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https://github.com/vcmi/vcmi.git
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367 lines
11 KiB
C++
367 lines
11 KiB
C++
/*
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* GlobalLobbyClient.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GlobalLobbyClient.h"
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#include "GlobalLobbyLoginWindow.h"
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#include "GlobalLobbyWindow.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../windows/InfoWindows.h"
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#include "../CServerHandler.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/TextOperations.h"
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GlobalLobbyClient::GlobalLobbyClient() = default;
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GlobalLobbyClient::~GlobalLobbyClient() = default;
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static std::string getCurrentTimeFormatted(int timeOffsetSeconds = 0)
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{
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// FIXME: better/unified way to format date
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auto timeNowChrono = std::chrono::system_clock::now();
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timeNowChrono += std::chrono::seconds(timeOffsetSeconds);
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return TextOperations::getFormattedTimeLocal(std::chrono::system_clock::to_time_t(timeNowChrono));
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}
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void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message)
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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JsonNode json(message.data(), message.size());
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if(json["type"].String() == "accountCreated")
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return receiveAccountCreated(json);
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if(json["type"].String() == "operationFailed")
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return receiveOperationFailed(json);
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if(json["type"].String() == "loginSuccess")
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return receiveLoginSuccess(json);
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if(json["type"].String() == "chatHistory")
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return receiveChatHistory(json);
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if(json["type"].String() == "chatMessage")
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return receiveChatMessage(json);
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if(json["type"].String() == "activeAccounts")
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return receiveActiveAccounts(json);
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if(json["type"].String() == "activeGameRooms")
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return receiveActiveGameRooms(json);
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if(json["type"].String() == "joinRoomSuccess")
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return receiveJoinRoomSuccess(json);
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if(json["type"].String() == "inviteReceived")
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return receiveInviteReceived(json);
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logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
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}
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void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
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{
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auto loginWindowPtr = loginWindow.lock();
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection finished without active login window!");
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{
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Settings configID = settings.write["lobby"]["accountID"];
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configID->String() = json["accountID"].String();
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Settings configName = settings.write["lobby"]["displayName"];
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configName->String() = json["displayName"].String();
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Settings configCookie = settings.write["lobby"]["accountCookie"];
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configCookie->String() = json["accountCookie"].String();
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}
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sendClientLogin();
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}
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void GlobalLobbyClient::receiveOperationFailed(const JsonNode & json)
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{
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auto loginWindowPtr = loginWindow.lock();
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if(loginWindowPtr)
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loginWindowPtr->onConnectionFailed(json["reason"].String());
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// TODO: handle errors in lobby menu
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}
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void GlobalLobbyClient::receiveLoginSuccess(const JsonNode & json)
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{
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{
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Settings configCookie = settings.write["lobby"]["accountCookie"];
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configCookie->String() = json["accountCookie"].String();
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Settings configName = settings.write["lobby"]["displayName"];
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configName->String() = json["displayName"].String();
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}
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auto loginWindowPtr = loginWindow.lock();
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection finished without active login window!");
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loginWindowPtr->onConnectionSuccess();
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}
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void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
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{
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for(const auto & entry : json["messages"].Vector())
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{
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std::string accountID = entry["accountID"].String();
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std::string displayName = entry["displayName"].String();
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std::string messageText = entry["messageText"].String();
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int ageSeconds = entry["ageSeconds"].Integer();
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std::string timeFormatted = getCurrentTimeFormatted(-ageSeconds);
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auto lobbyWindowPtr = lobbyWindow.lock();
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if(lobbyWindowPtr)
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lobbyWindowPtr->onGameChatMessage(displayName, messageText, timeFormatted);
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}
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}
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void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
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{
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std::string accountID = json["accountID"].String();
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std::string displayName = json["displayName"].String();
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std::string messageText = json["messageText"].String();
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std::string timeFormatted = getCurrentTimeFormatted();
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auto lobbyWindowPtr = lobbyWindow.lock();
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if(lobbyWindowPtr)
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lobbyWindowPtr->onGameChatMessage(displayName, messageText, timeFormatted);
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}
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void GlobalLobbyClient::receiveActiveAccounts(const JsonNode & json)
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{
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activeAccounts.clear();
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for (auto const & jsonEntry : json["accounts"].Vector())
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{
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GlobalLobbyAccount account;
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account.accountID = jsonEntry["accountID"].String();
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account.displayName = jsonEntry["displayName"].String();
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account.status = jsonEntry["status"].String();
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activeAccounts.push_back(account);
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}
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auto lobbyWindowPtr = lobbyWindow.lock();
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if(lobbyWindowPtr)
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lobbyWindowPtr->onActiveAccounts(activeAccounts);
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}
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void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
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{
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activeRooms.clear();
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for (auto const & jsonEntry : json["gameRooms"].Vector())
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{
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GlobalLobbyRoom room;
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room.gameRoomID = jsonEntry["gameRoomID"].String();
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room.hostAccountID = jsonEntry["hostAccountID"].String();
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room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
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room.description = jsonEntry["description"].String();
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room.playersCount = jsonEntry["playersCount"].Integer();
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room.playersLimit = jsonEntry["playersLimit"].Integer();
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activeRooms.push_back(room);
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}
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auto lobbyWindowPtr = lobbyWindow.lock();
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if(lobbyWindowPtr)
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lobbyWindowPtr->onActiveRooms(activeRooms);
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}
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void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
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{
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assert(0); //TODO
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}
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void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
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{
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Settings configRoom = settings.write["lobby"]["roomID"];
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configRoom->String() = json["gameRoomID"].String();
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if (json["proxyMode"].Bool())
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{
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CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_GUEST, {});
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CSH->loadMode = ELoadMode::MULTI;
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std::string hostname = settings["lobby"]["hostname"].String();
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int16_t port = settings["lobby"]["port"].Integer();
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CSH->connectToServer(hostname, port);
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}
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}
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void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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networkConnection = connection;
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auto loginWindowPtr = loginWindow.lock();
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection established without active login window!");
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loginWindowPtr->onConnectionSuccess();
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}
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void GlobalLobbyClient::sendClientRegister(const std::string & accountName)
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{
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JsonNode toSend;
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toSend["type"].String() = "clientRegister";
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toSend["displayName"].String() = accountName;
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sendMessage(toSend);
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}
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void GlobalLobbyClient::sendClientLogin()
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{
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JsonNode toSend;
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toSend["type"].String() = "clientLogin";
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toSend["accountID"] = settings["lobby"]["accountID"];
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toSend["accountCookie"] = settings["lobby"]["accountCookie"];
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sendMessage(toSend);
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}
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void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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auto loginWindowPtr = loginWindow.lock();
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection failed without active login window!");
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logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
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loginWindowPtr->onConnectionFailed(errorMessage);
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}
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void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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assert(connection == networkConnection);
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networkConnection.reset();
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while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
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{
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// if global lobby is open, pop all dialogs on top of it as well as lobby itself
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GH.windows().popWindows(1);
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}
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CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
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}
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void GlobalLobbyClient::sendMessage(const JsonNode & data)
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{
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networkConnection->sendPacket(data.toBytes());
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}
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void GlobalLobbyClient::sendOpenPublicRoom()
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{
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JsonNode toSend;
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toSend["type"].String() = "activateGameRoom";
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toSend["hostAccountID"] = settings["lobby"]["accountID"];
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toSend["roomType"].String() = "public";
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sendMessage(toSend);
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}
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void GlobalLobbyClient::sendOpenPrivateRoom()
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{
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JsonNode toSend;
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toSend["type"].String() = "activateGameRoom";
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toSend["hostAccountID"] = settings["lobby"]["accountID"];
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toSend["roomType"].String() = "private";
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sendMessage(toSend);
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}
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void GlobalLobbyClient::connect()
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{
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std::string hostname = settings["lobby"]["hostname"].String();
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int16_t port = settings["lobby"]["port"].Integer();
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CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
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}
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bool GlobalLobbyClient::isConnected() const
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{
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return networkConnection != nullptr;
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}
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std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
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{
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auto loginWindowPtr = loginWindow.lock();
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if(loginWindowPtr)
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return loginWindowPtr;
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auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
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loginWindow = loginWindowNew;
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return loginWindowNew;
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}
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std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
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{
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auto lobbyWindowPtr = lobbyWindow.lock();
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if(lobbyWindowPtr)
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return lobbyWindowPtr;
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lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
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lobbyWindow = lobbyWindowPtr;
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lobbyWindowLock = lobbyWindowPtr;
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return lobbyWindowPtr;
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}
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const std::vector<GlobalLobbyAccount> & GlobalLobbyClient::getActiveAccounts() const
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{
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return activeAccounts;
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}
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const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getActiveRooms() const
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{
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return activeRooms;
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}
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void GlobalLobbyClient::activateInterface()
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{
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if (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
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return;
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if (!GH.windows().findWindows<GlobalLobbyLoginWindow>().empty())
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return;
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if (isConnected())
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GH.windows().pushWindow(createLobbyWindow());
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else
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GH.windows().pushWindow(createLoginWindow());
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}
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void GlobalLobbyClient::sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection)
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{
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JsonNode toSend;
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toSend["type"].String() = "clientProxyLogin";
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toSend["accountID"] = settings["lobby"]["accountID"];
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toSend["accountCookie"] = settings["lobby"]["accountCookie"];
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toSend["gameRoomID"] = settings["lobby"]["roomID"];
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netConnection->sendPacket(toSend.toBytes());
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}
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