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fe5bcc19cf
* redone randomization (mam nadziemę, że będzie toto działać) * no more cheating pathfinder * minor improvements * version changed to 0.52
22 lines
427 B
C++
22 lines
427 B
C++
#include "CEmptyAI.h"
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#include <iostream>
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void CEmptyAI::init(ICallback * CB)
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{
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cb = CB;
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human=false;
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playerID=cb->getMyColor();
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serialID=cb->getMySerial();
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std::cout << "EmptyAI initialized." << std::endl;
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}
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void CEmptyAI::yourTurn()
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{
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}
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void CEmptyAI::heroKilled(const CGHeroInstance *)
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{
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}
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void CEmptyAI::heroCreated(const CGHeroInstance *)
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{
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}
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void CEmptyAI::heroMoved(const HeroMoveDetails &)
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{
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} |