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vcmi/AI/VCAI
Ivan Savenko c071a03a8a - fix for #1135
- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
..
CMakeLists.txt - CPack support. Works on my side, needs tweaks for Win 2012-10-05 12:38:17 +00:00
Fuzzy.cpp - removed lib headers from PCH 2012-09-06 10:39:48 +00:00
Fuzzy.h Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable. 2012-06-30 23:48:40 +00:00
main.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
Makefile.am - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
Makefile.in - fix for #1135 2012-10-05 18:03:49 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h - removed lib headers from PCH 2012-09-06 10:39:48 +00:00
VCAI.cbp [c::b] tweak PCH options 2012-09-16 09:12:15 +00:00
VCAI.cpp Fixed #1131 - AI will use subterranean gate for exploration 2012-10-04 10:17:51 +00:00
VCAI.h Quests now handled by pointers again, this time without bugs. 2012-10-03 14:49:29 +00:00
VCAI.vcxproj Changes around FuzzyLite library based on patch by q4a. 2012-03-06 16:28:32 +00:00