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vcmi/AI/EmptyAI/CEmptyAI.cpp
Michał W. Urbańczyk fe5bcc19cf * redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00

22 lines
427 B
C++

#include "CEmptyAI.h"
#include <iostream>
void CEmptyAI::init(ICallback * CB)
{
cb = CB;
human=false;
playerID=cb->getMyColor();
serialID=cb->getMySerial();
std::cout << "EmptyAI initialized." << std::endl;
}
void CEmptyAI::yourTurn()
{
}
void CEmptyAI::heroKilled(const CGHeroInstance *)
{
}
void CEmptyAI::heroCreated(const CGHeroInstance *)
{
}
void CEmptyAI::heroMoved(const HeroMoveDetails &)
{
}