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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
Ivan Savenko b0f669a764 - moved Sprites and Data directory to vcmi "mod'
- some bugfixing:
- - teleporting animation fixed #1087, partially - #818
- - gui adjustments for #1093 and #1090
2012-09-29 08:35:31 +00:00
..
BattleInterface - moved Sprites and Data directory to vcmi "mod' 2012-09-29 08:35:31 +00:00
UIFramework - better fix for button borders 2012-09-26 13:50:15 +00:00
AdventureMapClasses.cpp - moved Sprites and Data directory to vcmi "mod' 2012-09-29 08:35:31 +00:00
AdventureMapClasses.h - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CAdvmapInterface.cpp Crashes on starting next campaign mission should be fixed. 2012-09-25 18:00:55 +00:00
CAdvmapInterface.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CAnimation.cpp - fixes #1086 2012-09-27 13:23:33 +00:00
CAnimation.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CBitmapHandler.cpp [static analysis] [WIP] fix few possible bugs 2012-09-16 14:36:31 +00:00
CBitmapHandler.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CCastleInterface.cpp * campaign against magic numbers 2012-09-23 18:01:04 +00:00
CCastleInterface.h Next part of town configuration: 2012-09-05 12:49:23 +00:00
CConfigHandler.cpp - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CConfigHandler.h - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CCreatureWindow.cpp - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CCreatureWindow.h Fixed #1042. Tweaks for Commander bonuses. 2012-08-20 16:10:50 +00:00
CDefHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CDefHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInfo.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CGameInfo.h first part of town configuration: 2012-09-02 10:33:41 +00:00
CHeroWindow.cpp - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CHeroWindow.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CKingdomInterface.cpp * campaign against magic numbers 2012-09-23 18:01:04 +00:00
CKingdomInterface.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
Client.cpp Fixed #1088. 2012-09-28 09:11:18 +00:00
Client.h * restoring campaign features 2012-09-21 17:59:54 +00:00
CMakeLists.txt - removed no longer used CSndHandler. Transition to new fs is finished 2012-08-09 10:32:50 +00:00
CMessage.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
CMessage.h - removed usage of Graphics in several places (Components and hero window). 2012-05-13 15:04:21 +00:00
CMT.cpp * fixed bug when starting certain maps in campaigns 2012-09-24 16:14:53 +00:00
CMusicHandler.cpp - added battleAI to CMake, compile fixes 2012-09-22 15:10:15 +00:00
CMusicHandler.h - compile fix 2012-09-20 16:14:23 +00:00
CPlayerInterface.cpp - Removed pointer usage for CQuest. may look rough, but works and fixes #1051. 2012-09-28 15:46:09 +00:00
CPlayerInterface.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CPreGame.cpp * start map in campaign button is properly disabled/enabled (I hope) 2012-09-26 18:10:29 +00:00
CPreGame.h * start map in campaign button is properly disabled/enabled (I hope) 2012-09-26 18:10:29 +00:00
CQuestLog.cpp - Removed pointer usage for CQuest. may look rough, but works and fixes #1051. 2012-09-28 15:46:09 +00:00
CQuestLog.h - minor tweaks to quest window 2012-07-21 20:16:54 +00:00
CSoundBase.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CSpellWindow.cpp Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
CSpellWindow.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CVideoHandler.cpp - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CVideoHandler.h - removed deprecated ffmpeg functions. Fixes #779 2012-08-21 17:37:06 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
FunctionList.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
Graphics.cpp - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
Graphics.h Next part of town configuration: 2012-09-05 12:49:23 +00:00
GUIClasses.cpp - moved Sprites and Data directory to vcmi "mod' 2012-09-29 08:35:31 +00:00
GUIClasses.h - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
Makefile.am - removed no longer used CSndHandler. Transition to new fs is finished 2012-08-09 10:32:50 +00:00
Makefile.in - removed no longer used CSndHandler. Transition to new fs is finished 2012-08-09 10:32:50 +00:00
mapHandler.cpp * Fixed #1096 2012-09-28 20:49:23 +00:00
mapHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
NetPacksClient.cpp * campaign against magic numbers 2012-09-23 18:01:04 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
VCMI_client.vcxproj.filters * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
vcmiclient.desktop (linux-only) 2012-06-01 17:28:05 +00:00
vcmiclient.png (linux-only) 2012-06-01 17:28:05 +00:00