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70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*
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* AIPathfinderConfig.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AIPathfinderConfig.h"
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#include "Rules/AILayerTransitionRule.h"
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#include "Rules/AIMovementAfterDestinationRule.h"
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#include "Rules/AIMovementToDestinationRule.h"
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#include "Rules/AIPreviousNodeRule.h"
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#include "../Engine//Nullkiller.h"
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#include "../../../lib/pathfinder/CPathfinder.h"
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namespace NKAI
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{
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namespace AIPathfinding
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{
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std::vector<std::shared_ptr<IPathfindingRule>> makeRuleset(
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CPlayerSpecificInfoCallback * cb,
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Nullkiller * ai,
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std::shared_ptr<AINodeStorage> nodeStorage,
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bool allowBypassObjects)
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{
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std::vector<std::shared_ptr<IPathfindingRule>> rules = {
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std::make_shared<AILayerTransitionRule>(cb, ai, nodeStorage),
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std::make_shared<DestinationActionRule>(),
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std::make_shared<AIMovementToDestinationRule>(nodeStorage, allowBypassObjects),
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std::make_shared<MovementCostRule>(),
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std::make_shared<AIPreviousNodeRule>(nodeStorage),
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std::make_shared<AIMovementAfterDestinationRule>(ai, cb, nodeStorage, allowBypassObjects)
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};
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return rules;
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}
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AIPathfinderConfig::AIPathfinderConfig(
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CPlayerSpecificInfoCallback * cb,
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Nullkiller * ai,
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std::shared_ptr<AINodeStorage> nodeStorage,
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bool allowBypassObjects)
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:PathfinderConfig(nodeStorage, makeRuleset(cb, ai, nodeStorage, allowBypassObjects)), aiNodeStorage(nodeStorage)
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{
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options.canUseCast = true;
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options.allowLayerTransitioningAfterBattle = true;
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}
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AIPathfinderConfig::~AIPathfinderConfig() = default;
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CPathfinderHelper * AIPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
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{
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auto hero = aiNodeStorage->getHero(source.node);
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auto & helper = pathfindingHelpers[hero];
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if(!helper)
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{
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helper.reset(new CPathfinderHelper(gs, hero, options));
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}
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return helper.get();
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}
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}
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}
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