.. |
battle
|
Minor fixes
|
2022-08-28 06:31:45 +04:00 |
gui
|
New terrain support - part 1 (#755)
|
2022-06-20 17:39:50 +03:00 |
icons
|
|
|
lobby
|
Fix crash when clicking scenario info during campaign gameplay.
|
2022-05-10 09:48:05 +03:00 |
mainmenu
|
Fix: 'Load' and 'Main menu' in-game buttons should work properly
|
2021-01-17 19:18:26 +03:00 |
widgets
|
Random map generator refactoring (#762)
|
2022-08-09 08:54:32 +03:00 |
windows
|
New terrain support - part 1 (#755)
|
2022-06-20 17:39:50 +03:00 |
CBitmapHandler.cpp
|
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
|
2020-10-05 16:28:28 -07:00 |
CBitmapHandler.h
|
Code style: move or add licensing information on top of every file
|
2017-07-14 01:26:03 +03:00 |
CGameInfo.cpp
|
Game runs without crash
|
2022-08-28 06:31:33 +04:00 |
CGameInfo.h
|
Game runs without crash
|
2022-08-28 06:31:33 +04:00 |
Client.cpp
|
New terrain support - part 1 (#755)
|
2022-06-20 17:39:50 +03:00 |
Client.h
|
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
|
2021-09-12 14:30:54 +03:00 |
CMakeLists.txt
|
Random map generator refactoring (#762)
|
2022-08-09 08:54:32 +03:00 |
CMessage.cpp
|
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
|
2020-10-05 16:28:28 -07:00 |
CMessage.h
|
Gui cleanup4 (#446)
|
2018-07-25 01:36:48 +03:00 |
CMT.cpp
|
Changes to resolution check on window creation (#747)
|
2022-06-06 09:46:24 +03:00 |
CMT.h
|
Full rework of pre-game interface and networking
|
2018-04-04 14:24:26 +07:00 |
CMusicHandler.cpp
|
New terrain support - part 1 (#755)
|
2022-06-20 17:39:50 +03:00 |
CMusicHandler.h
|
Random map generator refactoring (#762)
|
2022-08-09 08:54:32 +03:00 |
CPlayerInterface.cpp
|
Random map generator refactoring (#762)
|
2022-08-09 08:54:32 +03:00 |
CPlayerInterface.h
|
Fix: Get rid of 'Tile is not visible' error message
|
2022-01-30 12:31:07 +02:00 |
CreatureCostBox.cpp
|
Fixed lots of warnings.
|
2020-10-04 02:20:18 -07:00 |
CreatureCostBox.h
|
Gui cleanup3 - UI refactoring to use smart pointers (#440)
|
2018-04-07 18:34:11 +07:00 |
CServerHandler.cpp
|
Nullkiller: rename VCAI to AIGateway
|
2021-07-26 21:02:50 +03:00 |
CServerHandler.h
|
Add proper thread synchronization for campaigns
|
2019-03-30 00:28:33 +01:00 |
CVideoHandler.cpp
|
CVideoHandler: fix codecContext according to docs
|
2022-05-14 13:22:41 +03:00 |
CVideoHandler.h
|
CVideoHandler: use new ffmpeg
|
2022-05-14 13:22:41 +03:00 |
DPIaware.manifest
|
|
|
Graphics.cpp
|
battlefields in VLC and custom bonuses for terrain patches
|
2022-07-02 14:47:40 +03:00 |
Graphics.h
|
battlefields in VLC and custom bonuses for terrain patches
|
2022-07-02 14:47:40 +03:00 |
mapHandler.cpp
|
New terrain support - part 1 (#755)
|
2022-06-20 17:39:50 +03:00 |
mapHandler.h
|
New terrain support - part 1 (#755)
|
2022-06-20 17:39:50 +03:00 |
NetPacksClient.cpp
|
Fix: Get rid of 'Tile is not visible' error message
|
2022-01-30 12:31:07 +02:00 |
NetPacksLobbyClient.cpp
|
Remove empty branch from LobbyClientConnected::applyOnLobbyScreen (#507)
|
2018-10-30 04:59:02 +03:00 |
resource.h
|
|
|
SDLMain.h
|
|
|
SDLMain.m
|
|
|
SDLRWwrapper.cpp
|
copyright stuff
|
2016-01-31 11:13:56 +01:00 |
SDLRWwrapper.h
|
Code style: move or add licensing information on top of every file
|
2017-07-14 01:26:03 +03:00 |
StdInc.cpp
|
|
|
StdInc.h
|
|
|
VCMI_client.cbp
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
VCMI_client.rc
|
|
|
VCMI_client.vcxproj
|
Update VS files to 2019, partially fix test project
|
2019-06-09 17:28:55 +02:00 |
VCMI_client.vcxproj.filters
|
Update project files to match vcmi code changes
|
2018-07-06 18:52:51 +02:00 |
vcmi.ico
|
|
|