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88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "../lib/JsonNode.h"
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#include "../lib/GameConstants.h"
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#include <QRgb>
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#include <QImage>
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/*
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* Base class for images, can be used for non-animation pictures as well
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*/
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class DefFile;
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/// Class for handling animation
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class Animation
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{
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private:
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//source[group][position] - file with this frame, if string is empty - image located in def file
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std::map<size_t, std::vector<JsonNode>> source;
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//bitmap[group][position], store objects with loaded bitmaps
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std::map<size_t, std::map<size_t, std::shared_ptr<QImage> > > images;
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//animation file name
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std::string name;
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bool preloaded;
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std::shared_ptr<DefFile> defFile;
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//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
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bool loadFrame(size_t frame, size_t group);
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//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
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bool unloadFrame(size_t frame, size_t group);
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//initialize animation from file
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//void initFromJson(const JsonNode & input);
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void init();
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//to get rid of copy-pasting error message :]
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void printError(size_t frame, size_t group, std::string type) const;
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//not a very nice method to get image from another def file
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//TODO: remove after implementing resource manager
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std::shared_ptr<QImage> getFromExtraDef(std::string filename);
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public:
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Animation(std::string Name);
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Animation();
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~Animation();
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//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
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//and loads it if animation is preloaded
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void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
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// adjust the color of the animation, used in battle spell effects, e.g. Cloned objects
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//add custom surface to the selected position.
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void setCustom(std::string filename, size_t frame, size_t group=0);
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std::shared_ptr<QImage> getImage(size_t frame, size_t group=0, bool verbose=true) const;
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//all available frames
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void load ();
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void unload();
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void preload();
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//all frames from group
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void loadGroup (size_t group);
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void unloadGroup(size_t group);
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//single image
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void load (size_t frame, size_t group=0);
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void unload(size_t frame, size_t group=0);
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//total count of frames in group (including not loaded)
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size_t size(size_t group=0) const;
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void horizontalFlip();
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void verticalFlip();
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void playerColored(PlayerColor player);
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void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
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};
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#endif // ANIMATION_H
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