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vcmi
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Tomasz Zieliński
b65870f31e
A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
2023-06-10 14:57:25 +02:00
..
ConnectionsPlacer.cpp
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ConnectionsPlacer.h
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MinePlacer.cpp
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MinePlacer.h
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Modificator.cpp
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Modificator.h
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ObjectDistributor.cpp
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ObjectDistributor.h
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ObjectManager.cpp
+ Maintain clear perimeter of a treasure pile.
2023-06-10 14:56:03 +02:00
ObjectManager.h
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ObstaclePlacer.cpp
+ Maintain clear perimeter of a treasure pile.
2023-06-10 14:56:03 +02:00
ObstaclePlacer.h
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QuestArtifactPlacer.cpp
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QuestArtifactPlacer.h
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RiverPlacer.cpp
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RiverPlacer.h
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RoadPlacer.cpp
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RoadPlacer.h
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RockFiller.cpp
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RockFiller.h
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RockPlacer.cpp
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RockPlacer.h
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TerrainPainter.cpp
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TerrainPainter.h
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TownPlacer.cpp
Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.
2023-06-09 21:22:44 +02:00
TownPlacer.h
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TreasurePlacer.cpp
A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
2023-06-10 14:57:25 +02:00
TreasurePlacer.h
Do not exceed rolled treasure value - matches OH3.
2023-06-08 19:23:23 +02:00
WaterAdopter.cpp
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WaterAdopter.h
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WaterProxy.cpp
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WaterProxy.h
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WaterRoutes.cpp
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WaterRoutes.h
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