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9d06e51631
Implement feature of proper town selection in underground and surface * Some minor refactoring of rmg
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* CRmgTemplateStorage.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../IHandlerBase.h"
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#include "../int3.h"
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#include "CRmgTemplate.h"
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class JsonNode;
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/// The CJsonRmgTemplateLoader loads templates from a JSON file.
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class DLL_LINKAGE CRmgTemplateStorage : public IHandlerBase
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{
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public:
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CRmgTemplateStorage() = default;
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std::vector<bool> getDefaultAllowed() const override;
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std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
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/// loads single object into game. Scope is namespace of this object, same as name of source mod
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
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const CRmgTemplate * getTemplate(const std::string & templateName) const;
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std::vector<const CRmgTemplate *> getTemplates() const;
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std::vector<const CRmgTemplate *> getTemplates(const int3& filterSize, si8 filterPlayers, si8 filterHumanPlayers, si8 filterCpuPlayers) const;
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private:
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std::map<std::string, CRmgTemplate> templates;
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};
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