mirror of
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219 lines
9.0 KiB
C++
219 lines
9.0 KiB
C++
/*
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* BattleSpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CDefaultSpellMechanics.h"
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class CObstacleInstance;
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class SpellCreatedObstacle;
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class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
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{
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public:
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HealingSpellMechanics(const CSpell * s);
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
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virtual EHealLevel getHealLevel(int effectLevel) const = 0;
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virtual EHealPower getHealPower(int effectLevel) const = 0;
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};
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class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
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{
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public:
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AntimagicMechanics(const CSpell * s);
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void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
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};
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class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
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{
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public:
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ChainLightningMechanics(const CSpell * s);
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protected:
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std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const override;
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};
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class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
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{
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public:
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CloneMechanics(const CSpell * s);
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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};
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class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
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{
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public:
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CureMechanics(const CSpell * s);
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void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
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EHealLevel getHealLevel(int effectLevel) const override final;
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EHealPower getHealPower(int effectLevel) const override final;
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private:
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static bool dispellSelector(const Bonus * b);
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};
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class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
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{
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public:
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DispellMechanics(const CSpell * s);
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
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void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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};
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class DLL_LINKAGE EarthquakeMechanics : public SpecialSpellMechanics
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{
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public:
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EarthquakeMechanics(const CSpell * s);
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ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
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bool requiresCreatureTarget() const override;
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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};
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class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
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{
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public:
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HypnotizeMechanics(const CSpell * s);
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
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};
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class DLL_LINKAGE ObstacleMechanics : public SpecialSpellMechanics
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{
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public:
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ObstacleMechanics(const CSpell * s);
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ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const override;
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protected:
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static bool isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
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void placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const;
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virtual void setupObstacle(SpellCreatedObstacle * obstacle) const = 0;
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};
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class PatchObstacleMechanics : public ObstacleMechanics
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{
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public:
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PatchObstacleMechanics(const CSpell * s);
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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};
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class DLL_LINKAGE LandMineMechanics : public PatchObstacleMechanics
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{
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public:
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LandMineMechanics(const CSpell * s);
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ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
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bool requiresCreatureTarget() const override;
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protected:
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void setupObstacle(SpellCreatedObstacle * obstacle) const override;
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};
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class DLL_LINKAGE QuicksandMechanics : public PatchObstacleMechanics
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{
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public:
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QuicksandMechanics(const CSpell * s);
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bool requiresCreatureTarget() const override;
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protected:
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void setupObstacle(SpellCreatedObstacle * obstacle) const override;
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};
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class DLL_LINKAGE WallMechanics : public ObstacleMechanics
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{
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public:
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WallMechanics(const CSpell * s);
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std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
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};
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class DLL_LINKAGE FireWallMechanics : public WallMechanics
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{
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public:
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FireWallMechanics(const CSpell * s);
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bool requiresCreatureTarget() const override;
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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void setupObstacle(SpellCreatedObstacle * obstacle) const override;
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};
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class DLL_LINKAGE ForceFieldMechanics : public WallMechanics
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{
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public:
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ForceFieldMechanics(const CSpell * s);
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bool requiresCreatureTarget() const override;
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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void setupObstacle(SpellCreatedObstacle * obstacle) const override;
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};
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class DLL_LINKAGE RemoveObstacleMechanics : public SpecialSpellMechanics
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{
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public:
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RemoveObstacleMechanics(const CSpell * s);
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ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
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ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const override;
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bool requiresCreatureTarget() const override;
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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private:
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bool canRemove(const CObstacleInstance * obstacle, const int spellLevel) const;
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};
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///all rising spells
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class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
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{
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public:
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RisingSpellMechanics(const CSpell * s);
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EHealLevel getHealLevel(int effectLevel) const override final;
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EHealPower getHealPower(int effectLevel) const override final;
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};
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class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
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{
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public:
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SacrificeMechanics(const CSpell * s);
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ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
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bool requiresCreatureTarget() const override;
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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};
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///ANIMATE_DEAD and RESURRECTION
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class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
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{
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public:
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SpecialRisingSpellMechanics(const CSpell * s);
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
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ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const override;
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};
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class DLL_LINKAGE SummonMechanics : public SpecialSpellMechanics
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{
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public:
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SummonMechanics(const CSpell * s, CreatureID cre);
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ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
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bool requiresCreatureTarget() const override;
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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private:
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CreatureID creatureToSummon;
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};
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class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
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{
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public:
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TeleportMechanics(const CSpell * s);
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ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
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protected:
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void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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};
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