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vcmi/AI/VCAI
2014-04-24 23:36:18 +04:00
..
AIUtility.cpp - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
AIUtility.h - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
CMakeLists.txt - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
Fuzzy.cpp Some nontrivial optimizations based on profiling results: 2014-03-31 14:26:09 +00:00
Fuzzy.h - Implemented serialization of Goals. Loaded games work, at least. 2014-02-20 20:18:49 +00:00
Goals.cpp Improvements for AI speed (#1760) 2014-03-23 16:00:43 +00:00
Goals.h - Implemented serialization of Goals. Loaded games work, at least. 2014-02-20 20:18:49 +00:00
main.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCAI.cbp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
VCAI.cpp Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 2014-04-24 23:36:18 +04:00
VCAI.h - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
VCAI.vcxproj - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00