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https://github.com/vcmi/vcmi.git
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b8eddcd9a8
- Moved placing campaign heroes before random object generation -> same behaviour as in OH3 - Refactored pickHero into pickNextHeroType (hero generation sequence) and pickUnusedHeroTypeRandomly - Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience only) - Fixed Fuzzy.cpp and VCAI.h compilation on Clang - Added a handleException function in addition to our macros (no use of macros, enables debugging support, does not re-throw, catches ...-case too) |
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.. | ||
CGameHandler.cpp | ||
CGameHandler.h | ||
CMakeLists.txt | ||
CQuery.cpp | ||
CQuery.h | ||
CVCMIServer.cpp | ||
CVCMIServer.h | ||
NetPacksServer.cpp | ||
StdInc.cpp | ||
StdInc.h | ||
VCMI_server.cbp | ||
VCMI_server.vcxproj |