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vcmi/lib/CGeneralTextHandler.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

156 lines
5.4 KiB
C++

/*
* CGeneralTextHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
/// Namespace that provides utilites for unicode support (UTF-8)
namespace Unicode
{
/// evaluates size of UTF-8 character
size_t DLL_LINKAGE getCharacterSize(char firstByte);
/// test if character is a valid UTF-8 symbol
/// maxSize - maximum number of bytes this symbol may consist from ( = remainer of string)
bool DLL_LINKAGE isValidCharacter(const char * character, size_t maxSize);
/// test if text contains ASCII-string (no need for unicode conversion)
bool DLL_LINKAGE isValidASCII(const std::string & text);
bool DLL_LINKAGE isValidASCII(const char * data, size_t size);
/// test if text contains valid UTF-8 sequence
bool DLL_LINKAGE isValidString(const std::string & text);
bool DLL_LINKAGE isValidString(const char * data, size_t size);
/// converts text to unicode from specified encoding or from one specified in settings
std::string DLL_LINKAGE toUnicode(const std::string & text);
std::string DLL_LINKAGE toUnicode(const std::string & text, const std::string & encoding);
/// converts text from unicode to specified encoding or to one specified in settings
/// NOTE: usage of these functions should be avoided if possible
std::string DLL_LINKAGE fromUnicode(const std::string & text);
std::string DLL_LINKAGE fromUnicode(const std::string & text, const std::string & encoding);
///delete (amount) UTF characters from right
DLL_LINKAGE void trimRight(std::string & text, const size_t amount = 1);
};
class CInputStream;
/// Parser for any text files from H3
class DLL_LINKAGE CLegacyConfigParser
{
std::unique_ptr<char[]> data;
char * curr;
char * end;
void init(const std::unique_ptr<CInputStream> & input);
/// extracts part of quoted string.
std::string extractQuotedPart();
/// extracts quoted string. Any end of lines are ignored, double-quote is considered as "escaping"
std::string extractQuotedString();
/// extracts non-quoted string
std::string extractNormalString();
/// reads "raw" string without encoding conversion
std::string readRawString();
public:
/// read one entry from current line. Return ""/0 if end of line reached
std::string readString();
float readNumber();
template <typename numeric>
std::vector<numeric> readNumArray(size_t size)
{
std::vector<numeric> ret;
ret.reserve(size);
while (size--)
ret.push_back((numeric)readNumber());
return ret;
}
/// returns true if next entry is empty
bool isNextEntryEmpty() const;
/// end current line
bool endLine();
CLegacyConfigParser(std::string URI);
CLegacyConfigParser(const std::unique_ptr<CInputStream> & input);
};
class DLL_LINKAGE CGeneralTextHandler //Handles general texts
{
public:
JsonNode localizedTexts;
std::vector<std::string> allTexts;
std::vector<std::string> arraytxt;
std::vector<std::string> primarySkillNames;
std::vector<std::string> jktexts;
std::vector<std::string> heroscrn;
std::vector<std::string> overview;//text for Kingdom Overview window
std::vector<std::string> colors; //names of player colors ("red",...)
std::vector<std::string> capColors; //names of player colors with first letter capitalized ("Red",...)
std::vector<std::string> turnDurations; //turn durations for pregame (1 Minute ... Unlimited)
//towns
std::vector<std::string> tcommands, hcommands, fcommands; //texts for town screen, town hall screen and fort screen
std::vector<std::string> tavernInfo;
std::vector<std::string> tavernRumors;
std::vector<std::string> qeModCommands;
std::vector<std::pair<std::string,std::string>> zelp;
std::vector<std::string> lossCondtions;
std::vector<std::string> victoryConditions;
//objects
std::vector<std::string> creGens; //names of creatures' generators
std::vector<std::string> creGens4; //names of multiple creatures' generators
std::vector<std::string> advobtxt;
std::vector<std::string> xtrainfo;
std::vector<std::string> restypes; //names of resources
std::map<std::string, std::string> terrainNames;
std::vector<std::string> randsign;
std::vector<std::pair<std::string,std::string>> mines; //first - name; second - event description
std::vector<std::string> seerEmpty;
std::vector<std::vector<std::vector<std::string>>> quests; //[quest][type][index]
//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
std::vector<std::string> seerNames;
std::vector<std::string> tentColors;
//sec skills
std::vector<std::string> levels;
std::vector<std::string> zcrexp; //more or less useful content of that file
//commanders
std::vector<std::string> znpc00; //more or less useful content of that file
//campaigns
std::vector<std::string> campaignMapNames;
std::vector<std::vector<std::string>> campaignRegionNames;
static void readToVector(std::string sourceName, std::vector<std::string> &dest);
int32_t pluralText(const int32_t textIndex, const int32_t count) const;
CGeneralTextHandler();
CGeneralTextHandler(const CGeneralTextHandler&) = delete;
CGeneralTextHandler operator=(const CGeneralTextHandler&) = delete;
};
VCMI_LIB_NAMESPACE_END