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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
Mike b327f890f2 Partially fixed initial loading of save file
Brought back the missing save file info in the info card. Still need to fix the input text box and selection highlight.
2023-07-08 23:00:48 -07:00
..
adventureMap Block map level toggle on maps without underground 2023-07-04 21:42:37 +03:00
battle Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
eventsSDL Mouse click that activates a window will also trigger mouse event 2023-07-04 20:28:02 +03:00
gui Fix infobox resetting to current hero during enemy turn 2023-07-04 20:28:02 +03:00
icons Update generate_icns.py 2023-04-16 12:33:35 +02:00
ios Attempt to remove native pinch handling from ios 2023-07-03 17:00:03 +03:00
lobby Partially fixed initial loading of save file 2023-07-08 23:00:48 -07:00
mainmenu Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
mapView Merge pull request #2291 from IvanSavenko/terrain_animations_config 2023-07-07 14:28:39 +03:00
render Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
renderSDL Added SDLImage::doubleFlip() 2023-06-11 18:45:14 +03:00
widgets Fix slider scroll via UI buttons 2023-07-07 01:23:17 +03:00
windows Merge pull request #2282 from IvanSavenko/adventure_map_fixes 2023-07-07 14:27:58 +03:00
CFocusableHelper.cpp
CFocusableHelper.h
CGameInfo.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CGameInfo.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Client.cpp Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
Client.h Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
ClientCommandManager.cpp Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
ClientCommandManager.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
ClientNetPackVisitors.h Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CMakeLists.txt Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
CMT.cpp Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
CMT.h Refactoring of SDL API usage: 2023-01-20 16:11:43 +02:00
CMusicHandler.cpp Merged "music" resource type into "sound", enables ogg's use as sounds 2023-05-15 22:22:54 +03:00
CMusicHandler.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CPlayerInterface.cpp Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CPlayerInterface.h Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CServerHandler.cpp Fix another unprotected UI access 2023-06-26 22:14:21 +03:00
CServerHandler.h Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
CVideoHandler.cpp Replaced event handling break system with key capturing 2023-05-20 01:51:49 +03:00
CVideoHandler.h Video playback is now time-based, using video file timings 2023-01-28 13:19:35 +02:00
LobbyClientNetPackVisitors.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
NetPacksClient.cpp Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
NetPacksLobbyClient.cpp Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
PlayerLocalState.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
PlayerLocalState.h Moved selection logic to player state 2023-04-20 22:04:24 +03:00
resource.h
StdInc.cpp
StdInc.h Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
VCMI_client.vcxproj.filters
vcmi.ico new icons 2023-04-15 12:52:11 +02:00