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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-12 10:03:53 +02:00
vcmi/client/widgets
2022-12-19 22:53:31 +02:00
..
AdventureMapClasses.cpp Fix Status Bar & In-game console activation 2022-12-19 22:53:31 +02:00
AdventureMapClasses.h Fix Status Bar & In-game console activation 2022-12-19 22:53:31 +02:00
Buttons.cpp Changes to rest of the code according to review: 2022-12-11 23:43:43 +02:00
Buttons.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CArtifactHolder.cpp ArtifactUtils::isSlotBackpack() func + refactoring 2022-11-18 23:13:44 +02:00
CArtifactHolder.h backpack assemble 2022-11-18 01:55:29 +02:00
CComponent.cpp Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2022-12-01 23:58:01 +02:00
CComponent.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGarrisonInt.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CGarrisonInt.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Images.cpp Renamed files in client/battle to match new names of classes 2022-12-09 13:38:46 +02:00
Images.h Fixed ugly solid-white status bars in pregame, removed operator* from 2022-11-29 17:07:21 +02:00
MiscWidgets.cpp Changes to rest of the code according to review: 2022-12-11 23:43:43 +02:00
MiscWidgets.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ObjectLists.cpp Fix: 'Load' and 'Main menu' in-game buttons should work properly 2021-01-17 19:18:26 +03:00
ObjectLists.h Fix: 'Load' and 'Main menu' in-game buttons should work properly 2021-01-17 19:18:26 +03:00
TextControls.cpp Fix Status Bar & In-game console activation 2022-12-19 22:53:31 +02:00
TextControls.h Fix Status Bar & In-game console activation 2022-12-19 22:53:31 +02:00