mirror of
https://github.com/vcmi/vcmi.git
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114 lines
2.2 KiB
C++
114 lines
2.2 KiB
C++
/*
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* CGameInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CGameInfo.h"
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#include "../lib/VCMI_Lib.h"
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CGameInfo * CGI;
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CClientState * CCS = nullptr;
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CServerHandler * CSH;
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CGameInfo::CGameInfo()
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{
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globalServices = nullptr;
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}
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void CGameInfo::setFromLib()
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{
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globalServices = VLC;
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modh = VLC->modh;
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generaltexth = VLC->generaltexth;
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creh = VLC->creh;
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townh = VLC->townh;
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heroh = VLC->heroh;
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objh = VLC->objh;
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spellh = VLC->spellh;
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skillh = VLC->skillh;
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objtypeh = VLC->objtypeh;
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terrainTypeHandler = VLC->terrainTypeHandler;
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battleFieldHandler = VLC->battlefieldsHandler;
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obstacleHandler = VLC->obstacleHandler;
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//TODO: biomeHandler?
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}
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const ArtifactService * CGameInfo::artifacts() const
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{
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return globalServices->artifacts();
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}
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const BattleFieldService * CGameInfo::battlefields() const
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{
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return globalServices->battlefields();
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}
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const CreatureService * CGameInfo::creatures() const
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{
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return globalServices->creatures();
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}
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const FactionService * CGameInfo::factions() const
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{
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return globalServices->factions();
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}
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const HeroClassService * CGameInfo::heroClasses() const
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{
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return globalServices->heroClasses();
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}
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const HeroTypeService * CGameInfo::heroTypes() const
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{
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return globalServices->heroTypes();
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}
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#if SCRIPTING_ENABLED
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const scripting::Service * CGameInfo::scripts() const
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{
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return globalServices->scripts();
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}
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#endif
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const spells::Service * CGameInfo::spells() const
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{
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return globalServices->spells();
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}
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const SkillService * CGameInfo::skills() const
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{
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return globalServices->skills();
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}
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const ObstacleService * CGameInfo::obstacles() const
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{
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return globalServices->obstacles();
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}
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const IGameSettings * CGameInfo::settings() const
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{
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return globalServices->settings();
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}
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void CGameInfo::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
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{
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logGlobal->error("CGameInfo::updateEntity call is not expected.");
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}
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spells::effects::Registry * CGameInfo::spellEffects()
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{
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return nullptr;
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}
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const spells::effects::Registry * CGameInfo::spellEffects() const
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{
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return globalServices->spellEffects();
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}
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