mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
79 lines
1.7 KiB
C++
79 lines
1.7 KiB
C++
/*
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* Effect.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/spells/Magic.h>
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VCMI_LIB_NAMESPACE_BEGIN
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struct BattleHex;
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class CBattleInfoCallback;
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class JsonSerializeFormat;
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class ServerCallback;
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namespace vstd
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{
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class RNG;
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}
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namespace spells
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{
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using EffectTarget = Target;
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namespace effects
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{
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using RNG = vstd::RNG;
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class Effects;
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class Effect;
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class Registry;
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template<typename F>
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class RegisterEffect;
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using TargetType = spells::AimType;
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class DLL_LINKAGE Effect
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{
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public:
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bool indirect;
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bool optional;
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std::string name;
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Effect();
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virtual ~Effect();
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virtual void adjustTargetTypes(std::vector<TargetType> & types) const = 0;
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virtual void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const = 0;
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virtual bool applicable(Problem & problem, const Mechanics * m) const;
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virtual bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const;
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virtual void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const = 0;
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virtual EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const = 0;
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virtual EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const = 0;
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void serializeJson(JsonSerializeFormat & handler);
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static std::shared_ptr<Effect> create(const Registry * registry, const std::string & type);
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protected:
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virtual void serializeJsonEffect(JsonSerializeFormat & handler) = 0;
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};
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}
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}
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VCMI_LIB_NAMESPACE_END
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