.. |
adventureMap
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Fixed border scrolling when game window is maximized
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2023-08-17 12:25:02 +03:00 |
battle
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Fix potential access to empty std function on hero vs hero combat
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2023-08-11 18:52:22 +03:00 |
eventsSDL
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Fix assertion failure on exit due to mutex lock
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2023-07-24 23:01:44 +03:00 |
gui
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Merge remote-tracking branch 'vcmi/master' into beta
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2023-08-12 16:20:06 +03:00 |
icons
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Update generate_icns.py
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2023-04-16 12:33:35 +02:00 |
ios
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changes from code review
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2023-07-08 21:02:03 +02:00 |
lobby
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Merge remote-tracking branch 'vcmi/master' into beta
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2023-08-12 16:20:06 +03:00 |
mainmenu
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Implemented lazy totalRedraw to prevent multiple redraws on single frame
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2023-07-18 17:31:21 +03:00 |
mapView
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Make object fade-out / fade-in instant on instant movement speed
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2023-08-10 13:02:34 +03:00 |
render
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Removed unused code
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2023-08-06 13:29:57 +03:00 |
renderSDL
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Show message box when H3 data is missing
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2023-08-06 18:16:32 +03:00 |
widgets
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Fixes from code review
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2023-08-21 16:56:50 +02:00 |
windows
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Draft version of backpack button + new setting for original H3 UI mode
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2023-08-20 17:45:43 +02:00 |
CFocusableHelper.cpp
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remove focus from active text input after keyboard is closed
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2022-09-24 15:55:19 +03:00 |
CFocusableHelper.h
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remove focus from active text input after keyboard is closed
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2022-09-24 15:55:19 +03:00 |
CGameInfo.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
CGameInfo.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
Client.cpp
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Allowed loading saves from inside mods
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2023-08-06 19:39:55 +03:00 |
Client.h
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Significantly simplified threading model in battles
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2023-07-18 19:55:59 +03:00 |
ClientCommandManager.cpp
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Implemented "Allied Adventure Map AI" option
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2023-07-03 14:34:53 +03:00 |
ClientCommandManager.h
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show/showAll methods now use Canvas instead of SDL_Surface
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2023-06-02 16:42:18 +03:00 |
ClientNetPackVisitors.h
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Merged server savegame and (broken and unused) client savegame files
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2023-07-09 15:30:47 +03:00 |
CMakeLists.txt
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Refactoring of CGarrisonInt
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2023-07-21 15:47:42 +03:00 |
CMT.cpp
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Few more H3 data validation checks
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2023-08-08 12:50:16 +03:00 |
CMT.h
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Show message box when H3 data is missing
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2023-08-06 18:16:32 +03:00 |
CMusicHandler.cpp
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Fixed possible multithreading races in sound/music callbacks
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2023-08-08 00:27:03 +03:00 |
CMusicHandler.h
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Fixed possible multithreading races in sound/music callbacks
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2023-08-08 00:27:03 +03:00 |
CPlayerInterface.cpp
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
CPlayerInterface.h
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
CServerHandler.cpp
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Added missing includes
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2023-08-17 10:26:01 +03:00 |
CServerHandler.h
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Fixed possible uncaught exception on starting map
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2023-08-06 17:46:49 +03:00 |
CVideoHandler.cpp
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Replaced event handling break system with key capturing
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2023-05-20 01:51:49 +03:00 |
CVideoHandler.h
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Video playback is now time-based, using video file timings
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2023-01-28 13:19:35 +02:00 |
LobbyClientNetPackVisitors.h
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
NetPacksClient.cpp
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Workaround for crash?
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2023-08-05 13:39:08 +03:00 |
NetPacksLobbyClient.cpp
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Renamed "Int" -> "Window" in WindowHandler API
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2023-05-16 19:10:22 +03:00 |
PlayerLocalState.cpp
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
PlayerLocalState.h
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Moved selection logic to player state
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2023-04-20 22:04:24 +03:00 |
resource.h
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StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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Removed most SDL includes from headers, removed SDL int's
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2023-01-30 19:55:32 +02:00 |
VCMI_client.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
VCMI_client.rc
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don't use separate .rc files for MSVC and MinGW
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2014-10-12 16:32:02 +03:00 |
VCMI_client.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
VCMI_client.vcxproj.filters
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Update project files to match vcmi code changes
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2018-07-06 18:52:51 +02:00 |
vcmi.ico
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new icons
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2023-04-15 12:52:11 +02:00 |