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AdventureMapClasses.cpp
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Fix Status Bar & In-game console activation
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2022-12-19 22:53:31 +02:00 |
AdventureMapClasses.h
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Fix Status Bar & In-game console activation
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2022-12-19 22:53:31 +02:00 |
Buttons.cpp
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Changes to rest of the code according to review:
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2022-12-11 23:43:43 +02:00 |
Buttons.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CArtifactHolder.cpp
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ArtifactUtils::isSlotBackpack() func + refactoring
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2022-11-18 23:13:44 +02:00 |
CArtifactHolder.h
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backpack assemble
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2022-11-18 01:55:29 +02:00 |
CComponent.cpp
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Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
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2022-12-01 23:58:01 +02:00 |
CComponent.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CGarrisonInt.cpp
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CGarrisonInt.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Images.cpp
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Renamed files in client/battle to match new names of classes
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2022-12-09 13:38:46 +02:00 |
Images.h
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Fixed ugly solid-white status bars in pregame, removed operator* from
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2022-11-29 17:07:21 +02:00 |
MiscWidgets.cpp
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Changes to rest of the code according to review:
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2022-12-11 23:43:43 +02:00 |
MiscWidgets.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
ObjectLists.cpp
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Fix: 'Load' and 'Main menu' in-game buttons should work properly
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2021-01-17 19:18:26 +03:00 |
ObjectLists.h
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Fix: 'Load' and 'Main menu' in-game buttons should work properly
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2021-01-17 19:18:26 +03:00 |
TextControls.cpp
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Fix Status Bar & In-game console activation
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2022-12-19 22:53:31 +02:00 |
TextControls.h
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Fix Status Bar & In-game console activation
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2022-12-19 22:53:31 +02:00 |