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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
- fixed #1128, artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
..
CGameHandler.cpp Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217) 2013-02-27 03:11:45 +00:00
CGameHandler.h Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
CMakeLists.txt Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CVCMIServer.cpp - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 2013-03-02 18:41:25 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
NetPacksServer.cpp * SlotID refactoring 2013-02-16 14:03:47 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h [refactor] reduce some code duplication, get rid of few magic nombers. 2013-01-12 10:32:03 +00:00
VCMI_server.cbp [c::b] update projects 2013-01-08 09:41:28 +00:00
VCMI_server.vcxproj Project files update/cleanup. 2012-12-19 18:23:21 +00:00