-03 13:15:34 +00:00 |
mapHandler.h
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* hero is displayed in battle window
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2008-03-03 19:41:10 +00:00 |
nodrze.h
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* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
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2008-02-05 07:21:09 +00:00 |
Projekt.dia
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blokowanie bohaterów, projekt w Dia
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2007-06-02 13:18:50 +00:00 |
SDL_Extensions.cpp
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small upgrade
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2008-05-27 15:16:12 +00:00 |
SDL_Extensions.h
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small upgrade
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2008-05-27 15:16:12 +00:00 |
SDL_framerate.cpp
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* CLodHandler now stories entries in nodrze (much faster searching)
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2007-07-17 20:51:49 +00:00 |
SDL_framerate.h
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framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
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2007-07-15 13:36:04 +00:00 |
SDL_rotozoom.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
SDL_rotozoom.h
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egzek do spr + poprawka
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2007-06-06 18:55:26 +00:00 |
StartInfo.h
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* it's possible to choose a player
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2008-02-06 07:33:53 +00:00 |
stdafx.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
stdafx.h
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* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
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2008-02-25 23:26:50 +00:00 |
timeHandler.h
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drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
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2007-06-26 12:38:58 +00:00 |