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bbb5157f74
Reworked recruit-behavior to be a bit more conservative and avoid recruiting-sprees. Stuff like buying several heros in a row because the next one is always slightly better than the last but using up the whole starting-bank for that. |
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.. | ||
BuildingBehavior.cpp | ||
BuildingBehavior.h | ||
BuyArmyBehavior.cpp | ||
BuyArmyBehavior.h | ||
CaptureObjectsBehavior.cpp | ||
CaptureObjectsBehavior.h | ||
ClusterBehavior.cpp | ||
ClusterBehavior.h | ||
DefenceBehavior.cpp | ||
DefenceBehavior.h | ||
ExplorationBehavior.cpp | ||
ExplorationBehavior.h | ||
GatherArmyBehavior.cpp | ||
GatherArmyBehavior.h | ||
RecruitHeroBehavior.cpp | ||
RecruitHeroBehavior.h | ||
StartupBehavior.cpp | ||
StartupBehavior.h | ||
StayAtTownBehavior.cpp | ||
StayAtTownBehavior.h |