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36c1ed670f
Removed most of hardcoded checks for fort level or for presence of fort/ citadel/castle buildings. It is now possible to define which parts of town fortifications are provided by town buildings Configuration for H3-like fortifications is provided in buildingsLibrary.json and will be used automatically by mods as long as mods have buidings named "fort", "citadel" and "castle". Alternatively, mods can separately define: - hitpoints of walls (shared value for all sections) - hitpoints of central, upper and lower towers (separate values) - presence of moat - shooters for each tower (separate values) |
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.. | ||
Artifact_Format.md | ||
Battle_Obstacle_Format.md | ||
Battlefield_Format.md | ||
Biome_Format.md | ||
Creature_Format.md | ||
Faction_Format.md | ||
Hero_Class_Format.md | ||
Hero_Type_Format.md | ||
River_Format.md | ||
Road_Format.md | ||
Secondary_Skill_Format.md | ||
Spell_Format.md | ||
Terrain_Format.md | ||
Town_Building_Format.md |