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63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
/*
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* MapRendererContext.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/GameConstants.h"
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#include "../lib/int3.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct ObjectPosInfo;
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class CGObjectInstance;
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VCMI_LIB_NAMESPACE_END
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class IMapRendererContext;
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// from VwSymbol.def
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enum class EWorldViewIcon
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{
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TOWN = 0,
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HERO = 1,
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ARTIFACT = 2,
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TELEPORT = 3,
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GATE = 4,
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MINE_WOOD = 5,
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MINE_MERCURY = 6,
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MINE_STONE = 7,
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MINE_SULFUR = 8,
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MINE_CRYSTAL = 9,
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MINE_GEM = 10,
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MINE_GOLD = 11,
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RES_WOOD = 12,
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RES_MERCURY = 13,
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RES_STONE = 14,
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RES_SULFUR = 15,
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RES_CRYSTAL = 16,
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RES_GEM = 17,
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RES_GOLD = 18,
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ICONS_PER_PLAYER = 19,
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ICONS_TOTAL = 19 * 9 // 8 players + neutral set at the end
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};
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struct MapRendererContextState
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{
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public:
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MapRendererContextState();
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using MapObject = ObjectInstanceID;
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using MapObjectsList = std::vector<MapObject>;
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boost::multi_array<MapObjectsList, 3> objects;
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void addObject(const CGObjectInstance * object);
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void addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest);
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void removeObject(const CGObjectInstance * object);
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};
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