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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-02 09:02:03 +02:00
vcmi/client/globalLobby/GlobalLobbyClient.cpp

367 lines
11 KiB
C++

/*
* GlobalLobbyClient.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GlobalLobbyClient.h"
#include "GlobalLobbyLoginWindow.h"
#include "GlobalLobbyWindow.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../windows/InfoWindows.h"
#include "../CServerHandler.h"
#include "../mainmenu/CMainMenu.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/MetaString.h"
#include "../../lib/TextOperations.h"
GlobalLobbyClient::GlobalLobbyClient() = default;
GlobalLobbyClient::~GlobalLobbyClient() = default;
static std::string getCurrentTimeFormatted(int timeOffsetSeconds = 0)
{
// FIXME: better/unified way to format date
auto timeNowChrono = std::chrono::system_clock::now();
timeNowChrono += std::chrono::seconds(timeOffsetSeconds);
return TextOperations::getFormattedTimeLocal(std::chrono::system_clock::to_time_t(timeNowChrono));
}
void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message)
{
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
JsonNode json(message.data(), message.size());
if(json["type"].String() == "accountCreated")
return receiveAccountCreated(json);
if(json["type"].String() == "operationFailed")
return receiveOperationFailed(json);
if(json["type"].String() == "loginSuccess")
return receiveLoginSuccess(json);
if(json["type"].String() == "chatHistory")
return receiveChatHistory(json);
if(json["type"].String() == "chatMessage")
return receiveChatMessage(json);
if(json["type"].String() == "activeAccounts")
return receiveActiveAccounts(json);
if(json["type"].String() == "activeGameRooms")
return receiveActiveGameRooms(json);
if(json["type"].String() == "joinRoomSuccess")
return receiveJoinRoomSuccess(json);
if(json["type"].String() == "inviteReceived")
return receiveInviteReceived(json);
logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
}
void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
{
auto loginWindowPtr = loginWindow.lock();
if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
throw std::runtime_error("lobby connection finished without active login window!");
{
Settings configID = settings.write["lobby"]["accountID"];
configID->String() = json["accountID"].String();
Settings configName = settings.write["lobby"]["displayName"];
configName->String() = json["displayName"].String();
Settings configCookie = settings.write["lobby"]["accountCookie"];
configCookie->String() = json["accountCookie"].String();
}
sendClientLogin();
}
void GlobalLobbyClient::receiveOperationFailed(const JsonNode & json)
{
auto loginWindowPtr = loginWindow.lock();
if(loginWindowPtr)
loginWindowPtr->onConnectionFailed(json["reason"].String());
// TODO: handle errors in lobby menu
}
void GlobalLobbyClient::receiveLoginSuccess(const JsonNode & json)
{
{
Settings configCookie = settings.write["lobby"]["accountCookie"];
configCookie->String() = json["accountCookie"].String();
Settings configName = settings.write["lobby"]["displayName"];
configName->String() = json["displayName"].String();
}
auto loginWindowPtr = loginWindow.lock();
if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
throw std::runtime_error("lobby connection finished without active login window!");
loginWindowPtr->onConnectionSuccess();
}
void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
{
for(const auto & entry : json["messages"].Vector())
{
std::string accountID = entry["accountID"].String();
std::string displayName = entry["displayName"].String();
std::string messageText = entry["messageText"].String();
int ageSeconds = entry["ageSeconds"].Integer();
std::string timeFormatted = getCurrentTimeFormatted(-ageSeconds);
auto lobbyWindowPtr = lobbyWindow.lock();
if(lobbyWindowPtr)
lobbyWindowPtr->onGameChatMessage(displayName, messageText, timeFormatted);
}
}
void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
{
std::string accountID = json["accountID"].String();
std::string displayName = json["displayName"].String();
std::string messageText = json["messageText"].String();
std::string timeFormatted = getCurrentTimeFormatted();
auto lobbyWindowPtr = lobbyWindow.lock();
if(lobbyWindowPtr)
lobbyWindowPtr->onGameChatMessage(displayName, messageText, timeFormatted);
}
void GlobalLobbyClient::receiveActiveAccounts(const JsonNode & json)
{
activeAccounts.clear();
for (auto const & jsonEntry : json["accounts"].Vector())
{
GlobalLobbyAccount account;
account.accountID = jsonEntry["accountID"].String();
account.displayName = jsonEntry["displayName"].String();
account.status = jsonEntry["status"].String();
activeAccounts.push_back(account);
}
auto lobbyWindowPtr = lobbyWindow.lock();
if(lobbyWindowPtr)
lobbyWindowPtr->onActiveAccounts(activeAccounts);
}
void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
{
activeRooms.clear();
for (auto const & jsonEntry : json["gameRooms"].Vector())
{
GlobalLobbyRoom room;
room.gameRoomID = jsonEntry["gameRoomID"].String();
room.hostAccountID = jsonEntry["hostAccountID"].String();
room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
room.description = jsonEntry["description"].String();
room.playersCount = jsonEntry["playersCount"].Integer();
room.playersLimit = jsonEntry["playersLimit"].Integer();
activeRooms.push_back(room);
}
auto lobbyWindowPtr = lobbyWindow.lock();
if(lobbyWindowPtr)
lobbyWindowPtr->onActiveRooms(activeRooms);
}
void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
{
assert(0); //TODO
}
void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
{
Settings configRoom = settings.write["lobby"]["roomID"];
configRoom->String() = json["gameRoomID"].String();
if (json["proxyMode"].Bool())
{
CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_GUEST, {});
CSH->loadMode = ELoadMode::MULTI;
std::string hostname = settings["lobby"]["hostname"].String();
int16_t port = settings["lobby"]["port"].Integer();
CSH->connectToServer(hostname, port);
}
}
void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
{
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
networkConnection = connection;
auto loginWindowPtr = loginWindow.lock();
if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
throw std::runtime_error("lobby connection established without active login window!");
loginWindowPtr->onConnectionSuccess();
}
void GlobalLobbyClient::sendClientRegister(const std::string & accountName)
{
JsonNode toSend;
toSend["type"].String() = "clientRegister";
toSend["displayName"].String() = accountName;
sendMessage(toSend);
}
void GlobalLobbyClient::sendClientLogin()
{
JsonNode toSend;
toSend["type"].String() = "clientLogin";
toSend["accountID"] = settings["lobby"]["accountID"];
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
sendMessage(toSend);
}
void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
{
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
auto loginWindowPtr = loginWindow.lock();
if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
throw std::runtime_error("lobby connection failed without active login window!");
logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
loginWindowPtr->onConnectionFailed(errorMessage);
}
void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
{
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
assert(connection == networkConnection);
networkConnection.reset();
while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
{
// if global lobby is open, pop all dialogs on top of it as well as lobby itself
GH.windows().popWindows(1);
}
CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
}
void GlobalLobbyClient::sendMessage(const JsonNode & data)
{
networkConnection->sendPacket(data.toBytes());
}
void GlobalLobbyClient::sendOpenPublicRoom()
{
JsonNode toSend;
toSend["type"].String() = "activateGameRoom";
toSend["hostAccountID"] = settings["lobby"]["accountID"];
toSend["roomType"].String() = "public";
sendMessage(toSend);
}
void GlobalLobbyClient::sendOpenPrivateRoom()
{
JsonNode toSend;
toSend["type"].String() = "activateGameRoom";
toSend["hostAccountID"] = settings["lobby"]["accountID"];
toSend["roomType"].String() = "private";
sendMessage(toSend);
}
void GlobalLobbyClient::connect()
{
std::string hostname = settings["lobby"]["hostname"].String();
int16_t port = settings["lobby"]["port"].Integer();
CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
}
bool GlobalLobbyClient::isConnected() const
{
return networkConnection != nullptr;
}
std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
{
auto loginWindowPtr = loginWindow.lock();
if(loginWindowPtr)
return loginWindowPtr;
auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
loginWindow = loginWindowNew;
return loginWindowNew;
}
std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
{
auto lobbyWindowPtr = lobbyWindow.lock();
if(lobbyWindowPtr)
return lobbyWindowPtr;
lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
lobbyWindow = lobbyWindowPtr;
lobbyWindowLock = lobbyWindowPtr;
return lobbyWindowPtr;
}
const std::vector<GlobalLobbyAccount> & GlobalLobbyClient::getActiveAccounts() const
{
return activeAccounts;
}
const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getActiveRooms() const
{
return activeRooms;
}
void GlobalLobbyClient::activateInterface()
{
if (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
return;
if (!GH.windows().findWindows<GlobalLobbyLoginWindow>().empty())
return;
if (isConnected())
GH.windows().pushWindow(createLobbyWindow());
else
GH.windows().pushWindow(createLoginWindow());
}
void GlobalLobbyClient::sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection)
{
JsonNode toSend;
toSend["type"].String() = "clientProxyLogin";
toSend["accountID"] = settings["lobby"]["accountID"];
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
toSend["gameRoomID"] = settings["lobby"]["roomID"];
netConnection->sendPacket(toSend.toBytes());
}