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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
/*
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* CAdvmapInterface.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../widgets/AdventureMapClasses.h"
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#include "CWindowObject.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/Buttons.h"
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#include "../../lib/spells/ViewSpellInt.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct CGPath;
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struct CGPathNode;
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class CGHeroInstance;
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class CGTownInstance;
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class CSpell;
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class IShipyard;
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VCMI_LIB_NAMESPACE_END
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class CCallback;
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class CAdvMapInt;
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class CHeroWindow;
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enum class EMapAnimRedrawStatus;
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class CFadeAnimation;
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struct MapDrawingInfo;
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/// Resources bar which shows information about how many gold, crystals,... you have
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/// Current date is displayed too
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class CResDataBar : public CIntObject
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{
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public:
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std::shared_ptr<CPicture> background;
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std::vector<std::pair<int,int> > txtpos;
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std::string datetext;
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void clickRight(tribool down, bool previousState) override;
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CResDataBar();
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CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist);
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~CResDataBar();
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void draw(SDL_Surface * to);
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void show(SDL_Surface * to) override;
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void showAll(SDL_Surface * to) override;
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};
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