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vcmi/client/widgets/CArtifactsOfHeroAltar.cpp
SoundSSGood 1175990724 fixup
2023-05-19 01:55:11 +03:00

110 lines
3.3 KiB
C++

/*
* CArtifactsOfHeroAltar.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroAltar.h"
#include "../CPlayerInterface.h"
#include "../../CCallback.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
: visibleArtSet(ArtBearer::ArtBearer::HERO)
{
init(
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
position,
std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1));
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
};
void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
{
if(hero)
{
visibleArtSet.artifactsWorn = hero->artifactsWorn;
visibleArtSet.artifactsInBackpack = hero->artifactsInBackpack;
CArtifactsOfHeroBase::setHero(hero);
}
}
void CArtifactsOfHeroAltar::updateWornSlots()
{
for(auto place : artWorn)
setSlotData(getArtPlace(place.first), place.first, visibleArtSet);
}
void CArtifactsOfHeroAltar::updateBackpackSlots()
{
for(auto artPlace : backpack)
setSlotData(getArtPlace(artPlace->slot), artPlace->slot, visibleArtSet);
}
void CArtifactsOfHeroAltar::scrollBackpack(int offset)
{
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
safeRedraw();
}
void CArtifactsOfHeroAltar::pickUpArtifact(CHeroArtPlace & artPlace)
{
if(const auto art = artPlace.getArt())
{
pickedArtFromSlot = artPlace.slot;
artPlace.setArtifact(nullptr);
deleteFromVisible(art);
if(ArtifactUtils::isSlotBackpack(pickedArtFromSlot))
pickedArtFromSlot = curHero->getSlotByInstance(art);
assert(pickedArtFromSlot != ArtifactPosition::PRE_FIRST);
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, pickedArtFromSlot), ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
}
}
void CArtifactsOfHeroAltar::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
const auto pickedArtInst = curHero->getArt(ArtifactPosition::TRANSITION_POS);
assert(pickedArtInst);
visibleArtSet.putArtifact(dstLoc.slot, const_cast<CArtifactInstance*>(pickedArtInst));
}
void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot)
{
if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS)
{
assert(curHero->getSlot(slot)->getArt());
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, slot), ArtifactLocation(curHero, pickedArtFromSlot));
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
}
}
void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
{
const auto slot = visibleArtSet.getSlotByInstance(artInst);
visibleArtSet.removeArtifact(slot);
if(ArtifactUtils::isSlotBackpack(slot))
{
scrollBackpackForArtSet(0, visibleArtSet);
}
else
{
if(artInst->canBeDisassembled())
{
for(const auto & part : dynamic_cast<const CCombinedArtifactInstance*>(artInst)->constituentsInfo)
{
if(part.slot != ArtifactPosition::PRE_FIRST)
getArtPlace(part.slot)->setArtifact(nullptr);
}
}
}
}