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vcmi/lib/mapObjects/CGDwelling.h
2023-04-28 05:30:49 +04:00

95 lines
2.4 KiB
C++

/*
* CGDwelling.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CArmedInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGDwelling;
class DLL_LINKAGE CSpecObjInfo
{
public:
CSpecObjInfo();
virtual ~CSpecObjInfo() = default;
virtual void serializeJson(JsonSerializeFormat & handler) = 0;
const CGDwelling * owner;
};
class DLL_LINKAGE CCreGenAsCastleInfo : public virtual CSpecObjInfo
{
public:
bool asCastle = false;
ui32 identifier = 0;//h3m internal identifier
std::vector<bool> allowedFactions;
std::string instanceId;//vcmi map instance identifier
void serializeJson(JsonSerializeFormat & handler) override;
};
class DLL_LINKAGE CCreGenLeveledInfo : public virtual CSpecObjInfo
{
public:
ui8 minLevel = 0;
ui8 maxLevel = 7; //minimal and maximal level of creature in dwelling: <1, 7>
void serializeJson(JsonSerializeFormat & handler) override;
};
class DLL_LINKAGE CCreGenLeveledCastleInfo : public CCreGenAsCastleInfo, public CCreGenLeveledInfo
{
public:
CCreGenLeveledCastleInfo() = default;
void serializeJson(JsonSerializeFormat & handler) override;
};
class DLL_LINKAGE CGDwelling : public CArmedInstance
{
public:
typedef std::vector<std::pair<ui32, std::vector<CreatureID> > > TCreaturesSet;
CSpecObjInfo * info; //random dwelling options; not serialized
TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
CGDwelling();
~CGDwelling() override;
void initRandomObjectInfo();
protected:
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
void initObj(CRandomGenerator & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
void newTurn(CRandomGenerator & rand) const override;
void setPropertyDer(ui8 what, ui32 val) override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
void updateGuards() const;
void heroAcceptsCreatures(const CGHeroInstance *h) const;
public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArmedInstance&>(*this);
h & creatures;
}
};
VCMI_LIB_NAMESPACE_END