mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
3.4 KiB
3.4 KiB
Random Map Template
Template format
/// Unique template name
"Triangle" :
{
//Optional name - useful to have several template variations with same name
"name" : "Custom template name",
//Any info you want to be displayed in random map menu
"description" : "Detailed info and recommended rules",
/// Minimal and maximal size of the map. Possible formats:
/// Size code: s, m, l or xl for size with optional suffix "+u" for underground
/// Numeric size, e.g. 120x120x1 (width x height x depth). Note that right now depth can only be 0 or 1
"minSize" : "m",
"maxSize" : "xl+u",
/// Number of players that will be present on map (human or AI)
"players" : "2-4",
/// Since 1.4.0 - Optional, number of human-only players (as in original templates)
"humans" : "1-4",
///Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified
"allowedWaterContent" : ["none", "normal", "islands"]
/// List of named zones, see below for format description
"zones" :
{
"zoneA" : { ... },
"zoneB" : { ... },
"zoneC" : { ... }
},
"connections" :
[
{ "a" : "zoneA", "b" : "zoneB", "guard" : 5000, "road" : "false" },
{ "a" : "zoneA", "b" : "zoneC", "guard" : 5000, "road" : "random" },
{ "a" : "zoneB", "b" : "zoneC", "type" : "wide" }
//"type" can be "guarded" (default), "wide", "fictive" or "repulsive"
//"wide" connections have no border, or guard. "fictive" and "repulsive" connections are virtual -
//they do not create actual path, but only attract or repulse zones, respectively
]
}
Zone format
{
// Type of this zone. Possible values are:
// "playerStart", "cpuStart", "treasure", "junction"
"type" : "playerStart",
// relative size of zone
"size" : 2,
// index of player that owns this zone
"owner" : 1,
// castles and towns owned by player in this zone
"playerTowns" : {
"castles" : 1
"towns" : 1
},
// castles and towns that are neutral on game start in this zone
"neutralTowns" : {
//"castles" : 1
"towns" : 1
},
// if true, all towns generated in this zone will belong to the same faction
"townsAreSameType" : true,
//"weak" "strong", "none" - All treasures will be unguarded
"monsters" : "normal",
//possible terrain types. All terrains will be available if not specified
"terrainTypes" : [ "sand" ],
//optional, list of explicitly banned terrain types
"bannedTerrains" : ["lava", "asphalt"]
// if true, terrain for this zone will match native terrain of player faction. Used only in owned zones
"matchTerrainToTown" : false,
// Mines will have same configuration as in linked zone
"minesLikeZone" : 1,
// Treasures will have same configuration as in linked zone
"treasureLikeZone" : 1
// Terrain type will have same configuration as in linked zone
"terrainTypeLikeZone" : 3
// factions of monsters allowed on this zone
"allowedMonsters" : ["inferno", "necropolis"]
// These monsers will never appear in the zone
"bannedMonsters" : ["fortress", "stronghold", "conflux"]
// towns allowed on this terrain
"allowedTowns" : ["castle", "tower", "rampart"]
// towns will never spawn on this terrain
"bannedTowns" : ["necropolis"]
// List of mines that will be added to this zone
"mines" : {
"wood" : 1,
"ore" : 1,
},
// List of treasures that will be placed in this zone
"treasure" : [
{
"min" : 2100,
"max": 3000,
"density" : 5
}
...
]
}