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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-04 09:42:40 +02:00
vcmi/AI/Nullkiller/Goals/StayAtTown.h
Alexander Wilms 522cb571b3 Remove redundant virtual specifiers
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":")
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
2024-02-10 20:46:13 +01:00

37 lines
813 B
C++

/*
* ArmyUpgrade.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../Goals/CGoal.h"
#include "../Pathfinding/AINodeStorage.h"
#include "../Analyzers/ArmyManager.h"
#include "../Analyzers/DangerHitMapAnalyzer.h"
namespace NKAI
{
namespace Goals
{
class DLL_EXPORT StayAtTown : public ElementarGoal<StayAtTown>
{
private:
float movementWasted;
public:
StayAtTown(const CGTownInstance * town, AIPath & path);
bool operator==(const StayAtTown & other) const override;
virtual std::string toString() const override;
void accept(AIGateway * ai) override;
float getMovementWasted() const { return movementWasted; }
};
}
}