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9ec606a40b
* removed some displaying problems * showing last group of frames in creature animation won't crash * added start moving and end moving animations * fixed moving two-hex creatures * showing/hiding graphic cursor * a part of using graphic cursor
29 lines
738 B
C++
29 lines
738 B
C++
#ifndef CCURSORHANDLER_H
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#define CCURSORHANDLER_H
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#include "global.h"
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#include <vector>
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struct SDL_Thread;
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class CDefHandler;
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struct SDL_Surface;
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class CCursorHandler //handles cursor
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{
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public:
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int mode, number;
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SDL_Surface * help;
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bool Show;
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std::vector<CDefHandler*> cursors;
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int xpos, ypos; //position of cursor
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void initCursor(); //inits cursorHandler
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void cursorMove(int x, int y); //change cursor's positions to (x, y)
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void changeGraphic(int type, int no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
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void draw1();
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void draw2();
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void hide(){Show=0;};
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void show(){Show=1;};
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};
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#endif //CCURSORHANDLER_H
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