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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/battle
2022-11-27 17:24:45 +02:00
..
CBattleActionsController.cpp BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CBattleActionsController.h Moved battle actions handling into a separate class 2022-11-20 22:56:42 +02:00
CBattleAnimations.cpp Fixes for projectile playback. TODO: check catapult projectile 2022-11-27 17:24:45 +02:00
CBattleAnimations.h Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleControlPanel.cpp Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
CBattleControlPanel.h Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
CBattleEffectsController.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleEffectsController.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleFieldController.cpp Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
CBattleFieldController.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleInterface.cpp Fix stack reactivation leading to broken spellcasting 2022-11-27 15:10:27 +02:00
CBattleInterface.h Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
CBattleInterfaceClasses.cpp Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
CBattleInterfaceClasses.h Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
CBattleObstacleController.cpp Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
CBattleObstacleController.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleProjectileController.cpp Fixes for projectile playback. TODO: check catapult projectile 2022-11-27 17:24:45 +02:00
CBattleProjectileController.h Fixes for projectile playback. TODO: check catapult projectile 2022-11-27 17:24:45 +02:00
CBattleSiegeController.cpp Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
CBattleSiegeController.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleStacksController.cpp Fix stack reactivation leading to broken spellcasting 2022-11-27 15:10:27 +02:00
CBattleStacksController.h Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
CCreatureAnimation.cpp Fixes for projectile playback. TODO: check catapult projectile 2022-11-27 17:24:45 +02:00
CCreatureAnimation.h Fixes for projectile playback. TODO: check catapult projectile 2022-11-27 17:24:45 +02:00