.. |
Catapult.cpp
|
Earthquake spell: do not target already destroyed sections
|
2022-12-13 21:31:49 +02:00 |
Catapult.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Clone.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Clone.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Damage.cpp
|
All battle effects are now fully client sided
|
2022-12-17 17:35:15 +02:00 |
Damage.h
|
All battle effects are now fully client sided
|
2022-12-17 17:35:15 +02:00 |
Dispel.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Dispel.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Effect.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Effect.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Effects.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Effects.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
EffectsFwd.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Heal.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Heal.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
LocationEffect.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
LocationEffect.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Obstacle.cpp
|
Exploded mines now send ACTIVATE flag to client to play effect
|
2022-12-17 19:37:00 +02:00 |
Obstacle.h
|
Exploded mines now send ACTIVATE flag to client to play effect
|
2022-12-17 19:37:00 +02:00 |
Registry.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Registry.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
RemoveObstacle.cpp
|
Changes to rest of the code according to review:
|
2022-12-11 23:43:43 +02:00 |
RemoveObstacle.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Sacrifice.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Sacrifice.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Summon.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Summon.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Teleport.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Teleport.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Timed.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Timed.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
UnitEffect.cpp
|
Fix Ice Ring target selection
|
2022-12-18 20:23:19 +02:00 |
UnitEffect.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |