mirror of
https://github.com/vcmi/vcmi.git
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164 lines
4.3 KiB
C++
164 lines
4.3 KiB
C++
/*
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* CMapOperation.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../int3.h"
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#include "MapEditUtils.h"
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class CGObjectInstance;
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class CMap;
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class CRandomGenerator;
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/// The abstract base class CMapOperation defines an operation that can be executed, undone and redone.
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class DLL_LINKAGE CMapOperation : public boost::noncopyable
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{
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public:
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explicit CMapOperation(CMap* map);
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virtual ~CMapOperation() { };
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virtual void execute() = 0;
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virtual void undo() = 0;
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virtual void redo() = 0;
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virtual std::string getLabel() const = 0; /// Returns a display-able name of the operation.
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static const int FLIP_PATTERN_HORIZONTAL = 1;
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static const int FLIP_PATTERN_VERTICAL = 2;
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static const int FLIP_PATTERN_BOTH = 3;
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protected:
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MapRect extendTileAround(const int3& centerPos) const;
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MapRect extendTileAroundSafely(const int3& centerPos) const; /// doesn't exceed map size
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CMap* map;
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};
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/// The CComposedOperation is an operation which consists of several operations.
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class DLL_LINKAGE CComposedOperation : public CMapOperation
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{
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public:
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CComposedOperation(CMap* map);
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void execute() override;
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void undo() override;
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void redo() override;
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std::string getLabel() const override;
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void addOperation(std::unique_ptr<CMapOperation>&& operation);
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private:
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std::list<std::unique_ptr<CMapOperation> > operations;
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};
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/// The CDrawTerrainOperation class draws a terrain area on the map.
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class CDrawTerrainOperation : public CMapOperation
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{
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public:
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CDrawTerrainOperation(CMap* map, const CTerrainSelection& terrainSel, Terrain terType, CRandomGenerator* gen);
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void execute() override;
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void undo() override;
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void redo() override;
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std::string getLabel() const override;
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private:
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struct ValidationResult
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{
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ValidationResult(bool result, const std::string& transitionReplacement = "");
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bool result;
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/// The replacement of a T rule, either D or S.
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std::string transitionReplacement;
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int flip;
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};
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struct InvalidTiles
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{
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std::set<int3> foreignTiles, nativeTiles;
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bool centerPosValid;
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InvalidTiles() : centerPosValid(false) { }
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};
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void updateTerrainTypes();
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void invalidateTerrainViews(const int3& centerPos);
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InvalidTiles getInvalidTiles(const int3& centerPos) const;
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void updateTerrainViews();
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/// Validates the terrain view of the given position and with the given pattern. The first method wraps the
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/// second method to validate the terrain view with the given pattern in all four flip directions(horizontal, vertical).
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ValidationResult validateTerrainView(const int3& pos, const std::vector<TerrainViewPattern>* pattern, int recDepth = 0) const;
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ValidationResult validateTerrainViewInner(const int3& pos, const TerrainViewPattern& pattern, int recDepth = 0) const;
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CTerrainSelection terrainSel;
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Terrain terType;
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CRandomGenerator* gen;
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std::set<int3> invalidatedTerViews;
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};
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/// The CClearTerrainOperation clears+initializes the terrain.
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class CClearTerrainOperation : public CComposedOperation
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{
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public:
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CClearTerrainOperation(CMap* map, CRandomGenerator* gen);
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std::string getLabel() const override;
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private:
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};
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/// The CInsertObjectOperation class inserts an object to the map.
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class CInsertObjectOperation : public CMapOperation
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{
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public:
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CInsertObjectOperation(CMap* map, CGObjectInstance* obj);
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void execute() override;
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void undo() override;
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void redo() override;
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std::string getLabel() const override;
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private:
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CGObjectInstance* obj;
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};
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/// The CMoveObjectOperation class moves object to another position
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class CMoveObjectOperation : public CMapOperation
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{
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public:
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CMoveObjectOperation(CMap* map, CGObjectInstance* obj, const int3& targetPosition);
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void execute() override;
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void undo() override;
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void redo() override;
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std::string getLabel() const override;
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private:
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CGObjectInstance* obj;
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int3 initialPos;
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int3 targetPos;
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};
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/// The CRemoveObjectOperation class removes object from the map
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class CRemoveObjectOperation : public CMapOperation
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{
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public:
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CRemoveObjectOperation(CMap* map, CGObjectInstance* obj);
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~CRemoveObjectOperation();
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void execute() override;
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void undo() override;
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void redo() override;
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std::string getLabel() const override;
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private:
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CGObjectInstance* obj;
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}; |