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103 lines
2.4 KiB
C++
103 lines
2.4 KiB
C++
/*
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* CGMarket.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGObjectInstance.h"
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#include "IMarket.h"
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#include "../CArtHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
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{
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public:
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int marketEfficiency;
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CGMarket(IGameCallback *cb);
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///IObjectInterface
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void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
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void initObj(vstd::RNG & rand) override;//set skills for trade
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///IMarket
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ObjectInstanceID getObjInstanceID() const override;
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int getMarketEfficiency() const override;
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int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
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std::set<EMarketMode> availableModes() const override;
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template <typename Handler>
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void serialize(Handler &h)
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{
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h & static_cast<CGObjectInstance&>(*this);
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if (h.version < Handler::Version::NEW_MARKETS)
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{
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std::set<EMarketMode> marketModes;
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h & marketModes;
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}
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h & marketEfficiency;
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if (h.version < Handler::Version::NEW_MARKETS)
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{
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std::string speech;
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std::string title;
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h & speech;
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h & title;
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}
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}
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template <typename Handler> void serializeArtifactsAltar(Handler &h)
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{
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serialize(h);
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IMarket::serializeArtifactsAltar(h);
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}
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};
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class DLL_LINKAGE CGBlackMarket : public CGMarket
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{
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public:
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using CGMarket::CGMarket;
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std::vector<ArtifactID> artifacts; //available artifacts
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void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month
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std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CGMarket&>(*this);
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h & artifacts;
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}
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};
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class DLL_LINKAGE CGUniversity : public CGMarket
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{
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public:
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using CGMarket::CGMarket;
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std::string speech; //currently shown only in university
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std::string title;
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std::vector<TradeItemBuy> skills; //available skills
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std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
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void onHeroVisit(const CGHeroInstance * h) const override; //open window
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CGMarket&>(*this);
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h & skills;
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if (h.version >= Handler::Version::NEW_MARKETS)
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{
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h & speech;
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h & title;
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}
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}
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};
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VCMI_LIB_NAMESPACE_END
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