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b8eddcd9a814626c119eb2e1f5ee33cbb1437458
- Moved placing campaign heroes before random object generation -> same behaviour as in OH3 - Refactored pickHero into pickNextHeroType (hero generation sequence) and pickUnusedHeroTypeRandomly - Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience only) - Fixed Fuzzy.cpp and VCAI.h compilation on Clang - Added a handleException function in addition to our macros (no use of macros, enables debugging support, does not re-throw, catches ...-case too)
VCMI Project Copyright (C) 2007-2013 VCMI Team (check AUTHORS file for the contributors list) VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities. Wiki: http://wiki.vcmi.eu Forums: http://forum.vcmi.eu Bugtracker: http://bugs.vcmi.eu/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 (included in the license.txt) of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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