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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-30 23:18:08 +02:00
vcmi/AI
beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
- Moved placing campaign heroes before random object generation -> same behaviour as in OH3
- Refactored pickHero into pickNextHeroType (hero generation sequence) and pickUnusedHeroTypeRandomly
- Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience only)
- Fixed Fuzzy.cpp and VCAI.h compilation on Clang
- Added a handleException function in addition to our macros (no use of macros, enables debugging support, does not re-throw, catches ...-case too)
2013-12-28 12:47:55 +00:00
..
BattleAI went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
EmptyAI Updated EmptyAI project to follow the conventions. 2013-09-27 23:41:15 +00:00
FuzzyLite Ignore the cmath-fix block on non-vs compilers. 2013-07-02 15:19:54 +00:00
StupidAI * Fixed #1417 — infinite loop of AI trying to visit allied creture generator 2013-08-25 13:03:29 +00:00
VCAI - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 2013-12-28 12:47:55 +00:00
CMakeLists.txt - added battleAI to CMake, compile fixes 2012-09-22 15:10:15 +00:00
GeniusAI.brain Various fixes. Temporarily replaced neural network's output with random number. 2009-08-21 18:18:52 +00:00