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vcmi/lib/spells
Konstantin d746a96d55 vcmi: use SpellSchool identifier instead of enum
Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
..
effects vcmi: use SpellSchool identifier instead of enum 2023-08-23 17:53:09 +03:00
AbilityCaster.cpp
AbilityCaster.h
AdventureSpellMechanics.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
AdventureSpellMechanics.h
BattleSpellMechanics.cpp BattleAI: fast targets optimization 2023-08-08 20:10:29 +03:00
BattleSpellMechanics.h BattleAI: fast targets optimization 2023-08-08 20:10:29 +03:00
BonusCaster.cpp Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
BonusCaster.h
CSpellHandler.cpp vcmi: use SpellSchool identifier instead of enum 2023-08-23 17:53:09 +03:00
CSpellHandler.h vcmi: use SpellSchool identifier instead of enum 2023-08-23 17:53:09 +03:00
ExternalCaster.cpp
ExternalCaster.h
ISpellMechanics.cpp vcmi: made some CSpell properties private 2023-08-23 17:53:08 +03:00
ISpellMechanics.h vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00
ObstacleCasterProxy.cpp
ObstacleCasterProxy.h
Problem.cpp Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
Problem.h Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
ProxyCaster.cpp
ProxyCaster.h
TargetCondition.cpp vcmi: use SpellSchool identifier instead of enum 2023-08-23 17:53:09 +03:00
TargetCondition.h
ViewSpellInt.cpp
ViewSpellInt.h