.. |
adventureMap
|
Use new adventure map state to detect opponent human turn
|
2023-07-27 17:26:52 +02:00 |
battle
|
Minor rework & cleanup of combat replays
|
2023-07-27 19:25:55 +03:00 |
eventsSDL
|
Fix assertion failure on exit due to mutex lock
|
2023-07-24 23:01:44 +03:00 |
gui
|
Fix conflicting market/town hotkeys
|
2023-07-30 12:34:34 +03:00 |
icons
|
Update generate_icns.py
|
2023-04-16 12:33:35 +02:00 |
ios
|
changes from code review
|
2023-07-08 21:02:03 +02:00 |
lobby
|
Fix error on opening map list with hota maps
|
2023-07-24 23:27:26 +03:00 |
mainmenu
|
Implemented lazy totalRedraw to prevent multiple redraws on single frame
|
2023-07-18 17:31:21 +03:00 |
mapView
|
Attempt to fix / trace crashes from Google Play statistics
|
2023-07-18 17:31:21 +03:00 |
render
|
Always show correct game resolution in settings, unaffected by scaling
|
2023-07-15 16:09:44 +03:00 |
renderSDL
|
Execute cursor changes in main thread on any platform
|
2023-07-30 12:30:56 +03:00 |
widgets
|
Button-Sound -> haptic feedback
|
2023-07-29 00:11:16 +02:00 |
windows
|
Show creature popup window on right-click in town fort
|
2023-07-30 15:29:18 +03:00 |
CFocusableHelper.cpp
|
|
|
CFocusableHelper.h
|
|
|
CGameInfo.cpp
|
|
|
CGameInfo.h
|
|
|
Client.cpp
|
Minor rework & cleanup of combat replays
|
2023-07-27 19:25:55 +03:00 |
Client.h
|
Significantly simplified threading model in battles
|
2023-07-18 19:55:59 +03:00 |
ClientCommandManager.cpp
|
Implemented "Allied Adventure Map AI" option
|
2023-07-03 14:34:53 +03:00 |
ClientCommandManager.h
|
show/showAll methods now use Canvas instead of SDL_Surface
|
2023-06-02 16:42:18 +03:00 |
ClientNetPackVisitors.h
|
Merged server savegame and (broken and unused) client savegame files
|
2023-07-09 15:30:47 +03:00 |
CMakeLists.txt
|
Refactoring of CGarrisonInt
|
2023-07-21 15:47:42 +03:00 |
CMT.cpp
|
Merge branch 'develop' into unlimited-autosave
|
2023-07-16 15:19:04 +02:00 |
CMT.h
|
Moved SDL renderer access to ScreenHandler class
|
2023-07-07 14:29:03 +03:00 |
CMusicHandler.cpp
|
Merged "music" resource type into "sound", enables ogg's use as sounds
|
2023-05-15 22:22:54 +03:00 |
CMusicHandler.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
CPlayerInterface.cpp
|
Minor rework & cleanup of combat replays
|
2023-07-27 19:25:55 +03:00 |
CPlayerInterface.h
|
Minor rework & cleanup of combat replays
|
2023-07-27 19:25:55 +03:00 |
CServerHandler.cpp
|
Attempt to fix & improve error detection:
|
2023-07-24 18:48:56 +03:00 |
CServerHandler.h
|
Refactoring of campaign handler: rename types and use strong typing
|
2023-06-26 17:15:59 +03:00 |
CVideoHandler.cpp
|
Replaced event handling break system with key capturing
|
2023-05-20 01:51:49 +03:00 |
CVideoHandler.h
|
|
|
LobbyClientNetPackVisitors.h
|
Removed magical initialization of registry via static variables
|
2023-04-08 21:29:04 +03:00 |
NetPacksClient.cpp
|
Merged server savegame and (broken and unused) client savegame files
|
2023-07-09 15:30:47 +03:00 |
NetPacksLobbyClient.cpp
|
Renamed "Int" -> "Window" in WindowHandler API
|
2023-05-16 19:10:22 +03:00 |
PlayerLocalState.cpp
|
Added encapsulation for movement points access
|
2023-06-25 17:42:36 +03:00 |
PlayerLocalState.h
|
Moved selection logic to player state
|
2023-04-20 22:04:24 +03:00 |
resource.h
|
|
|
StdInc.cpp
|
|
|
StdInc.h
|
|
|
VCMI_client.cbp
|
|
|
VCMI_client.rc
|
|
|
VCMI_client.vcxproj
|
|
|
VCMI_client.vcxproj.filters
|
|
|
vcmi.ico
|
new icons
|
2023-04-15 12:52:11 +02:00 |