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CBattleActionsController.cpp
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BattleInt split is finished, start of refactoring:
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2022-11-25 00:26:14 +02:00 |
CBattleActionsController.h
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Moved battle actions handling into a separate class
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2022-11-20 22:56:42 +02:00 |
CBattleAnimations.cpp
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Fixes for projectile playback. TODO: check catapult projectile
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2022-11-27 17:24:45 +02:00 |
CBattleAnimations.h
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Refactoring of projectile controller
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2022-11-25 16:32:23 +02:00 |
CBattleControlPanel.cpp
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleControlPanel.h
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleEffectsController.cpp
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CBattleEffectsController.h
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CBattleFieldController.cpp
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleFieldController.h
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CBattleInterface.cpp
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Fix stack reactivation leading to broken spellcasting
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2022-11-27 15:10:27 +02:00 |
CBattleInterface.h
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleInterfaceClasses.cpp
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleInterfaceClasses.h
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleObstacleController.cpp
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleObstacleController.h
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CBattleProjectileController.cpp
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Fixes for projectile playback. TODO: check catapult projectile
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2022-11-27 17:24:45 +02:00 |
CBattleProjectileController.h
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Fixes for projectile playback. TODO: check catapult projectile
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2022-11-27 17:24:45 +02:00 |
CBattleSiegeController.cpp
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleSiegeController.h
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CBattleStacksController.cpp
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Fix stack reactivation leading to broken spellcasting
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2022-11-27 15:10:27 +02:00 |
CBattleStacksController.h
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CCreatureAnimation.cpp
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Fixes for projectile playback. TODO: check catapult projectile
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2022-11-27 17:24:45 +02:00 |
CCreatureAnimation.h
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Fixes for projectile playback. TODO: check catapult projectile
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2022-11-27 17:24:45 +02:00 |