1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/battle/SideInBattle.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

44 lines
1.2 KiB
C++

/*
* SideInBattle.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class CArmedInstance;
struct DLL_LINKAGE SideInBattle
{
PlayerColor color;
const CGHeroInstance * hero; //may be NULL if army is not commanded by hero
const CArmedInstance * armyObject; //adv. map object with army that participates in battle; may be same as hero
uint32_t castSpellsCount; //how many spells each side has been cast this turn
std::vector<SpellID> usedSpellsHistory; //every time hero casts spell, it's inserted here -> eagle eye skill
int32_t enchanterCounter; //tends to pass through 0, so sign is needed
SideInBattle();
void init(const CGHeroInstance * Hero, const CArmedInstance * Army);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & color;
h & hero;
h & armyObject;
h & castSpellsCount;
h & usedSpellsHistory;
h & enchanterCounter;
}
};
VCMI_LIB_NAMESPACE_END