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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/lib/mapping
2022-09-07 05:33:48 +04:00
..
CCampaignHandler.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CCampaignHandler.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CDrawRoadsOperation.cpp Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
CDrawRoadsOperation.h Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
CMap.cpp Some preliminary support for object erase. But this will need a major refactor to split basic map data from in-game data. 2022-09-06 17:16:34 +02:00
CMap.h Some preliminary support for object erase. But this will need a major refactor to split basic map data from in-game data. 2022-09-06 17:16:34 +02:00
CMapDefines.h New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
CMapEditManager.cpp Fill obstacles as one operation (for undo). 2022-09-06 20:51:45 +02:00
CMapEditManager.h Fill obstacles as one operation (for undo). 2022-09-06 20:51:45 +02:00
CMapInfo.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CMapInfo.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CMapOperation.cpp Support creature setting up 2022-09-07 05:33:48 +04:00
CMapOperation.h Split classes into 3 fiiles 2022-09-06 18:47:41 +02:00
CMapService.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CMapService.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
MapEditUtils.cpp Split classes into 3 fiiles 2022-09-06 18:47:41 +02:00
MapEditUtils.h Split classes into 3 fiiles 2022-09-06 18:47:41 +02:00
MapFormatH3M.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
MapFormatH3M.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
MapFormatJson.cpp New terrain support - part 1 (#755) 2022-06-20 17:39:50 +03:00
MapFormatJson.h Improved map format tests 2017-08-03 13:50:54 +03:00