1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/battle/CCallbackBase.h
2023-04-17 00:43:13 +03:00

46 lines
1.3 KiB
C++

/*
* CCallbackBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#define RETURN_IF_NOT_BATTLE(...) if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return __VA_ARGS__; }
#define ASSERT_IF_CALLED_WITH_PLAYER if(!player) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
VCMI_LIB_NAMESPACE_BEGIN
class IBattleInfo;
class BattleInfo;
class CBattleInfoEssentials;
//Basic class for various callbacks (interfaces called by players to get info about game and so forth)
class DLL_LINKAGE CCallbackBase
{
const IBattleInfo * battle = nullptr; //battle to which the player is engaged, nullptr if none or not applicable
protected:
std::optional<PlayerColor> player; // not set gives access to all information, otherwise callback provides only information "visible" for player
CCallbackBase(std::optional<PlayerColor> Player);
CCallbackBase() = default;
const IBattleInfo * getBattle() const;
void setBattle(const IBattleInfo * B);
bool duringBattle() const;
public:
std::optional<PlayerColor> getPlayerID() const;
friend class CBattleInfoEssentials;
};
VCMI_LIB_NAMESPACE_END