..
vcmi_lib
break, fix and break and fix - now its fine :)
2008-12-26 15:00:34 +00:00
BattleAction.h
* next ubuntux's patch
2009-04-16 11:14:13 +00:00
CGameState.cpp
Version for development release 0.73c
2009-09-20 12:47:40 +00:00
CGameState.h
Version for development release 0.73c
2009-09-20 12:47:40 +00:00
CondSh.h
* version set 0.73b
2009-08-03 23:53:18 +00:00
Connection.cpp
* next part of hero exchange window
2009-06-26 15:41:19 +00:00
Connection.h
Version for development release 0.73c
2009-09-20 12:47:40 +00:00
HeroBonus.h
* Giants/Titans now immune to Blind.
2009-08-23 20:33:05 +00:00
IGameCallback.cpp
* one more fix for r1145
2009-08-24 10:35:11 +00:00
IGameCallback.h
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
Interprocess.h
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
Makefile.am
Added SDL path to lib/. Regenerated build files.
2009-09-19 15:10:32 +00:00
Makefile.in
Added SDL path to lib/. Regenerated build files.
2009-09-19 15:10:32 +00:00
map.cpp
Fixes for handling starting spells / spellbook.
2009-09-13 22:45:58 +00:00
map.h
* redone stack queue algorithm
2009-09-07 02:29:44 +00:00
NetPacks.h
Creature banks display resonable info about gathered loot.
2009-09-16 16:16:57 +00:00
NetPacksLib.cpp
* fixed bugs 66, 74 from VCMI 0.73 bug thread
2009-09-19 09:57:37 +00:00
RegisterTypes.cpp
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
RegisterTypes.h
* further changes towards support for ranged spells
2009-04-15 14:03:31 +00:00
StackFeature.h
* support for HP regeneration
2009-08-22 14:39:44 +00:00
VCMI_lib.cbp
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
VCMI_Lib.h
Mostly done .BIK video handling (WIN only).
2009-06-23 08:14:49 +00:00
VCMI_lib.vcproj
* fixes for glitches in garrisons in non 800x600 resolutions
2009-07-17 21:53:28 +00:00