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28 lines
930 B
C++
28 lines
930 B
C++
/*
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* CMT.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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struct SDL_Texture;
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struct SDL_Renderer;
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struct SDL_Surface;
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extern SDL_Texture * screenTexture;
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extern SDL_Renderer * mainRenderer;
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extern SDL_Surface *screen; // main screen surface
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extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
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extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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void handleQuit(bool ask = true);
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/// Notify user about encoutered fatal error and terminate the game
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/// TODO: decide on better location for this method
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[[noreturn]] void handleFatalError(const std::string & message, bool terminate);
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