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76 lines
2.9 KiB
Markdown
76 lines
2.9 KiB
Markdown
< [Documentation](../Readme.md) / Game Mechanics
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# List of features added in VCMI
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Some of game features have already been extended in comparison to Shadow of Death:
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- Support for 32-bit graphics with alpha channel. Supported formats are .def, .bmp, .png and .tga
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- Support for maps of any size, including rectangular shapes
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- No limit of number of map objects, such as dwellings and stat boosters
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- Hero experience capacity currently at 2^64, which equals 199 levels with typical progression
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- Heroes can have primary stats up to 2^16
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- Unlimited backpack
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- Support for Stack Experience
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The list of implemented cheat codes and console commands is [here](Cheat_codes.md).
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# List of bugs fixed in VCMI
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These bugs were present in original Shadow of Death game, however the team decided to fix them to bring back desired behaviour:
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# List of game mechanics changes
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Some of H3 mechanics can't be straight considered as bug, but default VCMI behaviour is different:
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- Pathfinding. Hero can't grab artifact while flying when all tiles around it are guarded without triggering attack from guard.
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- Battles. Hero that won battle, but only have temporary summoned creatures alive going to appear in tavern like if he retreated.
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- Battles. Spells from artifacts like AOTD are autocasted on beginning of the battle, not beginning of turn.
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- Spells. Dimension Door spell doesn't allow to teleport to unexplored tiles.
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# List of extended game functionality
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## Adventure map
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- [LCtrl] + LClick – perform a normal click (same as no hero is selected). This make it possible to select other hero instead of changing path of current hero.
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## Quick Army Management
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- [LShift] + LClick – splits a half units from the selected stack into an empty slot.
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- [LCtrl] + LClick – splits a single unit from the selected stack into an empty slot.
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- [LCtrl] + [LShift] + LClick – split single units from the selected stack into all empty hero/garrison slots
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- [Alt] + LClick – merge all splitted single units into one stack
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- [Alt] + [LCtrl] + LClick - move all units of selected stack to the city's garrison or to the met hero
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- [Alt] + [LShift] + LClick - dismiss selected stack`
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## Quick Recruitment
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Mouse click on castle icon in the town screen open quick recruitment window, where we can purhase in fast way units.
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## Color support
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Additional color are supported for text fields (e.g. map description). Uses HTML color syntax (e.g. #abcdef) / HTML predefined colors (e.g. green).
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##### Original Heroes III Support
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`This is white`
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<span style="color:white;background-color:black;">This is white</span>
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`{This is yellow}`
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<span style="color:yellow;background-color:black;">This is yellow</span>
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##### New
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`{#ff0000|This is red}`
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<span style="color:red">This is red</span>
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`{green|This is green}`
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<span style="color:green">This is green</span>
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# Manuals and guides
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- https://heroes.thelazy.net/index.php/Main_Page Wiki that aims to be a complete reference to Heroes of Might and Magic III.
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