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vcmi
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Code
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vcmi
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lib
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gameState
History
Ivan Savenko
7e9c486a7a
"Transport Artifact" victory condition will no longer trigger if another
...
player completed it
2024-06-01 07:40:13 +00:00
..
CGameState.cpp
"Transport Artifact" victory condition will no longer trigger if another
2024-06-01 07:40:13 +00:00
CGameState.h
Random town names are now guaranteed to be unique on the map
2024-02-19 00:36:08 +02:00
CGameStateCampaign.cpp
Fix transfer of non-first artifacts in backpack if hero does not
2024-05-28 14:21:29 +00:00
CGameStateCampaign.h
Added text container with map translations to campaign state
2024-01-31 20:01:24 +02:00
EVictoryLossCheckResult.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
InfoAboutArmy.cpp
Improvements to type safety of Identifier class
2023-10-04 18:05:23 +03:00
InfoAboutArmy.h
Improvements to type safety of Identifier class
2023-10-04 18:05:23 +03:00
QuestInfo.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
SThievesGuildInfo.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
TavernHeroesPool.cpp
Fixed initialization of move points and mana for dismissed heroes
2024-01-15 23:16:48 +02:00
TavernHeroesPool.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
TavernSlot.h
Update tavern on end of 7th turn of player in question
2023-08-24 23:34:33 +03:00