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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/lib
2014-08-06 17:19:53 +02:00
..
filesystem added FLAC support 2014-08-06 17:19:53 +02:00
logging Android port. 2014-05-16 23:24:29 +04:00
mapObjects Fixed sound on object pickup with dialog 2014-08-06 17:19:53 +02:00
mapping Reduced usage of TerrainViewPattern constructor for faster map generation. 2014-07-24 20:36:52 +02:00
minizip install only .dll (without .dll.a) 2014-07-11 17:27:50 +03:00
registerTypes Bugfixing: 2014-06-28 17:21:38 +03:00
rmg - fixed Clang compiler warnings 2014-08-04 20:36:00 +02:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
BattleState.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CArtHandler.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
CArtHandler.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CBattleCallback.cpp - fixed casting sacrifice spell (was broken and now fixed partially) 2014-08-05 19:12:56 +02:00
CBattleCallback.h Extract battleStackIsImmune from battleIsImmune 2014-05-19 13:44:38 +04:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CConsoleHandler.h
CCreatureHandler.cpp More cleanup: 2014-06-05 23:51:24 +03:00
CCreatureHandler.h
CCreatureSet.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CCreatureSet.h
CGameInfoCallback.cpp Fixed message when a structure can't be built due to requirements, but a different building has been built already 2014-07-29 09:49:50 +02:00
CGameInfoCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CGameInterface.cpp Android port. 2014-05-16 23:24:29 +04:00
CGameInterface.h
CGameState.cpp Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 2014-07-27 19:30:17 +02:00
CGameState.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CGameStateFwd.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CGeneralTextHandler.cpp Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
CGeneralTextHandler.h Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
CHeroHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CHeroHandler.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
CMakeLists.txt install only .dll (without .dll.a) 2014-07-11 17:27:50 +03:00
CModHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CModHandler.h Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp
Connection.h Version 0.96 release. 2014-07-01 19:32:31 +02:00
ConstTransitivePtr.h
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h - Fixed crash caused by randomShuffle 2014-07-09 14:27:12 +02:00
CScriptingModule.h Clean up. 2014-04-20 12:40:15 +04:00
CSoundBase.h Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
CSpellHandler.cpp Extract "inherit node" function 2014-05-19 02:28:44 +04:00
CSpellHandler.h Spell configuration: introduce simplifaction mechanism for level conficuration 2014-05-18 18:47:18 +04:00
CStopWatch.h
CThreadHelper.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CThreadHelper.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CTownHandler.cpp Fixes 1852 - fixed typo in tower config and added check to detect such cases 2014-08-04 14:47:42 +03:00
CTownHandler.h - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
FunctionList.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
GameConstants.cpp Moved all object-related files to lib/mapObjects directory. 2014-06-05 14:19:47 +03:00
GameConstants.h Version 0.96 release. 2014-07-01 19:32:31 +02:00
HeroBonus.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IGameCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IHandlerBase.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
int3.h Somewhat better algorithm for paths, helps balance object distribution. 2014-06-18 09:57:36 +02:00
Interprocess.h
JsonDetail.cpp Update JsonDetail.cpp 2014-04-30 13:11:04 +04:00
JsonDetail.h
JsonNode.cpp - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
JsonNode.h More cleanup: 2014-06-05 23:51:24 +03:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
NetPacksBase.h fix mingw build 2014-06-24 18:17:25 +04:00
NetPacksLib.cpp Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822 2014-07-07 08:29:07 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 2014-05-14 09:49:25 +04:00
VCMI_lib.cbp Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
VCMI_Lib.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
VCMI_Lib.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj Something that compiles. 2014-06-26 22:05:27 +02:00
VCMI_lib.vcxproj.filters Something that compiles. 2014-06-26 22:05:27 +02:00
VCMIDirs.cpp Re-enabled video player, should now work with SDL 2 2014-06-13 07:55:46 +04:00
VCMIDirs.h